Player Matchup

Cthulhu
Cthulhu
DrCookah
Cthulhu
Level 41
God Stats
1W - 0L
1,680 SR
Queue Stats
3W - 3L
1,144 Elo+
Party 1
Ah Puch
Ah Puch
SugmaBeenis
Ah Puch
Level 10
God Stats
2W - 1L
1,500 SR
Queue Stats
5W - 9L
1,138 Elo+
Party 1
Artemis
Artemis
YungSkeleMan
Artemis
Level 100
God Stats
1W - 0L
1,712 SR
Queue Stats
4W - 11L
1,096 Elo+
Party 1
Team Averages
Level 50
1,631 SR
1,126 Elo+

VS

Team Averages
Level 29
1,579 SR
1,333 Elo+
Chaac
Chaac
Asiaphile
Chaac
Level 16
God Stats
5W - 4L
1,644 SR
Queue Stats
9W - 6L
1,343 Elo+
Party 2
Baron Samedi
Baron Samedi
WINA326
Baron Samedi
Level 25
God Stats
23W - 22L
1,594 SR
Queue Stats
254W - 258L
1,500 Elo+
Solo
Rama
Rama
YaBoyDyridan
Rama
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,154 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DrCookah
Cthulhu
13
11 / 1 / 6
9,348
935
9,244
12,846
16,510
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ah Puch
SugmaBeenis
Ah Puch
10
0 / 3 / 15
7,402
740
4,758
4,984
2,044
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
YungSkeleMan
Artemis
12
6 / 3 / 10
8,685
869
9,659
7,202
3,256
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Asiaphile
Chaac
10
2 / 6 / 3
6,804
680
6,387
11,179
5,484
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baron Samedi
WINA326
Baron Samedi
10
2 / 7 / 4
7,095
710
4,186
8,927
3,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
3 / 4 / 4
7,803
780
4,382
8,107
2,406
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
17
Kills
7
7
Deaths
17
31
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Chaac
Asiaphile
Chaac
2
6
3
0.58
W
Cthulhu
DrCookah
Cthulhu
11
1
6
14
W
Ah Puch
SugmaBeenis
Ah Puch
0
3
15
2.5
L
Baron Samedi
WINA326
Baron Samedi
2
7
4
0.57
L
3
4
4
1.25
W
Artemis
YungSkeleMan
Artemis
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,661
Damage
14,955
25,032
Taken
28,213
21,810
Mitigated
11,624
2,234
Healing
6,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Asiaphile
Chaac
6,387
1,071
0
2,558
11,179
5,484
0
5,137
6,042
0
18,499
W
Cthulhu
DrCookah
Cthulhu
9,244
515
0
0
12,846
16,510
93
2,667
10,179
22,200
0
W
Ah Puch
SugmaBeenis
Ah Puch
4,758
148
0
452
4,984
2,044
342
700
4,284
16,537
0
L
Baron Samedi
WINA326
Baron Samedi
4,186
487
1,554
1,957
8,927
3,734
116
4,811
4,116
17,125
0
L
4,382
2,918
0
764
8,107
2,406
0
4,054
4,053
0
16,309
W
Artemis
YungSkeleMan
Artemis
9,659
4,612
0
1,782
7,202
3,256
1,956
819
6,383
0
33,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,435
Gold Earned
21,702
103
Minions Killed
114
0
Camps Cleared
0
525,485
Distance Traveled
504,567
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,804
680
37
4
0
181,048
0
W
Cthulhu
9,348
935
33
3
0
189,700
1
W
Ah Puch
7,402
740
29
3
0
168,976
0
L
Baron Samedi
7,095
710
32
3
0
153,201
3
L
Rama
7,803
780
45
5
0
170,318
0
W
Artemis
8,685
869
41
4
0
166,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role