Player Matchup

Ymir
Ymir
Amir_tur_
Ymir
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Nu Wa
Nu Wa
MCtheFurious
Nu Wa
Level 16
God Stats
4W - 2L
1,206 SR
Queue Stats
111W - 140L
1,399 Elo+
Party 2
Ra
Ra
Taterman1987
Ra
Level 11
God Stats
9W - 6L
1,288 SR
Queue Stats
22W - 34L
1,494 Elo+
Party 2
Achilles
Achilles
fifakilla16
Achilles
Level 7
God Stats
6W - 3L
1,656 SR
Queue Stats
38W - 43L
1,438 Elo+
Party 2
Zeus
Zeus
spiralking1234
Zeus
Level 145
God Stats
2W - 0L
1,801 SR
Queue Stats
227W - 231L
1,478 Elo+
Party 2
Team Averages
Level 36
1,490 SR
1,462 Elo+

VS

Team Averages
Level 17
1,498 SR
1,358 Elo+
Jormungandr
Jormungandr
Chopfernan117
Jormungandr
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
152W - 199L
1,223 Elo+
Solo
Gilgamesh
Gilgamesh
JohnWick358838
Gilgamesh
Level 3
God Stats
2W - 5L
1,500 SR
Queue Stats
213W - 230L
1,500 Elo+
Party 1
Skadi
Skadi
PrinceofRavens6
Skadi
Level 28
God Stats
78W - 75L
1,469 SR
Queue Stats
155W - 177L
1,346 Elo+
Party 1
Anubis
Anubis
SPRChrom
Anubis
Level 28
God Stats
1W - 2L
1,424 SR
Queue Stats
16W - 19L
1,316 Elo+
Solo
Chaac
Chaac
erior2Erick
Chaac
Level 20
God Stats
11W - 4L
1,598 SR
Queue Stats
54W - 37L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
2 / 8 / 3
11,778
380
1,603
19,818
6,730
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

20
5 / 4 / 17
14,218
459
22,583
15,185
5,696
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

20
3 / 6 / 9
13,925
449
8,760
14,082
5,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
fifakilla16
Achilles
16
1 / 5 / 6
11,235
362
3,210
21,535
26,205
Mace

Mace

+10
Physical Power

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
35 / 2 / 7
19,025
614
68,840
22,157
13,999
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Breastplate

Tainted Breastplate

+35
Physical Power
+55
Magical Power
+70
Physical Protection
+25
Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Chopfernan117
Jormungandr
17
2 / 15 / 4
14,232
459
10,063
38,977
34,037
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
JohnWick358838
Gilgamesh
20
6 / 2 / 3
15,198
490
16,672
24,366
12,237
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
0 / 11 / 1
12,133
391
8,708
22,785
8,808
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Anubis
SPRChrom
Anubis
20
7 / 12 / 1
16,231
524
14,861
30,461
15,174
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
7 / 8 / 4
14,452
466
17,125
24,421
16,624
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
35
46
Kills
22
25
Deaths
48
42
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
2
8
3
0.44
L
Jormungandr
Chopfernan117
Jormungandr
2
15
4
0.27
L
Gilgamesh
JohnWick358838
Gilgamesh
6
2
3
3.75
W
5
4
17
3.38
L
0
11
1
0.05
L
Anubis
SPRChrom
Anubis
7
12
1
0.63
W
3
6
9
1.25
L
7
8
4
1.13
W
Achilles
fifakilla16
Achilles
1
5
6
0.8
W
35
2
7
19.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

104,996
Damage
67,429
92,777
Taken
141,010
58,551
Mitigated
86,880
16,286
Healing
18,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
1,603
31
0
2,526
19,818
6,730
0
6,463
13,355
51,080
0
L
Jormungandr
Chopfernan117
Jormungandr
10,063
3,277
0
0
38,977
34,037
0
25,363
13,008
70,293
0
L
Gilgamesh
JohnWick358838
Gilgamesh
16,672
5,166
0
1,174
24,366
12,237
366
15,134
8,994
131
127,806
W
22,583
5,763
432
4,159
15,185
5,696
417
4,071
11,114
70,036
0
L
8,708
3,648
195
1,269
22,785
8,808
1,014
19,762
2,443
0
71,605
L
Anubis
SPRChrom
Anubis
14,861
1,061
0
11,894
30,461
15,174
3,356
21,147
9,110
138,128
0
W
8,760
584
2,004
2,458
14,082
5,921
2,819
2,972
11,110
76,348
0
L
17,125
1,496
0
3,788
24,421
16,624
0
18,448
5,669
0
102,469
W
Achilles
fifakilla16
Achilles
3,210
1,526
0
250
21,535
26,205
843
3,631
17,904
0
38,047
W
68,840
10,744
0
4,457
22,157
13,999
1,640
7,918
14,239
154,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,181
Gold Earned
72,246
545
Minions Killed
706
0
Camps Cleared
0
2,645,855
Distance Traveled
2,087,510
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,778
380
77
2
0
514,752
3
L
Jormungandr
14,232
459
73
2
0
417,012
0
L
Gilgamesh
15,198
490
170
5
0
392,682
0
W
Nu Wa
14,218
459
112
4
0
518,415
0
L
Skadi
12,133
391
117
4
0
394,943
1
L
Anubis
16,231
524
201
6
0
386,050
0
W
Ra
13,925
449
155
5
0
533,724
1
L
Chaac
14,452
466
145
5
0
496,823
0
W
Achilles
11,235
362
48
2
0
526,534
0
W
Zeus
19,025
614
153
5
0
552,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role