Player Matchup

Nemesis
Nemesis
CaroJJ
Nemesis
Level 28
God Stats
4W - 1L
1,500 SR
Queue Stats
111W - 114L
1,215 Elo+
Solo
Yemoja
Yemoja
Dragonzaurus
Yemoja
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,380 Elo+
Party 1
Pele
Pele
Penguinmst
Pele
Level 8
God Stats
5W - 2L
1,240 SR
Queue Stats
5W - 2L
1,159 Elo+
Party 2
Medusa
Medusa
PixelKing08
Medusa
Level 57
God Stats
10W - 6L
1,678 SR
Queue Stats
18W - 19L
1,395 Elo+
Party 2
Sol
Sol
photonluis
Sol
Level 128
God Stats
16W - 6L
1,685 SR
Queue Stats
69W - 74L
1,475 Elo+
Party 1
Team Averages
Level 46
1,521 SR
1,325 Elo+

VS

Team Averages
Level 19
1,596 SR
1,389 Elo+
Loki
Loki
KcC Rh1no
Loki
Level 25
God Stats
7W - 8L
1,562 SR
Queue Stats
19W - 31L
1,469 Elo+
Party 3
Fenrir
Fenrir
MrBasherr
Fenrir
Level 6
God Stats
3W - 2L
1,500 SR
Queue Stats
16W - 23L
1,160 Elo+
Solo
Anubis
Anubis
Sammylucario
Anubis
Level 29
God Stats
4W - 7L
1,519 SR
Queue Stats
24W - 40L
1,454 Elo+
Party 3
Neith
Neith
Sqeamish
Neith
Level 5
God Stats
2W - 3L
1,565 SR
Queue Stats
3W - 6L
1,354 Elo+
Solo
Izanami
Izanami
battlemut
Izanami
Level 28
God Stats
20W - 21L
1,833 SR
Queue Stats
100W - 104L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CaroJJ
Nemesis
19
11 / 2 / 17
12,291
1,117
13,197
10,401
4,122
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yemoja
18
0 / 5 / 18
10,226
930
2,899
11,519
6,567
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
14 / 5 / 12
13,177
1,198
18,746
11,023
3,984
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
20
11 / 3 / 20
13,616
1,238
28,351
13,192
5,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
4 / 0 / 24
12,026
1,093
18,093
9,315
2,965
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

222

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
17
3 / 5 / 8
10,749
977
7,985
10,098
3,794
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
MrBasherr
Fenrir
17
0 / 14 / 12
10,121
920
12,024
24,779
12,047
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
17
5 / 4 / 8
11,354
1,032
6,885
10,353
5,903
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Sqeamish
Neith
17
2 / 8 / 7
10,625
966
9,926
15,426
5,707
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
battlemut
Izanami
17
5 / 9 / 8
11,558
1,051
14,158
25,269
13,310
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
58
40
Kills
15
15
Deaths
40
91
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Nemesis
CaroJJ
Nemesis
11
2
17
9.75
W
Yemoja
0
5
18
1.8
L
Loki
3
5
8
1.4
L
Fenrir
MrBasherr
Fenrir
0
14
12
0.43
W
14
5
12
4
W
Medusa
11
3
20
7
L
Anubis
5
4
8
2.25
L
Neith
Sqeamish
Neith
2
8
7
0.69
L
Izanami
battlemut
Izanami
5
9
8
1
W
4
0
24
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,286
Damage
50,978
55,450
Taken
85,925
23,056
Mitigated
40,761
15,591
Healing
4,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
CaroJJ
Nemesis
13,197
4,091
0
2,016
10,401
4,122
0
922
9,479
0
17,435
W
Yemoja
2,899
403
935
533
11,519
6,567
0
2,098
9,421
8,805
0
L
Loki
7,985
2,392
0
0
10,098
3,794
0
2,074
8,024
0
21,014
L
Fenrir
MrBasherr
Fenrir
12,024
4,050
0
895
24,779
12,047
0
7,134
17,645
0
21,416
W
18,746
5,804
0
1,932
11,023
3,984
0
1,132
9,891
0
41,510
W
Medusa
28,351
19,596
0
4,475
13,192
5,418
0
1,181
12,011
0
58,679
L
Anubis
6,885
49
0
1,936
10,353
5,903
0
2,842
7,511
26,325
0
L
Neith
Sqeamish
Neith
9,926
4,437
0
1,186
15,426
5,707
0
3,090
12,336
0
20,315
L
Izanami
battlemut
Izanami
14,158
9,809
237
526
25,269
13,310
0
5,852
19,417
0
41,214
W
18,093
8,013
0
5,700
9,315
2,965
0
1,552
7,763
49,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,336
Gold Earned
54,407
214
Minions Killed
190
7
Camps Cleared
5
1,023,982
Distance Traveled
999,181
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
12,291
1,117
11
1
0
224,644
0
W
Yemoja
10,226
930
13
1
1
149,801
1
L
Loki
10,749
977
26
2
1
201,226
0
L
Fenrir
10,121
920
10
1
2
215,230
0
W
Pele
13,177
1,198
54
5
4
219,710
2
W
Medusa
13,616
1,238
63
6
0
212,951
1
L
Anubis
11,354
1,032
57
5
1
190,864
0
L
Neith
10,625
966
39
4
0
186,696
0
L
Izanami
11,558
1,051
58
5
1
205,165
1
W
Sol
12,026
1,093
73
7
2
216,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role