Player Matchup

Arachne
Arachne
Aurichio
Arachne
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,793 Elo+
Party 3
Izanami
Izanami
HiDouggie
Izanami
Level 24
God Stats
24W - 21L
1,521 SR
Queue Stats
247W - 277L
1,483 Elo+
Solo
Achilles
Achilles
MianziiTo
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,847 Elo+
Party 3
Hel
Hel
murilxx
Hel
Level 18
God Stats
3W - 2L
1,806 SR
Queue Stats
4W - 2L
1,793 Elo+
Party 3
Poseidon
Poseidon
pedro_avila01
Poseidon
Level 25
God Stats
1W - 1L
1,750 SR
Queue Stats
58W - 77L
1,285 Elo+
Solo
Team Averages
Level 20
1,615 SR
1,640 Elo+

VS

Team Averages
Level 28
1,452 SR
1,301 Elo+
Janus
Janus
Lautaro_356
Janus
Level 22
God Stats
34W - 33L
1,420 SR
Queue Stats
52W - 76L
1,271 Elo+
Party 1
Ymir
Ymir
M4MB4KILL2000
Ymir
Level 57
God Stats
26W - 38L
1,484 SR
Queue Stats
35W - 69L
1,267 Elo+
Party 1
Izanami
Izanami
Ni7r0
Izanami
Level 8
God Stats
2W - 8L
1,346 SR
Queue Stats
29W - 48L
1,439 Elo+
Party 1
Guan Yu
Guan Yu
emanuelalvarez93
Guan Yu
Level 26
God Stats
3W - 1L
1,488 SR
Queue Stats
105W - 142L
1,287 Elo+
Party 2
Fenrir
Fenrir
lacazino94
Fenrir
Level 25
God Stats
19W - 16L
1,523 SR
Queue Stats
140W - 195L
1,239 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aurichio
Arachne
20
23 / 7 / 7
20,935
616
41,030
34,826
25,206
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
HiDouggie
Izanami
20
10 / 7 / 11
18,678
549
38,031
35,673
18,283
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
MianziiTo
Achilles
20
6 / 7 / 10
17,259
508
15,292
28,356
33,915
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hel
20
2 / 7 / 18
16,222
477
9,744
23,470
30,431
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Poseidon
pedro_avila01
Poseidon
14
2 / 6 / 4
12,908
380
5,923
7,332
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 11 / 9
16,423
483
20,630
18,570
6,650
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
5 / 8 / 13
18,497
544
14,956
35,266
48,589
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Ni7r0
Izanami
20
6 / 11 / 7
17,291
509
16,744
23,899
9,761
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

20
5 / 7 / 6
16,467
484
10,852
32,156
34,312
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
lacazino94
Fenrir
20
12 / 9 / 10
18,482
544
31,691
33,984
34,560
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
79
43
Kills
34
34
Deaths
46
50
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Arachne
Aurichio
Arachne
23
7
7
3.79
L
Izanami
HiDouggie
Izanami
10
7
11
2.21
W
6
11
9
0.95
W
5
8
13
1.44
L
Achilles
MianziiTo
Achilles
6
7
10
1.57
W
Izanami
Ni7r0
Izanami
6
11
7
0.86
W
5
7
6
1.14
W
Fenrir
lacazino94
Fenrir
12
9
10
1.89
L
Hel
2
7
18
1.57
L
Poseidon
pedro_avila01
Poseidon
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,020
Damage
94,873
129,657
Taken
143,875
109,913
Mitigated
133,872
44,965
Healing
23,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Aurichio
Arachne
41,030
24,404
0
14,844
34,826
25,206
5,021
9,081
25,745
1,252
178,587
L
Izanami
HiDouggie
Izanami
38,031
28,301
0
14,518
35,673
18,283
2,750
8,087
27,586
0
193,848
W
20,630
348
394
1,091
18,570
6,650
3,604
4,430
13,712
96,979
0
W
14,956
1,456
0
2,644
35,266
48,589
685
3,202
32,028
62,838
0
L
Achilles
MianziiTo
Achilles
15,292
5,244
0
2,517
28,356
33,915
380
6,020
22,336
206
82,673
W
Izanami
Ni7r0
Izanami
16,744
11,935
0
3,847
23,899
9,761
5,842
3,169
20,696
0
106,800
W
10,852
3,960
980
7,269
32,156
34,312
2,122
2,570
29,586
0
74,940
W
Fenrir
lacazino94
Fenrir
31,691
9,356
0
7,755
33,984
34,560
1,169
3,178
30,754
0
125,442
L
Hel
9,744
2,081
5,377
6,873
23,470
30,431
437
8,856
14,614
54,456
0
L
Poseidon
pedro_avila01
Poseidon
5,923
444
0
836
7,332
2,078
1,438
3,602
3,730
37,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,002
Gold Earned
87,160
665
Minions Killed
709
0
Camps Cleared
0
2,556,328
Distance Traveled
2,925,219
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
20,935
616
191
6
0
603,985
3
L
Izanami
18,678
549
219
6
0
562,884
0
W
Janus
16,423
483
189
6
0
589,283
0
W
Ymir
18,497
544
60
2
0
628,761
3
L
Achilles
17,259
508
111
3
0
596,321
3
W
Izanami
17,291
509
192
6
0
564,289
2
W
Guan Yu
16,467
484
116
3
0
519,252
8
W
Fenrir
18,482
544
152
4
0
623,634
0
L
Hel
16,222
477
75
2
0
538,385
4
L
Poseidon
12,908
380
69
2
0
254,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role