Player Matchup

Nike
Nike
Bryann190
Nike
Level 17
God Stats
2W - 1L
1,764 SR
Queue Stats
9W - 10L
1,510 Elo+
Party 2
Loki
Loki
Luckynt707
Loki
Level 24
God Stats
37W - 26L
1,568 SR
Queue Stats
171W - 143L
1,503 Elo+
Party 2
Athena
Athena
MysticSylvexn
Athena
Level 43
God Stats
2W - 0L
1,750 SR
Queue Stats
25W - 15L
1,598 Elo+
Party 2
Janus
Janus
Teinted-
Janus
Level 16
God Stats
5W - 4L
1,702 SR
Queue Stats
144W - 131L
1,655 Elo+
Solo
Jing Wei
Jing Wei
sinof
Jing Wei
Level 17
God Stats
1W - 2L
1,319 SR
Queue Stats
25W - 21L
1,481 Elo+
Party 2
Team Averages
Level 23
1,621 SR
1,549 Elo+

VS

Team Averages
Level 14
1,507 SR
1,598 Elo+
Ra
Ra
ChimericalLogic
Ra
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,628 Elo+
Solo
Scylla
Scylla
MO_DAMENACE
Scylla
Level 4
God Stats
1W - 1L
1,436 SR
Queue Stats
1W - 1L
1,688 Elo+
Solo
Baron Samedi
Baron Samedi
Monochrome-Man
Baron Samedi
Level 14
God Stats
3W - 5L
1,624 SR
Queue Stats
10W - 15L
1,530 Elo+
Solo
Cupid
Cupid
MrIceTroll
Cupid
Level 18
God Stats
5W - 11L
1,474 SR
Queue Stats
34W - 43L
1,612 Elo+
Party 1
Horus
Horus
skullthreat14
Horus
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
106W - 111L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
10
4 / 0 / 3
6,746
482
3,318
5,830
3,502
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 3 / 3
8,277
591
5,471
7,834
2,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 2 / 7
6,096
435
5,648
10,051
6,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Janus
Teinted-
Janus
15
11 / 2 / 1
9,465
676
11,380
7,796
2,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
sinof
Jing Wei
12
4 / 4 / 3
7,451
532
4,853
7,101
2,036
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 6 / 2
6,664
476
3,066
7,363
2,655
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
9
2 / 4 / 2
6,613
472
2,682
5,288
1,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
Monochrome-Man
Baron Samedi
11
1 / 5 / 0
6,582
470
3,745
8,809
4,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cupid
10
3 / 4 / 4
6,725
480
7,291
7,967
2,413
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

9
2 / 4 / 4
6,603
472
4,679
10,265
6,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
22
23
Kills
10
11
Deaths
23
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nike
4
0
3
5.5
L
2
6
2
0.5
W
4
3
3
1.83
L
Scylla
2
4
2
0.75
L
Baron Samedi
Monochrome-Man
Baron Samedi
1
5
0
0.2
L
Cupid
3
4
4
1.25
W
0
2
7
1.75
W
Janus
Teinted-
Janus
11
2
1
5.75
W
Jing Wei
sinof
Jing Wei
4
4
3
1.38
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,670
Damage
21,463
38,612
Taken
39,692
17,476
Mitigated
17,481
10,406
Healing
9,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
3,318
432
0
2,060
5,830
3,502
311
2,188
3,612
0
18,568
L
3,066
514
260
1,308
7,363
2,655
0
4,704
2,351
21,156
0
W
5,471
1,336
0
2,752
7,834
2,727
2,648
1,106
6,728
0
52,206
L
Scylla
2,682
660
0
140
5,288
1,359
0
2,101
3,077
14,882
0
L
Baron Samedi
Monochrome-Man
Baron Samedi
3,745
658
205
2,072
8,809
4,458
1,046
2,539
5,870
34,032
0
L
Cupid
7,291
3,820
294
1,370
7,967
2,413
475
2,734
5,149
0
29,824
W
5,648
2,709
0
1,169
10,051
6,549
0
2,117
7,870
13,670
0
W
Janus
Teinted-
Janus
11,380
1,404
0
3,325
7,796
2,662
0
3,150
4,522
58,796
0
W
Jing Wei
sinof
Jing Wei
4,853
3,536
0
1,100
7,101
2,036
0
714
6,387
0
31,283
L
4,679
2,579
390
3,249
10,265
6,596
0
4,364
5,741
0
18,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,035
Gold Earned
33,187
331
Minions Killed
211
0
Camps Cleared
0
1,246,193
Distance Traveled
1,146,798
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
6,746
482
34
2
0
224,532
4
L
Ra
6,664
476
48
3
0
251,669
2
W
Loki
8,277
591
113
8
0
263,377
2
L
Scylla
6,613
472
35
3
0
177,997
2
L
Baron Samedi
6,582
470
57
4
0
227,003
1
L
Cupid
6,725
480
44
3
0
236,673
0
W
Athena
6,096
435
14
1
0
276,474
4
W
Janus
9,465
676
105
8
0
231,082
1
W
Jing Wei
7,451
532
65
5
0
250,728
3
L
Horus
6,603
472
27
2
0
253,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role