Player Matchup

Ymir
Ymir
ArcticAggie12
Ymir
Level 26
God Stats
80W - 88L
1,471 SR
Queue Stats
186W - 199L
1,410 Elo+
Solo
Osiris
Osiris
LZYGPABELICK
Osiris
Level 27
God Stats
5W - 4L
1,691 SR
Queue Stats
248W - 286L
1,358 Elo+
Solo
Merlin
Merlin
ShadowYoshi123
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,482 Elo+
Solo
Loki
Loki
The-Ripper560
Loki
Level 29
God Stats
38W - 39L
1,524 SR
Queue Stats
241W - 288L
1,407 Elo+
Solo
Scylla
Scylla
llStewie92ll
Scylla
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 6L
1,609 Elo+
Solo
Team Averages
Level 25
1,537 SR
1,453 Elo+

VS

Team Averages
Level 21
1,596 SR
1,425 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Doge Smurf
Cthulhu
Level 18
God Stats
1W - 0L
1,212 SR
Queue Stats
5W - 8L
1,298 Elo+
Solo
Nemesis
Nemesis
RENFR33ZY
Nemesis
Level 18
God Stats
12W - 3L
1,915 SR
Queue Stats
84W - 59L
1,455 Elo+
Solo
Tyr
Tyr
SantyTheJEFF21
Tyr
Level 27
God Stats
8W - 3L
1,686 SR
Queue Stats
157W - 178L
1,406 Elo+
Solo
Nox
Nox
deathisboby2245
Nox
Level 28
God Stats
5W - 3L
1,665 SR
Queue Stats
80W - 59L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
8,575
536
4,410
13,820
7,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
11
2 / 7 / 2
7,601
475
6,726
12,500
6,159
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 7 / 2
6,427
402
7,895
9,226
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
1 / 3 / 2
7,431
464
4,075
12,007
2,836
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
10
0 / 9 / 0
6,149
384
4,125
9,017
2,307
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
14
1 / 4 / 1
8,489
531
11,163
11,914
4,091
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Doge Smurf
Cthulhu
10
2 / 2 / 5
6,857
429
2,588
9,572
2,955
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
RENFR33ZY
Nemesis
15
9 / 0 / 6
9,513
595
11,854
9,012
3,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
6 / 1 / 1
8,707
544
7,526
9,818
9,499
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
8 / 1 / 8
8,860
554
7,477
8,034
4,145
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
47
8
Kills
26
26
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
1
4
1
0.38
L
4
0
1
4.5
W
Cthulhu
Doge Smurf
Cthulhu
2
2
5
2.25
L
Osiris
2
7
2
0.43
W
Nemesis
RENFR33ZY
Nemesis
9
0
6
12
W
6
1
1
6.5
L
1
7
2
0.29
L
1
3
2
0.67
W
8
1
8
12
L
Scylla
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,231
Damage
40,608
56,570
Taken
48,350
21,739
Mitigated
24,299
10,180
Healing
11,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
11,163
6,295
0
4,776
11,914
4,091
589
6,309
5,308
0
59,045
L
4,410
1,639
0
3,340
13,820
7,879
0
961
12,859
32,658
0
W
Cthulhu
Doge Smurf
Cthulhu
2,588
291
0
191
9,572
2,955
273
4,197
5,164
17,225
0
L
Osiris
6,726
3,923
0
2,198
12,500
6,159
688
2,181
10,319
0
32,725
W
Nemesis
RENFR33ZY
Nemesis
11,854
4,652
0
1,434
9,012
3,609
0
1,709
7,222
0
63,282
W
7,526
1,758
0
2,484
9,818
9,499
33
1,085
8,729
0
43,478
L
7,895
952
0
938
9,226
2,558
756
1,983
7,240
28,180
0
L
4,075
424
0
3,454
12,007
2,836
434
1,395
10,612
0
39,012
W
7,477
914
120
2,706
8,034
4,145
2,489
2,366
5,497
40,336
0
L
Scylla
4,125
1,140
0
250
9,017
2,307
205
3,545
5,472
25,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,183
Gold Earned
42,426
274
Minions Killed
370
0
Camps Cleared
0
1,430,706
Distance Traveled
1,494,253
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,489
531
104
7
0
255,808
0
L
Ymir
8,575
536
49
3
0
351,673
0
W
Cthulhu
6,857
429
20
1
0
277,808
1
L
Osiris
7,601
475
64
4
0
263,706
0
W
Nemesis
9,513
595
91
6
0
350,895
6
W
Tyr
8,707
544
86
5
0
323,291
2
L
Merlin
6,427
402
52
3
0
284,116
2
L
Loki
7,431
464
70
4
0
317,844
0
W
Nox
8,860
554
69
4
0
286,451
0
L
Scylla
6,149
384
39
2
0
213,367
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role