Player Matchup

Ra
Ra
Flameboy500
Ra
Level 49
God Stats
8W - 8L
1,564 SR
Queue Stats
19W - 11L
1,589 Elo+
Party 2
Mulan
Mulan
Icycold5689
Mulan
Level 111
God Stats
18W - 8L
1,670 SR
Queue Stats
22W - 13L
1,591 Elo+
Party 2
Danzaburou
Danzaburou
changguito
Danzaburou
Level 103
God Stats
58W - 74L
1,490 SR
Queue Stats
1,350W - 1,593L
1,508 Elo+
Solo
Team Averages
Level 88
1,575 SR
1,563 Elo+

VS

Team Averages
Level 104
1,524 SR
1,594 Elo+
Chaac
Chaac
ZeusyBoi
Chaac
Level 44
God Stats
0W - 1L
1,306 SR
Queue Stats
194W - 128L
1,582 Elo+
Party 1
Ra
Ra
bachtrevor17
Ra
Level 144
God Stats
20W - 14L
1,456 SR
Queue Stats
426W - 324L
1,534 Elo+
Party 1
Loki
Loki
rev_alsharpton_1
Loki
Level 125
God Stats
9W - 6L
1,810 SR
Queue Stats
91W - 92L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 8
8,424
702
8,201
7,220
2,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

13
5 / 3 / 5
9,079
757
15,257
13,047
13,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
changguito
Danzaburou
14
6 / 3 / 5
9,775
815
8,693
11,333
3,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ZeusyBoi
Chaac
12
1 / 3 / 7
7,853
654
9,863
17,028
14,813
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

14
6 / 5 / 1
9,134
761
9,155
10,547
4,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 4 / 5
7,616
635
6,427
10,625
5,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
12
Kills
8
8
Deaths
12
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
2
8
2.5
W
5
3
5
2.5
L
Chaac
ZeusyBoi
Chaac
1
3
7
1.5
L
6
5
1
1.3
W
Danzaburou
changguito
Danzaburou
6
3
5
2.83
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,151
Damage
25,445
31,600
Taken
38,200
19,822
Mitigated
24,932
12,254
Healing
13,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,201
1,454
1,519
1,528
7,220
2,787
347
984
6,050
30,217
0
W
15,257
2,718
718
4,494
13,047
13,123
248
4,145
8,144
0
32,861
L
Chaac
ZeusyBoi
Chaac
9,863
1,483
0
4,760
17,028
14,813
156
4,668
11,645
0
20,559
L
9,155
473
3,269
2,715
10,547
4,867
324
1,427
8,795
37,796
0
W
Danzaburou
changguito
Danzaburou
8,693
3,354
560
3,435
11,333
3,912
808
3,462
7,257
0
36,359
L
6,427
1,286
854
1,965
10,625
5,252
0
1,557
8,631
0
21,156

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,278
Gold Earned
24,603
160
Minions Killed
122
0
Camps Cleared
0
643,211
Distance Traveled
639,372
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,424
702
70
6
0
220,158
1
W
Mulan
9,079
757
29
2
0
216,829
3
L
Chaac
7,853
654
22
2
0
204,250
1
L
Ra
9,134
761
78
7
0
207,799
0
W
Danzaburou
9,775
815
61
5
0
206,224
3
L
Loki
7,616
635
22
2
0
227,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role