Player Matchup

Jormungandr
Jormungandr
Chronos4672
Jormungandr
Level 6
God Stats
5W - 11L
1,220 SR
Queue Stats
39W - 68L
1,098 Elo+
Party 1
Hel
Hel
Dark_yokai_raid
Hel
Level 97
God Stats
0W - 5L
1,242 SR
Queue Stats
449W - 619L
1,390 Elo+
Party 1
Set
Set
likeaboss26909
Set
Level 89
God Stats
4W - 9L
1,142 SR
Queue Stats
297W - 491L
1,340 Elo+
Party 1
Team Averages
Level 64
1,201 SR
1,276 Elo+

VS

Team Averages
Level 40
1,532 SR
1,403 Elo+
Gilgamesh
Gilgamesh
Josniff
Gilgamesh
Level 81
God Stats
63W - 44L
1,606 SR
Queue Stats
504W - 495L
1,511 Elo+
Party 2
Neith
Neith
JulianBC27
Neith
Level 22
God Stats
7W - 5L
1,417 SR
Queue Stats
161W - 141L
1,380 Elo+
Solo
Janus
Janus
Leprechaun_Mafia
Janus
Level 17
God Stats
20W - 27L
1,572 SR
Queue Stats
40W - 50L
1,318 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chronos4672
Jormungandr
9
0 / 4 / 2
6,422
584
2,813
10,657
5,011
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 2 / 0
6,848
623
3,712
6,683
2,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 3 / 2
6,883
626
1,731
11,467
4,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Josniff
Gilgamesh
13
3 / 1 / 6
8,149
741
11,511
7,478
3,622
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
10
2 / 0 / 5
7,307
664
4,080
3,713
1,194
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
4 / 1 / 5
8,122
738
6,463
2,820
755
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
2
Kills
9
9
Deaths
2
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Chronos4672
Jormungandr
0
4
2
0.25
L
2
2
0
1
W
Gilgamesh
Josniff
Gilgamesh
3
1
6
6
W
Neith
2
0
5
4.5
W
4
1
5
6.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,256
Damage
22,054
28,807
Taken
14,011
12,635
Mitigated
5,571
11,304
Healing
1,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Chronos4672
Jormungandr
2,813
892
0
0
10,657
5,011
0
1,882
8,574
18,032
0
L
3,712
89
4,280
2,733
6,683
2,646
88
1,372
5,169
16,086
0
W
Gilgamesh
Josniff
Gilgamesh
11,511
3,129
0
351
7,478
3,622
310
3,696
3,344
0
37,375
W
Neith
4,080
1,577
195
803
3,713
1,194
689
1,030
2,627
0
13,630
W
6,463
193
0
250
2,820
755
326
1,243
1,515
21,620
0
L
1,731
772
741
3,550
11,467
4,978
0
2,652
8,601
0
11,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,153
Gold Earned
23,578
90
Minions Killed
107
0
Camps Cleared
0
573,788
Distance Traveled
593,531
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,422
584
38
3
0
170,754
2
L
Hel
6,848
623
36
3
0
198,864
1
W
Gilgamesh
8,149
741
56
5
0
225,319
0
W
Neith
7,307
664
13
1
0
155,249
0
W
Janus
8,122
738
38
3
0
212,963
0
L
Set
6,883
626
16
1
0
204,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role