Player Matchup

Ares
Ares
Hells Disgrace
Ares
Level 126
God Stats
2W - 2L
1,658 SR
Queue Stats
61W - 59L
1,555 Elo+
Party 2
Danzaburou
Danzaburou
JmacDaBeazt
Danzaburou
Level 50
God Stats
3W - 1L
1,709 SR
Queue Stats
69W - 62L
1,459 Elo+
Party 1
Nemesis
Nemesis
SamuraiNinja204
Nemesis
Level 65
God Stats
2W - 2L
1,438 SR
Queue Stats
87W - 86L
1,419 Elo+
Party 1
Sun Wukong
Sun Wukong
UpstartPrince68
Sun Wukong
Level 33
God Stats
27W - 18L
1,576 SR
Queue Stats
159W - 160L
1,425 Elo+
Party 1
Hades
Hades
XxDarkScurryxX2
Hades
Level 27
God Stats
2W - 0L
1,553 SR
Queue Stats
3W - 4L
1,208 Elo+
Party 2
Team Averages
Level 60
1,587 SR
1,413 Elo+

VS

Team Averages
Level 43
1,458 SR
1,383 Elo+
Horus
Horus
Asura_World
Horus
Level 45
God Stats
37W - 22L
1,667 SR
Queue Stats
309W - 261L
1,501 Elo+
Party 4
Medusa
Medusa
SpiderMonky2003
Medusa
Level 59
God Stats
6W - 6L
1,614 SR
Queue Stats
416W - 370L
1,466 Elo+
Party 4
Bakasura
Bakasura
Ultimate Grim1
Bakasura
Level 29
God Stats
1W - 3L
1,288 SR
Queue Stats
87W - 94L
1,371 Elo+
Party 3
Merlin
Merlin
brandon7713
Merlin
Level 13
God Stats
3W - 7L
1,285 SR
Queue Stats
11W - 18L
1,142 Elo+
Party 4
Sylvanus
Sylvanus
x_knightkiller
Sylvanus
Level 70
God Stats
7W - 9L
1,438 SR
Queue Stats
384W - 381L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 0 / 4
8,267
551
8,638
9,155
9,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
JmacDaBeazt
Danzaburou
14
3 / 2 / 3
8,390
559
8,378
8,259
3,018
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

14
4 / 0 / 2
8,718
581
5,456
8,784
3,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
UpstartPrince68
Sun Wukong
13
3 / 4 / 1
8,040
536
7,580
11,041
6,241
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

16
5 / 0 / 6
9,683
646
6,345
7,122
3,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
6,727
448
3,652
14,399
13,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
2 / 3 / 0
6,654
444
6,140
7,889
3,015
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
11
0 / 6 / 1
6,763
451
5,360
10,973
3,650
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
13
0 / 3 / 0
7,111
474
1,677
5,361
1,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
13
4 / 4 / 0
8,007
534
7,882
12,624
4,253
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
9
17
Kills
6
6
Deaths
18
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
2
0
4
4
W
Danzaburou
JmacDaBeazt
Danzaburou
3
2
3
2.25
W
4
0
2
5
L
2
3
0
0.67
L
Bakasura
0
6
1
0.08
W
Sun Wukong
UpstartPrince68
Sun Wukong
3
4
1
0.88
W
5
0
6
8
L
Merlin
0
3
0
0
L
Sylvanus
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,397
Damage
24,711
44,361
Taken
51,246
25,408
Mitigated
25,539
19,731
Healing
13,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,652
1,455
765
5,150
14,399
13,030
95
6,004
8,395
0
16,828
W
8,638
312
0
1,873
9,155
9,095
645
0
9,155
25,971
0
W
Danzaburou
JmacDaBeazt
Danzaburou
8,378
4,352
0
4,572
8,259
3,018
2,711
0
8,259
0
63,348
W
5,456
2,239
0
5,454
8,784
3,613
0
2,040
6,454
0
51,352
L
6,140
2,618
0
750
7,889
3,015
0
3,411
4,478
0
46,266
L
Bakasura
5,360
3,721
0
1,515
10,973
3,650
0
1,770
9,013
0
32,820
W
Sun Wukong
UpstartPrince68
Sun Wukong
7,580
2,367
0
2,487
11,041
6,241
938
5,149
5,480
0
40,191
W
6,345
492
405
4,940
7,122
3,441
426
1,398
5,702
59,687
0
L
Merlin
1,677
135
0
729
5,361
1,591
267
2,571
2,790
46,616
0
L
Sylvanus
7,882
3,026
214
3,917
12,624
4,253
509
1,227
11,238
44,564
9,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,098
Gold Earned
35,262
465
Minions Killed
391
0
Camps Cleared
0
1,454,834
Distance Traveled
1,342,891
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,727
448
25
2
0
302,253
3
W
Ares
8,267
551
33
2
0
292,946
0
W
Danzaburou
8,390
559
112
7
0
255,961
1
W
Nemesis
8,718
581
94
6
0
338,439
9
L
Medusa
6,654
444
100
7
0
253,397
0
L
Bakasura
6,763
451
78
5
0
309,395
3
W
Sun Wukong
8,040
536
89
6
0
270,958
0
W
Hades
9,683
646
137
9
0
296,530
4
L
Merlin
7,111
474
89
6
0
231,634
0
L
Sylvanus
8,007
534
99
7
0
246,212
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role