Player Matchup

Ao Kuang
Ao Kuang
Danburn
Ao Kuang
Level 41
God Stats
62W - 55L
1,549 SR
Queue Stats
146W - 130L
1,524 Elo+
Party 2
Neith
Neith
I8ataco16
Neith
Level 29
God Stats
58W - 48L
1,424 SR
Queue Stats
241W - 255L
1,505 Elo+
Solo
Medusa
Medusa
MagicalFigs
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 37L
1,414 Elo+
Party 1
Fenrir
Fenrir
MagicalFruit
Fenrir
Level 25
God Stats
0W - 2L
1,288 SR
Queue Stats
22W - 23L
1,426 Elo+
Party 1
Nemesis
Nemesis
lethallotuss
Nemesis
Level 6
God Stats
3W - 4L
1,288 SR
Queue Stats
3W - 5L
1,236 Elo+
Party 2
Team Averages
Level 24
1,410 SR
1,421 Elo+

VS

Team Averages
Level 22
1,555 SR
1,493 Elo+
Chang'e
Chang'e
ItzRaen
Chang'e
Level 23
God Stats
31W - 8L
1,692 SR
Queue Stats
190W - 177L
1,476 Elo+
Party 3
Achilles
Achilles
JackTheSoldier
Achilles
Level 26
God Stats
208W - 189L
1,529 SR
Queue Stats
653W - 666L
1,528 Elo+
Party 3
He Bo
He Bo
Playzbydayz
He Bo
Level 27
God Stats
2W - 3L
1,317 SR
Queue Stats
96W - 95L
1,465 Elo+
Party 3
Izanami
Izanami
SaidaiSoldier
Izanami
Level 28
God Stats
69W - 48L
1,567 SR
Queue Stats
212W - 190L
1,498 Elo+
Party 3
Jormungandr
Jormungandr
davizinmandrake
Jormungandr
Level 4
God Stats
1W - 0L
1,669 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Danburn
Ao Kuang
20
8 / 2 / 9
14,345
1,025
17,881
16,705
5,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
I8ataco16
Neith
20
5 / 3 / 8
13,889
992
19,742
20,501
7,387
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Medusa
20
1 / 11 / 14
12,788
913
16,508
22,339
8,894
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
20
6 / 13 / 10
13,828
988
17,628
28,022
13,383
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
lethallotuss
Nemesis
20
3 / 10 / 10
12,994
928
7,486
21,530
8,702
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

100

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ItzRaen
Chang'e
20
3 / 2 / 28
13,719
980
15,712
16,133
8,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles
20
6 / 4 / 30
15,771
1,127
12,520
18,969
29,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

20
5 / 6 / 21
13,258
947
21,241
17,151
8,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
20
22 / 3 / 13
17,362
1,240
44,108
13,242
5,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
davizinmandrake
Jormungandr
20
3 / 8 / 20
12,480
891
8,773
19,074
16,054
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
151
23
Kills
39
39
Deaths
23
51
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
Danburn
Ao Kuang
8
2
9
6.25
L
Neith
I8ataco16
Neith
5
3
8
3
W
Chang'e
ItzRaen
Chang'e
3
2
28
8.5
W
Achilles
6
4
30
5.25
L
Medusa
1
11
14
0.73
L
Fenrir
6
13
10
0.85
W
5
6
21
2.58
W
Izanami
22
3
13
9.5
W
Jormungandr
davizinmandrake
Jormungandr
3
8
20
1.63
L
Nemesis
lethallotuss
Nemesis
3
10
10
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,245
Damage
102,354
109,097
Taken
84,569
44,289
Mitigated
68,524
8,806
Healing
21,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
Danburn
Ao Kuang
17,881
4,222
0
2,745
16,705
5,923
0
6,418
10,287
31,609
0
L
Neith
I8ataco16
Neith
19,742
12,827
745
3,924
20,501
7,387
0
10,082
10,368
0
66,617
W
Chang'e
ItzRaen
Chang'e
15,712
717
10,066
7,223
16,133
8,876
0
3,281
12,530
42,170
0
W
Achilles
12,520
3,266
0
1,993
18,969
29,809
0
5,566
13,093
0
28,040
L
Medusa
16,508
5,172
0
814
22,339
8,894
0
8,821
13,518
0
38,434
L
Fenrir
17,628
2,770
0
488
28,022
13,383
0
8,844
19,178
0
41,758
W
21,241
1,954
0
334
17,151
8,479
0
2,121
14,938
42,620
0
W
Izanami
44,108
38,026
0
1,419
13,242
5,306
0
3,545
9,553
0
94,766
W
Jormungandr
davizinmandrake
Jormungandr
8,773
1,208
0
646
19,074
16,054
0
2,344
16,574
20,301
0
L
Nemesis
lethallotuss
Nemesis
7,486
2,353
0
90
21,530
8,702
0
11,561
9,969
0
33,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,844
Gold Earned
72,590
271
Minions Killed
289
13
Camps Cleared
6
1,302,789
Distance Traveled
1,143,369
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
14,345
1,025
35
3
2
267,821
0
L
Neith
13,889
992
80
6
6
246,383
0
W
Chang'e
13,719
980
62
4
0
264,004
0
W
Achilles
15,771
1,127
29
2
0
247,203
2
L
Medusa
12,788
913
46
3
0
255,909
0
L
Fenrir
13,828
988
49
4
5
269,264
0
W
He Bo
13,258
947
48
3
1
217,355
0
W
Izanami
17,362
1,240
124
9
5
248,042
0
W
Jormungandr
12,480
891
26
2
0
166,765
5
L
Nemesis
12,994
928
61
4
0
263,412
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role