Player Matchup

Arachne
Arachne
BliuDabi
Arachne
Level 29
God Stats
4W - 0L
1,751 SR
Queue Stats
107W - 78L
1,581 Elo+
Solo
Scylla
Scylla
DrSoggsta
Scylla
Level 29
God Stats
17W - 21L
1,507 SR
Queue Stats
168W - 174L
1,581 Elo+
Party 2
Ratatoskr
Ratatoskr
Sathiar
Ratatoskr
Level 25
God Stats
18W - 9L
1,636 SR
Queue Stats
22W - 21L
1,560 Elo+
Party 2
Izanami
Izanami
Sloozin
Izanami
Level 7
God Stats
2W - 0L
1,731 SR
Queue Stats
3W - 3L
1,555 Elo+
Solo
Horus
Horus
wubble10k
Horus
Level 29
God Stats
23W - 6L
1,854 SR
Queue Stats
61W - 52L
1,607 Elo+
Party 2
Team Averages
Level 24
1,696 SR
1,577 Elo+

VS

Team Averages
Level 23
1,591 SR
1,493 Elo+
Hercules
Hercules
CamGoesHam18
Hercules
Level 29
God Stats
7W - 5L
1,510 SR
Queue Stats
238W - 256L
1,538 Elo+
Party 1
Apollo
Apollo
DantespardaOne
Apollo
Level 26
God Stats
16W - 14L
1,374 SR
Queue Stats
88W - 81L
1,503 Elo+
Solo
Hades
Hades
Dimitrios88
Hades
Level 28
God Stats
5W - 14L
1,642 SR
Queue Stats
95W - 101L
1,471 Elo+
Solo
Cthulhu
Cthulhu
jacks_sally
Cthulhu
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,424 Elo+
Solo
Sylvanus
Sylvanus
juankiii
Sylvanus
Level 28
God Stats
11W - 11L
1,927 SR
Queue Stats
196W - 193L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BliuDabi
Arachne
20
8 / 6 / 9
15,843
660
20,121
23,586
12,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
DrSoggsta
Scylla
20
8 / 7 / 11
14,158
590
20,371
18,330
6,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ratatoskr
Sathiar
Ratatoskr
18
11 / 10 / 7
13,306
554
15,572
20,552
8,012
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
Sloozin
Izanami
19
5 / 9 / 6
13,731
572
7,619
15,384
4,492
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Horus
wubble10k
Horus
17
4 / 7 / 19
13,332
556
10,117
21,071
25,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CamGoesHam18
Hercules
19
10 / 8 / 9
12,566
524
14,943
23,410
13,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
15 / 8 / 5
13,299
554
27,120
22,246
8,417
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
4 / 4 / 8
11,312
471
8,113
15,582
14,871
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cthulhu
jacks_sally
Cthulhu
14
2 / 11 / 4
11,723
488
6,472
21,581
24,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
juankiii
Sylvanus
16
8 / 8 / 6
11,457
477
15,056
24,574
13,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
71
36
Kills
39
39
Deaths
39
52
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Arachne
BliuDabi
Arachne
8
6
9
2.08
L
Hercules
CamGoesHam18
Hercules
10
8
9
1.81
L
15
8
5
2.19
L
4
4
8
2
W
Scylla
DrSoggsta
Scylla
8
7
11
1.93
W
Ratatoskr
Sathiar
Ratatoskr
11
10
7
1.45
W
Izanami
Sloozin
Izanami
5
9
6
0.89
L
Cthulhu
jacks_sally
Cthulhu
2
11
4
0.36
L
Sylvanus
juankiii
Sylvanus
8
8
6
1.38
W
Horus
wubble10k
Horus
4
7
19
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,800
Damage
71,704
98,923
Taken
107,393
56,668
Mitigated
74,179
23,243
Healing
26,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
BliuDabi
Arachne
20,121
12,611
0
7,921
23,586
12,204
5,823
8,310
15,276
0
114,149
L
Hercules
CamGoesHam18
Hercules
14,943
2,207
0
4,319
23,410
13,032
1,082
4,284
18,930
0
70,666
L
27,120
15,526
0
7,752
22,246
8,417
1,598
4,460
17,680
0
104,510
L
8,113
804
180
4,005
15,582
14,871
482
7,391
7,995
55,536
0
W
Scylla
DrSoggsta
Scylla
20,371
4,091
186
3,382
18,330
6,067
442
5,595
12,521
75,723
0
W
Ratatoskr
Sathiar
Ratatoskr
15,572
5,047
0
1,112
20,552
8,012
794
8,361
12,191
0
72,426
W
Izanami
Sloozin
Izanami
7,619
6,093
0
3,083
15,384
4,492
8,120
1,750
13,634
0
59,511
L
Cthulhu
jacks_sally
Cthulhu
6,472
539
98
0
21,581
24,109
0
2,255
19,242
37,040
0
L
Sylvanus
juankiii
Sylvanus
15,056
4,750
1,632
8,284
24,574
13,750
1,892
5,041
19,413
55,875
12,106
W
Horus
wubble10k
Horus
10,117
4,467
2,144
5,415
21,071
25,893
1,252
6,953
14,118
0
30,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,370
Gold Earned
60,357
556
Minions Killed
537
0
Camps Cleared
0
2,151,177
Distance Traveled
1,898,561
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
15,843
660
172
7
0
481,898
1
L
Hercules
12,566
524
103
4
0
355,736
2
L
Apollo
13,299
554
145
6
0
416,550
0
L
Hades
11,312
471
109
5
0
411,246
5
W
Scylla
14,158
590
118
5
0
395,899
2
W
Ratatoskr
13,306
554
112
5
0
427,594
0
W
Izanami
13,731
572
109
5
0
404,931
0
L
Cthulhu
11,723
488
66
3
0
361,137
0
L
Sylvanus
11,457
477
114
5
0
353,892
3
W
Horus
13,332
556
45
2
0
440,855
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role