Player Matchup

Fenrir
Fenrir
Cosmic_Titan_God
Fenrir
Level 129
God Stats
5W - 5L
1,512 SR
Queue Stats
206W - 275L
1,395 Elo+
Party 1
Nox
Nox
Gindensetsu
Nox
Level 67
God Stats
1W - 0L
1,439 SR
Queue Stats
2W - 2L
1,385 Elo+
Party 1
Baron Samedi
Baron Samedi
PeachKhed
Baron Samedi
Level 8
God Stats
6W - 18L
1,424 SR
Queue Stats
6W - 18L
1,398 Elo+
Party 1
Team Averages
Level 68
1,458 SR
1,393 Elo+

VS

Team Averages
Level 55
1,386 SR
1,180 Elo+
Ravana
Ravana
Elder behemoth
Ravana
Level 50
God Stats
0W - 1L
1,238 SR
Queue Stats
28W - 46L
1,184 Elo+
Party 2
Apollo
Apollo
IanMac0000
Apollo
Level 48
God Stats
2W - 4L
1,378 SR
Queue Stats
19W - 30L
1,206 Elo+
Party 2
Cthulhu
Cthulhu
Korn061003
Cthulhu
Level 67
God Stats
1W - 2L
1,542 SR
Queue Stats
15W - 36L
1,152 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
11 / 2 / 7
9,006
901
9,991
9,117
4,522
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
3 / 0 / 15
7,790
779
5,878
5,150
1,804
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Baron Samedi
PeachKhed
Baron Samedi
11
5 / 0 / 12
7,905
791
5,122
4,726
1,623
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 10 / 1
6,267
627
2,679
11,517
4,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Apollo
IanMac0000
Apollo
10
1 / 6 / 0
6,690
669
4,545
8,464
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Korn061003
Cthulhu
11
1 / 3 / 0
7,091
709
4,311
6,887
5,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
3
19
Kills
2
2
Deaths
19
34
Assists
1
Player
Kills
Deaths
Assists
KDA
W
11
2
7
7.25
L
0
10
1
0.05
W
3
0
15
10.5
L
Apollo
IanMac0000
Apollo
1
6
0
0.17
L
Cthulhu
Korn061003
Cthulhu
1
3
0
0.33
W
Baron Samedi
PeachKhed
Baron Samedi
5
0
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,991
Damage
11,535
18,993
Taken
26,868
7,949
Mitigated
12,661
7,353
Healing
3,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,991
2,993
138
2,724
9,117
4,522
0
1,442
7,468
0
27,801
L
2,679
765
373
1,409
11,517
4,179
192
5,451
6,066
0
13,405
W
5,878
389
340
1,290
5,150
1,804
637
925
4,072
21,034
0
L
Apollo
IanMac0000
Apollo
4,545
1,874
0
85
8,464
3,083
0
2,707
5,757
0
20,213
L
Cthulhu
Korn061003
Cthulhu
4,311
286
396
1,133
6,887
5,399
80
2,842
4,045
18,242
0
W
Baron Samedi
PeachKhed
Baron Samedi
5,122
167
1,331
1,530
4,726
1,623
468
1,293
3,142
16,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,701
Gold Earned
20,048
83
Minions Killed
96
0
Camps Cleared
0
614,212
Distance Traveled
511,900
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,006
901
36
4
0
222,751
0
L
Ravana
6,267
627
21
2
0
172,271
0
W
Nox
7,790
779
28
3
0
195,910
0
L
Apollo
6,690
669
44
4
0
168,016
0
L
Cthulhu
7,091
709
31
3
0
171,613
0
W
Baron Samedi
7,905
791
19
2
0
195,551
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role