Player Matchup

Achilles
Achilles
Diamond V
BiiGBeN_
Achilles
Diamond V
Level 101
God Stats
59W - 43L
1,615 SR
Queue Stats
350W - 388L
2,130 MMR
Party 1
Bacchus
Bacchus
Platinum IV
GeoTheChamp
Bacchus
Platinum IV
Level 66
God Stats
41W - 44L
1,667 SR
Queue Stats
220W - 270L
1,851 MMR
Party 1
Sol
Sol
Platinum II
ZS x squeakerrr
Sol
Platinum II
Level 82
God Stats
8W - 0L
1,975 SR
Queue Stats
28W - 8L
2,173 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 83
1,752 SR
2,052 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 116
1,552 SR
1,757 MMR
King Arthur
King Arthur
Platinum I
DSS-_-FRAME
King Arthur
Platinum I
Level 106
God Stats
6W - 10L
1,537 SR
Queue Stats
278W - 253L
1,831 MMR
Solo
Bastet
Bastet
Gold II
calsjr9
Bastet
Gold II
Level 125
God Stats
4W - 4L
1,677 SR
Queue Stats
118W - 135L
1,710 MMR
Solo
Ra
Ra
Gold I
xCPGx Bunz
Ra
Gold I
Level 116
God Stats
2W - 4L
1,441 SR
Queue Stats
79W - 83L
1,730 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BiiGBeN_
Achilles
12
5 / 2 / 9
9,120
760
6,793
9,563
10,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
GeoTheChamp
Bacchus
11
1 / 3 / 13
9,063
755
5,647
10,714
10,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
11 / 1 / 5
10,461
872
17,134
11,711
4,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Bans
AthenaMorgan Le FayTiamatPersephoneGilgamesh

VS

Bans
ScyllaCabrakanYmirKumbhakarnaCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DSS-_-FRAME
King Arthur
13
3 / 5 / 3
8,837
736
6,456
17,109
12,137
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bastet
calsjr9
Bastet
10
1 / 8 / 3
7,509
626
8,389
11,502
5,901
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
2 / 4 / 2
8,509
709
5,487
7,708
2,854
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
14
17
Kills
6
6
Deaths
17
27
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
BiiGBeN_
Achilles
5
2
9
4.75
L
King Arthur
DSS-_-FRAME
King Arthur
3
5
3
0.9
W
Bacchus
GeoTheChamp
Bacchus
1
3
13
2.5
W
11
1
5
13.5
L
Bastet
calsjr9
Bastet
1
8
3
0.31
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,574
Damage
20,332
31,988
Taken
36,319
25,405
Mitigated
20,892
10,482
Healing
6,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
BiiGBeN_
Achilles
6,793
2,417
0
835
9,563
10,624
56
1,029
8,534
0
11,455
L
King Arthur
DSS-_-FRAME
King Arthur
6,456
557
0
4,082
17,109
12,137
104
10,771
5,585
0
25,956
W
Bacchus
GeoTheChamp
Bacchus
5,647
614
145
2,562
10,714
10,601
80
2,637
8,077
13,855
0
W
17,134
6,342
0
6,940
11,711
4,180
3,253
1,821
9,890
58,722
0
L
Bastet
calsjr9
Bastet
8,389
1,462
0
250
11,502
5,901
227
6,534
4,394
0
21,864
L
5,487
233
523
1,835
7,708
2,854
337
4,701
2,685
36,012
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,644
Gold Earned
24,855
143
Minions Killed
122
0
Camps Cleared
0
687,495
Distance Traveled
668,275
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,120
760
16
1
0
213,975
1
L
King Arthur
8,837
736
30
3
0
230,446
1
W
Bacchus
9,063
755
12
1
0
246,193
5
W
Sol
10,461
872
115
10
0
227,327
4
L
Bastet
7,509
626
23
2
0
234,344
4
L
Ra
8,509
709
69
6
0
203,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role