Player Matchup

Odin
Odin
BichSlappin
Odin
Level 51
God Stats
5W - 3L
1,634 SR
Queue Stats
76W - 45L
1,648 Elo+
Party 1
Hun Batz
Hun Batz
Matrix970
Hun Batz
Level 110
God Stats
1W - 1L
1,741 SR
Queue Stats
38W - 22L
1,653 Elo+
Party 1
Janus
Janus
Noxious11101
Janus
Level 97
God Stats
16W - 7L
1,672 SR
Queue Stats
42W - 33L
1,542 Elo+
Party 1
Team Averages
Level 86
1,682 SR
1,614 Elo+

VS

Team Averages
Level 66
1,453 SR
1,465 Elo+
Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
M19marksman
Hou Yi
Level 68
God Stats
15W - 14L
1,594 SR
Queue Stats
411W - 299L
1,581 Elo+
Party 2
Odin
Odin
samael2613
Odin
Level 4
God Stats
0W - 2L
1,266 SR
Queue Stats
0W - 5L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 10
9,185
765
4,509
8,385
9,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Matrix970
Hun Batz
14
6 / 2 / 7
9,381
782
5,864
7,203
3,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
4 / 1 / 9
9,177
765
9,674
6,423
2,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 4 / 0
8,808
734
8,666
9,507
3,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
12
0 / 3 / 3
7,408
617
5,447
7,058
2,413
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

9
0 / 8 / 4
7,381
615
705
9,158
4,161
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
15
Kills
5
5
Deaths
15
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
5
4
0
1.25
W
5
2
10
5
L
Hou Yi
0
3
3
0.5
W
Hun Batz
Matrix970
Hun Batz
6
2
7
4.75
W
4
1
9
8.5
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,047
Damage
14,818
22,011
Taken
25,723
14,806
Mitigated
10,162
3,972
Healing
3,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
8,666
1,393
0
3,564
9,507
3,588
525
3,171
5,796
34,893
2,491
W
4,509
1,030
0
1,343
8,385
9,748
85
2,511
5,874
0
13,965
L
Hou Yi
5,447
1,040
0
69
7,058
2,413
0
2,661
4,053
0
24,515
W
Hun Batz
Matrix970
Hun Batz
5,864
1,229
0
1,919
7,203
3,015
1,233
2,427
4,776
0
28,097
W
9,674
536
0
710
6,423
2,043
42
3,297
3,126
36,515
0
L
705
301
0
119
9,158
4,161
0
3,228
5,565
0
7,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,743
Gold Earned
23,597
129
Minions Killed
125
0
Camps Cleared
0
676,081
Distance Traveled
570,896
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,808
734
59
5
0
201,660
5
W
Odin
9,185
765
14
1
0
216,639
0
L
Hou Yi
7,408
617
52
4
0
199,368
3
W
Hun Batz
9,381
782
44
4
0
231,970
2
W
Janus
9,177
765
71
6
0
227,472
2
L
Odin
7,381
615
14
1
0
169,868
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role