Player Matchup

Rama
Rama
FearMurdere
Rama
Level 156
God Stats
3W - 0L
1,508 SR
Queue Stats
187W - 107L
1,708 Elo+
Party 2
Vulcan
Vulcan
HunterSpectra
Vulcan
Level 149
God Stats
2W - 3L
1,524 SR
Queue Stats
302W - 215L
1,669 Elo+
Party 2
Cthulhu
Cthulhu
SerraxD
Cthulhu
Level 27
God Stats
3W - 0L
1,393 SR
Queue Stats
158W - 141L
1,522 Elo+
Party 2
Team Averages
Level 111
1,475 SR
1,633 Elo+

VS

Team Averages
Level 34
1,490 SR
1,338 Elo+
Achilles
Achilles
Dawizard51
Achilles
Level 56
God Stats
3W - 11L
1,279 SR
Queue Stats
82W - 114L
1,404 Elo+
Party 1
Hel
Hel
InvalidWalrus90
Hel
Level 39
God Stats
6W - 12L
1,388 SR
Queue Stats
65W - 91L
1,394 Elo+
Party 1
Neith
Neith
LunitaG
Neith
Level 7
God Stats
0W - 3L
1,802 SR
Queue Stats
3W - 10L
1,217 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 2 / 7
7,680
960
10,566
6,069
2,030
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
9 / 0 / 7
8,254
1,032
8,997
2,597
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
SerraxD
Cthulhu
8
0 / 3 / 10
6,556
820
5,716
7,313
6,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dawizard51
Achilles
9
4 / 8 / 1
6,815
852
4,130
13,377
12,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
1 / 3 / 2
5,766
721
2,895
9,052
5,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
LunitaG
Neith
8
0 / 5 / 2
5,183
648
3,170
7,013
2,520
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
16
Kills
5
5
Deaths
16
24
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
Dawizard51
Achilles
4
8
1
0.56
W
7
2
7
5.25
W
9
0
7
12.5
L
1
3
2
0.67
L
Neith
LunitaG
Neith
0
5
2
0.2
W
Cthulhu
SerraxD
Cthulhu
0
3
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,279
Damage
10,195
15,979
Taken
29,442
9,455
Mitigated
20,687
3,093
Healing
5,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Dawizard51
Achilles
4,130
1,177
0
840
13,377
12,491
0
6,368
6,847
0
8,518
W
10,566
8,976
0
750
6,069
2,030
1,622
939
5,130
0
23,738
W
8,997
3,842
0
315
2,597
954
607
102
2,495
31,621
0
L
2,895
165
1,359
3,186
9,052
5,676
0
5,556
3,294
12,042
0
L
Neith
LunitaG
Neith
3,170
735
0
385
7,013
2,520
0
2,323
4,588
0
12,790
W
Cthulhu
SerraxD
Cthulhu
5,716
814
79
1,949
7,313
6,471
87
1,854
5,459
11,172
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,490
Gold Earned
17,764
96
Minions Killed
47
0
Camps Cleared
0
463,855
Distance Traveled
409,849
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,815
852
15
2
0
124,501
0
W
Rama
7,680
960
35
4
0
132,916
1
W
Vulcan
8,254
1,032
51
6
0
167,669
2
L
Hel
5,766
721
14
2
0
166,561
0
L
Neith
5,183
648
18
2
0
118,787
2
W
Cthulhu
6,556
820
10
1
0
163,270
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role