Player Matchup

Artemis
Artemis
 
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DabblinLikeCam
Pele
Level 18
God Stats
0W - 2L
1,576 SR
Queue Stats
4W - 4L
1,401 Elo+
Solo
Guan Yu
Guan Yu
LDanMX899
Guan Yu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,381 Elo+
Solo
Jormungandr
Jormungandr
Panndannny
Jormungandr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Chang'e
Chang'e
gravitylane
Chang'e
Level 84
God Stats
20W - 22L
1,574 SR
Queue Stats
167W - 197L
1,469 Elo+
Party 1
Team Averages
Level 28
1,530 SR
1,450 Elo+

VS

Team Averages
Level 38
1,471 SR
1,395 Elo+
Nu Wa
Nu Wa
Cornballio
Nu Wa
Level 109
God Stats
11W - 4L
1,655 SR
Queue Stats
189W - 174L
1,557 Elo+
Party 2
Odin
Odin
Dankasauras69
Odin
Level 19
God Stats
3W - 2L
1,237 SR
Queue Stats
6W - 9L
1,251 Elo+
Party 3
Danzaburou
Danzaburou
Dilloski
Danzaburou
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 8L
1,737 Elo+
Party 2
Bakasura
Bakasura
Frozenslapshot
Bakasura
Level 42
God Stats
2W - 1L
1,590 SR
Queue Stats
5W - 6L
1,244 Elo+
Party 3
Ymir
Ymir
Jokomono
Ymir
Level 15
God Stats
1W - 3L
1,372 SR
Queue Stats
4W - 7L
1,186 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
4 / 4 / 5
8,373
465
12,044
11,880
3,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 10 / 2
7,547
419
5,507
15,866
3,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
LDanMX899
Guan Yu
12
1 / 6 / 0
7,724
429
7,047
15,508
12,918
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Panndannny
Jormungandr
12
2 / 5 / 2
8,252
458
1,728
11,717
7,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
gravitylane
Chang'e
12
1 / 6 / 2
7,500
417
6,651
14,973
4,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
5 / 1 / 12
10,204
567
10,116
7,583
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 1 / 1
9,033
502
7,032
8,287
7,021
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Dilloski
Danzaburou
15
10 / 4 / 7
10,099
561
14,527
14,219
4,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bakasura
16
10 / 2 / 6
10,540
586
15,076
15,608
6,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
13
1 / 5 / 6
9,209
512
3,850
11,961
10,931
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
63
12
Kills
31
31
Deaths
13
11
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
4
4
5
1.63
W
Nu Wa
5
1
12
11
L
4
10
2
0.5
W
5
1
1
5.5
W
Danzaburou
Dilloski
Danzaburou
10
4
7
3.38
W
Bakasura
10
2
6
6.5
W
Ymir
1
5
6
0.8
L
Guan Yu
LDanMX899
Guan Yu
1
6
0
0.17
L
Jormungandr
Panndannny
Jormungandr
2
5
2
0.6
L
Chang'e
gravitylane
Chang'e
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,977
Damage
50,601
69,944
Taken
57,658
32,308
Mitigated
31,943
15,421
Healing
14,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
12,044
6,267
0
3,772
11,880
3,639
429
2,255
9,575
0
49,992
W
Nu Wa
10,116
2,300
0
2,093
7,583
2,507
1,429
1,464
6,119
68,410
0
L
5,507
1,286
0
2,535
15,866
3,967
0
2,384
12,896
0
34,887
W
7,032
2,193
0
500
8,287
7,021
430
521
7,766
0
37,080
W
Danzaburou
Dilloski
Danzaburou
14,527
5,405
0
4,140
14,219
4,701
1,032
2,631
11,588
0
53,734
W
Bakasura
15,076
10,296
0
7,682
15,608
6,783
100
2,436
13,172
0
74,110
W
Ymir
3,850
162
0
360
11,961
10,931
378
1,396
10,565
34,236
0
L
Guan Yu
LDanMX899
Guan Yu
7,047
2,671
0
3,010
15,508
12,918
628
2,080
12,592
0
38,940
L
Jormungandr
Panndannny
Jormungandr
1,728
393
0
10
11,717
7,497
0
3,278
7,872
21,314
0
L
Chang'e
gravitylane
Chang'e
6,651
392
490
5,604
14,973
4,287
0
3,969
10,664
52,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,396
Gold Earned
49,085
321
Minions Killed
435
0
Camps Cleared
0
1,534,115
Distance Traveled
1,688,161
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,373
465
81
5
0
289,672
1
W
Nu Wa
10,204
567
112
6
0
330,007
2
L
Pele
7,547
419
52
3
0
339,868
0
W
Odin
9,033
502
85
5
0
342,944
1
W
Danzaburou
10,099
561
69
4
0
329,291
1
W
Bakasura
10,540
586
114
6
0
392,330
0
W
Ymir
9,209
512
55
3
0
293,589
0
L
Guan Yu
7,724
429
77
4
0
289,599
1
L
Jormungandr
8,252
458
35
2
0
301,878
2
L
Chang'e
7,500
417
76
4
0
313,098
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role