Player Matchup

Jing Wei
Jing Wei
BerserkerGuts21
Jing Wei
Level 29
God Stats
25W - 38L
1,491 SR
Queue Stats
449W - 457L
1,622 Elo+
Solo
Nox
Nox
FaskoFoSho
Nox
Level 17
God Stats
3W - 2L
1,772 SR
Queue Stats
108W - 104L
1,599 Elo+
Solo
Tyr
Tyr
JDThayer
Tyr
Level 18
God Stats
0W - 3L
1,336 SR
Queue Stats
43W - 29L
1,542 Elo+
Solo
Bakasura
Bakasura
Ranger5564
Bakasura
Level 28
God Stats
1W - 3L
1,493 SR
Queue Stats
51W - 57L
1,488 Elo+
Solo
Freya
Freya
sun-dog67
Freya
Level 15
God Stats
3W - 7L
1,167 SR
Queue Stats
66W - 67L
1,589 Elo+
Solo
Team Averages
Level 21
1,452 SR
1,568 Elo+

VS

Team Averages
Level 20
1,517 SR
1,626 Elo+
Anhur
Anhur
JansitoSM
Anhur
Level 22
God Stats
25W - 15L
1,702 SR
Queue Stats
71W - 45L
1,684 Elo+
Party 1
Anubis
Anubis
Johnny_2kk
Anubis
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 34L
1,666 Elo+
Party 2
Sylvanus
Sylvanus
Omuneit
Sylvanus
Level 17
God Stats
33W - 18L
1,575 SR
Queue Stats
154W - 177L
1,610 Elo+
Solo
Gilgamesh
Gilgamesh
lavish_squatter7
Gilgamesh
Level 17
God Stats
9W - 4L
1,201 SR
Queue Stats
36W - 26L
1,648 Elo+
Party 2
Thanatos
Thanatos
xTayken
Thanatos
Level 22
God Stats
38W - 28L
1,606 SR
Queue Stats
179W - 157L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
0 / 4 / 1
9,548
434
4,359
14,155
3,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 8 / 2
9,553
434
10,185
14,738
4,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

6
0 / 3 / 0
6,228
283
1,716
7,342
1,726
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bakasura
Ranger5564
Bakasura
16
4 / 6 / 0
10,376
472
9,938
18,156
6,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Freya
sun-dog67
Freya
14
0 / 10 / 1
9,028
410
10,072
23,919
11,889
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
JansitoSM
Anhur
20
8 / 0 / 6
13,820
628
21,480
23,916
10,808
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
Johnny_2kk
Anubis
20
4 / 1 / 9
13,165
598
9,894
11,663
8,490
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Omuneit
Sylvanus
16
1 / 2 / 13
11,272
512
5,447
12,731
13,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
17
2 / 1 / 9
11,595
527
9,205
11,908
10,494
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Thanatos
xTayken
Thanatos
20
16 / 1 / 6
13,936
633
16,383
17,110
8,954
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
74
5
Kills
31
31
Deaths
5
4
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
0
4
1
0.13
L
1
8
2
0.25
L
0
3
0
0
W
Anhur
JansitoSM
Anhur
8
0
6
11
W
Anubis
Johnny_2kk
Anubis
4
1
9
8.5
W
Sylvanus
Omuneit
Sylvanus
1
2
13
3.75
L
Bakasura
Ranger5564
Bakasura
4
6
0
0.67
W
Gilgamesh
2
1
9
6.5
L
Freya
sun-dog67
Freya
0
10
1
0.05
W
Thanatos
xTayken
Thanatos
16
1
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,270
Damage
62,409
78,310
Taken
77,328
28,485
Mitigated
52,203
15,118
Healing
50,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
4,359
1,927
0
1,940
14,155
3,994
0
1,961
12,194
0
66,670
L
10,185
958
0
790
14,738
4,415
0
3,108
11,630
57,251
0
L
1,716
203
0
764
7,342
1,726
0
1,090
6,252
0
11,828
W
Anhur
JansitoSM
Anhur
21,480
12,176
0
15,478
23,916
10,808
5,570
4,063
19,733
0
156,657
W
Anubis
Johnny_2kk
Anubis
9,894
426
0
8,291
11,663
8,490
3,695
4,308
7,285
98,000
0
W
Sylvanus
Omuneit
Sylvanus
5,447
2,234
1,441
3,993
12,731
13,457
1,294
3,962
7,730
24,734
0
L
Bakasura
Ranger5564
Bakasura
9,938
5,510
0
4,206
18,156
6,461
0
4,086
14,070
0
61,244
W
Gilgamesh
9,205
2,389
0
1,069
11,908
10,494
324
3,876
7,836
0
57,926
L
Freya
sun-dog67
Freya
10,072
2,918
0
7,418
23,919
11,889
0
5,096
18,823
52,312
0
W
Thanatos
xTayken
Thanatos
16,383
2,855
0
20,692
17,110
8,954
502
4,117
12,613
0
105,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,733
Gold Earned
63,788
500
Minions Killed
683
0
Camps Cleared
0
1,740,643
Distance Traveled
2,029,414
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
9,548
434
127
6
0
411,261
3
L
Nox
9,553
434
115
5
0
355,598
2
L
Tyr
6,228
283
26
1
0
239,994
0
W
Anhur
13,820
628
217
10
0
372,800
2
W
Anubis
13,165
598
194
9
0
375,341
3
W
Sylvanus
11,272
512
34
2
0
386,446
1
L
Bakasura
10,376
472
124
6
0
457,941
1
W
Gilgamesh
11,595
527
106
5
0
408,329
0
L
Freya
9,028
410
108
5
0
275,849
6
W
Thanatos
13,936
633
132
6
0
486,498
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role