Player Matchup

Osiris
Osiris
CapoDeiCapi3520
Osiris
Level 28
God Stats
2W - 6L
1,227 SR
Queue Stats
91W - 89L
1,514 Elo+
Solo
Loki
Loki
Licorne6757
Loki
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 20L
1,620 Elo+
Party 2
Apollo
Apollo
Patchar19
Apollo
Level 17
God Stats
1W - 1L
1,281 SR
Queue Stats
72W - 53L
1,525 Elo+
Party 2
Geb
Geb
ShadowsRealm807
Geb
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 3L
1,501 Elo+
Solo
Kukulkan
Kukulkan
lyndseyjoy
Kukulkan
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Team Averages
Level 14
1,402 SR
1,532 Elo+

VS

Team Averages
Level 21
1,506 SR
1,545 Elo+
Hachiman
Hachiman
Cezak
Hachiman
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,654 Elo+
Party 1
Raijin
Raijin
FoogiWoo
Raijin
Level 26
God Stats
4W - 6L
1,499 SR
Queue Stats
248W - 186L
1,610 Elo+
Solo
Kali
Kali
I_Mr_Reckless
Kali
Level 18
God Stats
2W - 2L
1,444 SR
Queue Stats
5W - 7L
1,433 Elo+
Solo
Set
Set
Schtickk
Set
Level 10
God Stats
1W - 3L
1,305 SR
Queue Stats
2W - 4L
1,410 Elo+
Solo
Kuzenbo
Kuzenbo
Witheld
Kuzenbo
Level 25
God Stats
1W - 2L
1,783 SR
Queue Stats
8W - 9L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 3
7,069
643
4,360
5,385
3,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
4 / 1 / 1
6,773
616
4,388
6,370
2,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
Patchar19
Apollo
10
7 / 1 / 3
6,525
593
8,058
6,227
1,961
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 7
6,920
629
3,192
6,528
4,255
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
lyndseyjoy
Kukulkan
8
0 / 2 / 0
4,758
433
836
3,486
1,201
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Cezak
Hachiman
7
0 / 4 / 1
4,682
426
3,230
7,191
1,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Raijin
FoogiWoo
Raijin
12
3 / 2 / 0
6,827
621
5,797
7,114
3,044
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

7
0 / 2 / 0
4,358
396
1,225
6,113
1,730
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 5 / 0
5,191
472
1,525
6,207
2,148
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
Witheld
Kuzenbo
7
0 / 4 / 1
5,026
457
2,028
7,071
5,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
6
17
Kills
4
4
Deaths
17
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
0
3
3.5
L
Hachiman
Cezak
Hachiman
0
4
1
0.13
L
Raijin
FoogiWoo
Raijin
3
2
0
1.5
L
0
2
0
0
W
4
1
1
4.5
W
Apollo
Patchar19
Apollo
7
1
3
8.5
L
1
5
0
0.2
W
4
0
7
7.5
L
Kuzenbo
Witheld
Kuzenbo
0
4
1
0.13
W
Kukulkan
lyndseyjoy
Kukulkan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,834
Damage
13,805
27,996
Taken
33,696
13,289
Mitigated
14,448
8,143
Healing
6,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,360
1,177
0
2,988
5,385
3,771
634
119
5,266
0
42,908
L
Hachiman
Cezak
Hachiman
3,230
2,159
0
1,496
7,191
1,724
0
850
6,341
0
17,965
L
Raijin
FoogiWoo
Raijin
5,797
643
0
2,996
7,114
3,044
176
745
6,369
45,265
0
L
1,225
453
0
1,115
6,113
1,730
0
80
6,033
0
13,601
W
4,388
1,594
0
175
6,370
2,101
0
3,142
3,228
0
41,425
W
Apollo
Patchar19
Apollo
8,058
3,697
0
1,274
6,227
1,961
580
817
5,410
0
43,323
L
1,525
788
0
854
6,207
2,148
0
711
5,496
0
14,762
W
3,192
843
284
2,706
6,528
4,255
54
1,446
5,082
16,964
0
L
Kuzenbo
Witheld
Kuzenbo
2,028
1,141
0
0
7,071
5,802
0
1,642
5,429
10,847
0
W
Kukulkan
lyndseyjoy
Kukulkan
836
51
0
716
3,486
1,201
0
2,352
1,134
15,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,045
Gold Earned
26,084
306
Minions Killed
189
0
Camps Cleared
0
1,009,744
Distance Traveled
887,528
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,069
643
103
9
0
191,418
1
L
Hachiman
4,682
426
37
3
0
190,303
2
L
Raijin
6,827
621
98
9
0
188,737
1
L
Kali
4,358
396
18
2
0
189,282
4
W
Loki
6,773
616
88
8
0
234,064
0
W
Apollo
6,525
593
71
6
0
189,123
3
L
Set
5,191
472
26
2
0
145,471
0
W
Geb
6,920
629
21
2
0
215,509
5
L
Kuzenbo
5,026
457
10
1
0
173,735
0
W
Kukulkan
4,758
433
23
2
0
179,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role