Player Matchup

Ymir
Ymir
A Lv 88 PIK4CHU
Ymir
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
BliuDabi
Arachne
Level 29
God Stats
4W - 0L
1,903 SR
Queue Stats
107W - 78L
1,613 Elo+
Solo
Sol
Sol
FawnThunder1725
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,569 Elo+
Party 2
Hou Yi
Hou Yi
MrsKorean702
Hou Yi
Level 29
God Stats
2W - 0L
1,687 SR
Queue Stats
27W - 18L
1,604 Elo+
Solo
Sun Wukong
Sun Wukong
UnreadPuppet236
Sun Wukong
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 15L
1,640 Elo+
Party 2
Team Averages
Level 21
1,618 SR
1,585 Elo+

VS

Team Averages
Level 16
1,558 SR
1,510 Elo+
Medusa
Medusa
Alliicew
Medusa
Level 13
God Stats
14W - 21L
1,617 SR
Queue Stats
94W - 117L
1,533 Elo+
Party 1
Amaterasu
Amaterasu
ChaChonae
Amaterasu
Level 27
God Stats
0W - 1L
1,622 SR
Queue Stats
48W - 58L
1,443 Elo+
Solo
Olorun
Olorun
InQBait
Olorun
Level 25
God Stats
10W - 9L
1,773 SR
Queue Stats
30W - 28L
1,567 Elo+
Solo
Nemesis
Nemesis
Kempfitz
Nemesis
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
123W - 145L
1,567 Elo+
Party 1
Yemoja
Yemoja
xXBraxodiaXx
Yemoja
Level 7
God Stats
0W - 2L
1,281 SR
Queue Stats
4W - 8L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
8,290
518
620
8,558
5,292
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arachne
BliuDabi
Arachne
16
4 / 1 / 2
10,352
647
5,062
12,619
5,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
11 / 0 / 5
11,458
716
12,202
15,105
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
15
8 / 2 / 8
10,145
634
12,513
9,962
3,468
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Sun Wukong
UnreadPuppet236
Sun Wukong
15
7 / 1 / 6
10,224
639
11,351
11,268
7,209
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Alliicew
Medusa
10
0 / 9 / 0
6,156
385
5,270
12,704
4,057
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Amaterasu
ChaChonae
Amaterasu
12
0 / 4 / 0
6,337
396
2,204
11,059
5,318
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Olorun
InQBait
Olorun
12
6 / 6 / 1
7,546
472
10,284
17,606
5,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Nemesis
Kempfitz
Nemesis
10
0 / 8 / 3
6,515
407
3,796
13,231
4,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Yemoja
7
1 / 3 / 4
6,048
378
2,003
5,329
3,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
30
Kills
7
9
Deaths
30
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
5
1
0.1
L
Medusa
Alliicew
Medusa
0
9
0
0
W
Arachne
BliuDabi
Arachne
4
1
2
5
L
Amaterasu
ChaChonae
Amaterasu
0
4
0
0
W
11
0
5
13.5
L
Olorun
InQBait
Olorun
6
6
1
1.08
L
Nemesis
Kempfitz
Nemesis
0
8
3
0.19
W
Hou Yi
8
2
8
6
W
Sun Wukong
UnreadPuppet236
Sun Wukong
7
1
6
10
L
Yemoja
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,748
Damage
23,557
57,512
Taken
59,929
26,181
Mitigated
22,131
21,430
Healing
17,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
620
183
0
157
8,558
5,292
162
3,864
4,694
10,260
0
L
Medusa
Alliicew
Medusa
5,270
2,107
0
960
12,704
4,057
233
5,790
6,914
0
42,599
W
Arachne
BliuDabi
Arachne
5,062
3,687
0
2,224
12,619
5,049
358
1,810
10,809
0
78,805
L
Amaterasu
ChaChonae
Amaterasu
2,204
913
0
3,513
11,059
5,318
768
1,792
9,267
0
25,940
W
12,202
4,019
126
12,583
15,105
5,163
7,130
3,000
12,105
79,692
0
L
Olorun
InQBait
Olorun
10,284
6,672
414
7,254
17,606
5,482
0
2,686
14,920
49,153
0
L
Nemesis
Kempfitz
Nemesis
3,796
1,418
0
3,314
13,231
4,271
113
1,642
11,589
0
32,645
W
Hou Yi
12,513
5,346
0
2,091
9,962
3,468
2,946
5,081
4,881
0
58,959
W
Sun Wukong
UnreadPuppet236
Sun Wukong
11,351
2,375
0
4,249
11,268
7,209
1,605
3,261
8,007
0
61,162
L
Yemoja
2,003
1,029
1,047
882
5,329
3,003
84
912
4,417
7,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,469
Gold Earned
32,602
471
Minions Killed
256
0
Camps Cleared
0
1,484,761
Distance Traveled
1,238,856
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,290
518
18
1
0
249,041
0
L
Medusa
6,156
385
48
3
0
236,908
1
W
Arachne
10,352
647
133
8
0
336,232
4
L
Amaterasu
6,337
396
48
3
0
301,467
2
W
Sol
11,458
716
122
8
0
294,093
2
L
Olorun
7,546
472
81
5
0
242,724
2
L
Nemesis
6,515
407
68
4
0
290,651
3
W
Hou Yi
10,145
634
80
5
0
303,616
0
W
Sun Wukong
10,224
639
118
7
0
301,779
3
L
Yemoja
6,048
378
11
1
0
167,106
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role