Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AhmedZT0
Anubis
Level 28
God Stats
63W - 57L
1,689 SR
Queue Stats
64W - 59L
1,647 Elo+
Solo
Set
Set
CanOfDoom
Set
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 18L
1,453 Elo+
Party 1
Arachne
Arachne
DeathTheG
Arachne
Level 17
God Stats
3W - 2L
1,589 SR
Queue Stats
71W - 62L
1,442 Elo+
Party 1
Discordia
Discordia
DЯ3ДD
Discordia
Level 13
God Stats
8W - 4L
1,459 SR
Queue Stats
164W - 141L
1,422 Elo+
Party 1
Team Averages
Level 14
1,547 SR
1,493 Elo+

VS

Team Averages
Level 21
1,574 SR
1,480 Elo+
Nemesis
Nemesis
ByOdinsMercy
Nemesis
Level 21
God Stats
7W - 4L
1,722 SR
Queue Stats
134W - 142L
1,532 Elo+
Solo
Fenrir
Fenrir
Cthulhu1243
Fenrir
Level 20
God Stats
2W - 10L
999 SR
Queue Stats
78W - 134L
1,399 Elo+
Solo
Chernobog
Chernobog
CãrpeNoctum
Chernobog
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 58L
1,391 Elo+
Solo
Olorun
Olorun
Galatix94
Olorun
Level 21
God Stats
17W - 8L
1,855 SR
Queue Stats
80W - 74L
1,613 Elo+
Solo
Bellona
Bellona
IStupidGameI
Bellona
Level 15
God Stats
1W - 2L
1,793 SR
Queue Stats
45W - 48L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
2 / 0 / 6
5,620
562
1,427
2,740
1,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
AhmedZT0
Anubis
12
3 / 0 / 5
6,706
671
6,347
3,961
2,089
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 6
5,311
531
4,747
6,691
3,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
DeathTheG
Arachne
9
4 / 0 / 3
5,392
539
3,012
5,237
1,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Discordia
DЯ3ДD
Discordia
9
3 / 0 / 4
5,763
576
3,538
1,959
313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ByOdinsMercy
Nemesis
8
0 / 3 / 0
4,991
499
2,495
7,494
1,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
6
0 / 3 / 0
4,171
417
728
4,991
926
Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
CãrpeNoctum
Chernobog
8
0 / 2 / 0
4,973
497
1,302
5,897
1,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
Galatix94
Olorun
9
0 / 4 / 0
5,299
530
1,395
5,937
1,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
IStupidGameI
Bellona
9
3 / 1 / 0
5,427
543
5,562
8,326
4,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
3
13
Kills
3
3
Deaths
13
24
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
2
0
6
5
W
Anubis
AhmedZT0
Anubis
3
0
5
5.5
L
Nemesis
ByOdinsMercy
Nemesis
0
3
0
0
W
1
3
6
1.33
L
Fenrir
0
3
0
0
L
Chernobog
CãrpeNoctum
Chernobog
0
2
0
0
W
Arachne
DeathTheG
Arachne
4
0
3
5.5
W
Discordia
DЯ3ДD
Discordia
3
0
4
5
L
Olorun
Galatix94
Olorun
0
4
0
0
L
Bellona
IStupidGameI
Bellona
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,071
Damage
11,482
20,588
Taken
32,645
9,321
Mitigated
10,296
7,150
Healing
8,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
1,427
286
0
268
2,740
1,483
170
58
2,682
11,063
0
W
Anubis
AhmedZT0
Anubis
6,347
269
0
2,501
3,961
2,089
470
772
3,189
44,278
0
L
Nemesis
ByOdinsMercy
Nemesis
2,495
995
0
705
7,494
1,964
0
1,643
5,724
0
30,016
W
4,747
1,961
0
1,394
6,691
3,966
0
340
6,351
0
26,341
L
Fenrir
728
233
0
910
4,991
926
0
2,816
1,991
0
10,717
L
Chernobog
CãrpeNoctum
Chernobog
1,302
540
0
1,002
5,897
1,462
0
2,787
2,856
0
21,559
W
Arachne
DeathTheG
Arachne
3,012
2,261
0
2,321
5,237
1,470
425
0
5,237
0
15,916
W
Discordia
DЯ3ДD
Discordia
3,538
481
0
666
1,959
313
647
0
1,959
18,141
0
L
Olorun
Galatix94
Olorun
1,395
734
76
1,070
5,937
1,911
0
2,747
3,147
25,797
3,356
L
Bellona
IStupidGameI
Bellona
5,562
2,121
0
4,243
8,326
4,033
0
841
7,139
0
25,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,792
Gold Earned
24,861
256
Minions Killed
265
0
Camps Cleared
0
934,806
Distance Traveled
846,386
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
5,620
562
30
3
0
200,320
1
W
Anubis
6,706
671
101
10
0
173,617
4
L
Nemesis
4,991
499
71
7
0
169,287
2
W
Set
5,311
531
41
4
0
174,103
0
L
Fenrir
4,171
417
19
2
0
173,167
2
L
Chernobog
4,973
497
52
5
0
161,523
3
W
Arachne
5,392
539
38
4
0
203,552
0
W
Discordia
5,763
576
46
5
0
183,214
1
L
Olorun
5,299
530
70
7
0
160,226
0
L
Bellona
5,427
543
53
5
0
182,183
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role