Player Matchup

Ymir
Ymir
CLOUCLOU24
Ymir
Level 7
God Stats
2W - 1L
1,793 SR
Queue Stats
4W - 10L
1,576 Elo+
Party 1
Fenrir
Fenrir
VACHEACLOCHE
Fenrir
Level 6
God Stats
1W - 3L
1,681 SR
Queue Stats
3W - 6L
1,518 Elo+
Party 1
Neith
Neith
running pizza
Neith
Level 5
God Stats
2W - 1L
1,681 SR
Queue Stats
2W - 6L
1,647 Elo+
Party 1
Danzaburou
Danzaburou
runningpanda21
Danzaburou
Level 23
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 11L
1,576 Elo+
Party 1
Guan Yu
Guan Yu
yesbut2
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Team Averages
Level 9
1,631 SR
1,564 Elo+

VS

Team Averages
Level 18
1,596 SR
1,455 Elo+
Gilgamesh
Gilgamesh
HiiiPower101
Gilgamesh
Level 23
God Stats
8W - 8L
1,648 SR
Queue Stats
60W - 54L
1,454 Elo+
Solo
Hel
Hel
InwardBog649377
Hel
Level 8
God Stats
6W - 7L
1,832 SR
Queue Stats
384W - 399L
1,516 Elo+
Solo
Thor
Thor
KuraiHikarii
Thor
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
73W - 54L
1,443 Elo+
Solo
Izanami
Izanami
cipac
Izanami
Level 26
God Stats
18W - 7L
1,500 SR
Queue Stats
344W - 368L
1,448 Elo+
Solo
Geb
Geb
hrtnstn281
Geb
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 78L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 7 / 1
6,268
482
4,708
11,046
6,028
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
7
2 / 10 / 2
5,578
429
3,979
8,656
2,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
2 / 9 / 2
5,566
428
6,787
9,062
2,172
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Danzaburou
runningpanda21
Danzaburou
9
1 / 5 / 1
5,685
437
2,578
5,504
1,619
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
yesbut2
Guan Yu
7
1 / 9 / 3
5,142
396
3,837
10,250
4,854
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HiiiPower101
Gilgamesh
15
13 / 0 / 2
9,697
746
6,687
5,907
3,514
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
5 / 7 / 10
7,509
578
7,306
7,475
3,944
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
9 / 0 / 14
9,146
704
8,572
8,376
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
cipac
Izanami
15
10 / 0 / 5
9,863
759
6,422
8,393
2,982
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

11
2 / 1 / 9
8,259
635
4,307
12,171
9,412
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
79
8
Kills
39
40
Deaths
8
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
2
7
1
0.36
W
Gilgamesh
HiiiPower101
Gilgamesh
13
0
2
14
W
5
7
10
1.43
W
9
0
14
16
L
Fenrir
2
10
2
0.3
W
Izanami
cipac
Izanami
10
0
5
12.5
W
2
1
9
6.5
L
2
9
2
0.33
L
Danzaburou
runningpanda21
Danzaburou
1
5
1
0.3
L
Guan Yu
yesbut2
Guan Yu
1
9
3
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,889
Damage
33,294
44,518
Taken
42,322
16,832
Mitigated
22,918
1,711
Healing
14,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,708
2,668
0
19
11,046
6,028
69
2,645
8,401
11,934
0
W
Gilgamesh
HiiiPower101
Gilgamesh
6,687
2,493
0
1,143
5,907
3,514
2,480
351
5,556
0
45,227
W
7,306
3,102
799
1,109
7,475
3,944
1,698
928
6,547
19,930
0
W
8,572
1,989
0
3,670
8,376
3,066
0
723
7,653
0
42,141
L
Fenrir
3,979
1,216
0
245
8,656
2,159
111
1,934
6,722
0
11,071
W
Izanami
cipac
Izanami
6,422
5,184
0
5,711
8,393
2,982
3,296
758
7,635
0
78,432
W
4,307
1,365
53
2,307
12,171
9,412
692
2,091
10,080
19,766
0
L
6,787
4,780
0
349
9,062
2,172
196
3,068
5,994
0
22,309
L
Danzaburou
runningpanda21
Danzaburou
2,578
1,125
0
343
5,504
1,619
442
888
4,616
0
19,429
L
Guan Yu
yesbut2
Guan Yu
3,837
1,648
405
350
10,250
4,854
75
3,078
7,172
0
15,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,239
Gold Earned
44,474
112
Minions Killed
337
0
Camps Cleared
0
1,185,644
Distance Traveled
1,072,006
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,268
482
12
1
0
250,816
0
W
Gilgamesh
9,697
746
93
7
0
217,996
0
W
Hel
7,509
578
22
2
0
173,446
0
W
Thor
9,146
704
80
6
0
230,320
0
L
Fenrir
5,578
429
18
1
0
261,488
0
W
Izanami
9,863
759
118
9
0
221,847
0
W
Geb
8,259
635
24
2
0
228,397
2
L
Neith
5,566
428
26
2
0
227,482
2
L
Danzaburou
5,685
437
39
3
0
197,782
1
L
Guan Yu
5,142
396
17
1
0
248,076
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role