Player Matchup

Loki
Loki
NSane95
Loki
Level 158
God Stats
7W - 4L
1,831 SR
Queue Stats
115W - 111L
1,599 Elo+
Solo
Cernunnos
Cernunnos
ThomySM1
Cernunnos
Level 89
God Stats
6W - 6L
1,393 SR
Queue Stats
85W - 67L
1,557 Elo+
Solo
Cerberus
Cerberus
ezNemesis
Cerberus
Level 69
God Stats
4W - 2L
1,690 SR
Queue Stats
121W - 129L
1,439 Elo+
Solo
Ra
Ra
felps69
Ra
Level 147
God Stats
5W - 3L
1,673 SR
Queue Stats
192W - 208L
1,522 Elo+
Solo
Scylla
Scylla
santu015
Scylla
Level 125
God Stats
5W - 5L
1,506 SR
Queue Stats
589W - 553L
1,474 Elo+
Solo
Team Averages
Level 118
1,619 SR
1,518 Elo+

VS

Team Averages
Level 98
1,630 SR
1,463 Elo+
Hel
Hel
IgorDH
Hel
Level 94
God Stats
3W - 4L
1,488 SR
Queue Stats
289W - 285L
1,574 Elo+
Solo
Odin
Odin
LєviAckєrman
Odin
Level 85
God Stats
0W - 1L
1,862 SR
Queue Stats
201W - 178L
1,475 Elo+
Party 1
Fenrir
Fenrir
Noscive
Fenrir
Level 146
God Stats
19W - 12L
1,579 SR
Queue Stats
76W - 53L
1,600 Elo+
Party 1
Hades
Hades
S2Dark_SlayerS2
Hades
Level 99
God Stats
6W - 13L
1,486 SR
Queue Stats
817W - 864L
1,501 Elo+
Solo
Izanami
Izanami
zulsz
Izanami
Level 67
God Stats
0W - 1L
1,736 SR
Queue Stats
0W - 3L
1,166 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
NSane95
Loki
17
7 / 3 / 7
10,684
628
9,021
11,579
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
ThomySM1
Cernunnos
18
6 / 2 / 1
10,285
605
7,109
7,933
2,786
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
ezNemesis
Cerberus
13
3 / 3 / 6
8,636
508
6,636
14,848
12,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
1 / 5 / 5
9,542
561
4,907
9,256
2,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
santu015
Scylla
16
3 / 6 / 2
9,295
547
8,272
10,187
4,655
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
IgorDH
Hel
16
6 / 3 / 5
10,315
607
11,050
9,526
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 2 / 4
9,796
576
8,791
14,014
7,399
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fenrir
Noscive
Fenrir
14
6 / 6 / 4
8,882
522
6,599
11,803
7,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
1 / 4 / 6
7,813
460
5,957
12,247
9,407
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
zulsz
Izanami
13
0 / 5 / 2
8,574
504
5,098
9,633
2,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
40
20
Kills
19
19
Deaths
20
21
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hel
IgorDH
Hel
6
3
5
2.83
L
6
2
4
4
W
Loki
NSane95
Loki
7
3
7
3.5
L
Fenrir
Noscive
Fenrir
6
6
4
1.33
L
1
4
6
1
W
Cernunnos
ThomySM1
Cernunnos
6
2
1
3.25
W
Cerberus
ezNemesis
Cerberus
3
3
6
2
W
1
5
5
0.7
W
Scylla
santu015
Scylla
3
6
2
0.67
L
Izanami
zulsz
Izanami
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,945
Damage
37,495
53,803
Taken
57,223
27,243
Mitigated
28,609
15,606
Healing
14,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
IgorDH
Hel
11,050
1,271
963
3,934
9,526
2,723
355
1,885
7,641
75,194
0
L
8,791
2,013
0
3,460
14,014
7,399
0
6,982
7,032
0
47,259
W
Loki
NSane95
Loki
9,021
2,555
0
4,076
11,579
4,385
0
4,449
7,130
0
69,013
L
Fenrir
Noscive
Fenrir
6,599
1,111
0
870
11,803
7,016
1,052
3,038
8,765
0
42,284
L
5,957
646
161
3,560
12,247
9,407
29
5,025
7,064
40,804
0
W
Cernunnos
ThomySM1
Cernunnos
7,109
2,616
0
1,171
7,933
2,786
840
1,645
6,288
0
87,802
W
Cerberus
ezNemesis
Cerberus
6,636
573
0
5,486
14,848
12,647
0
4,668
10,180
33,874
0
W
4,907
427
876
1,882
9,256
2,770
177
4,869
4,387
71,696
0
W
Scylla
santu015
Scylla
8,272
511
0
2,115
10,187
4,655
0
1,546
8,641
50,847
0
L
Izanami
zulsz
Izanami
5,098
3,302
0
1,668
9,633
2,064
352
2,885
6,748
0
54,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,442
Gold Earned
45,380
597
Minions Killed
507
0
Camps Cleared
0
1,652,979
Distance Traveled
1,589,764
29
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
10,315
607
150
9
0
330,859
2
L
Odin
9,796
576
96
6
0
341,144
7
W
Loki
10,684
628
115
7
0
364,332
6
L
Fenrir
8,882
522
71
4
0
325,351
3
L
Hades
7,813
460
68
4
0
301,572
3
W
Cernunnos
10,285
605
146
9
0
329,499
7
W
Cerberus
8,636
508
104
6
0
336,714
5
W
Ra
9,542
561
137
8
0
328,156
5
W
Scylla
9,295
547
95
6
0
294,278
6
L
Izanami
8,574
504
122
7
0
290,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role