Player Matchup

Zhong Kui
Zhong Kui
HANDS_rcd
Zhong Kui
Level 123
God Stats
4W - 0L
1,760 SR
Queue Stats
115W - 120L
1,473 Elo+
Party 2
Yemoja
Yemoja
Lord_OF_MCWIFI
Yemoja
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,307 Elo+
Party 2
Susano
Susano
SolutedCFW
Susano
Level 28
God Stats
11W - 6L
1,483 SR
Queue Stats
36W - 39L
1,452 Elo+
Party 2
Izanami
Izanami
el_nino_beano
Izanami
Level 89
God Stats
3W - 1L
1,224 SR
Queue Stats
18W - 30L
1,364 Elo+
Party 2
Scylla
Scylla
valentine1028_
Scylla
Level 28
God Stats
2W - 0L
1,693 SR
Queue Stats
69W - 62L
1,484 Elo+
Party 2
Team Averages
Level 59
1,532 SR
1,416 Elo+

VS

Team Averages
Level 69
1,586 SR
1,437 Elo+
Osiris
Osiris
CheesyLicense20
Osiris
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 95L
1,362 Elo+
Solo
Zeus
Zeus
FunkyMonkey1252
Zeus
Level 28
God Stats
2W - 1L
1,801 SR
Queue Stats
126W - 153L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
SUPERLOWDERBROS
Cthulhu
Level 67
God Stats
221W - 223L
1,531 SR
Queue Stats
224W - 237L
1,472 Elo+
Party 1
Hachiman
Hachiman
V2 SMG PLAYER
Hachiman
Level 63
God Stats
2W - 5L
1,500 SR
Queue Stats
260W - 304L
1,435 Elo+
Party 1
Bakasura
Bakasura
glooobly
Bakasura
Level 85
God Stats
21W - 17L
1,597 SR
Queue Stats
306W - 322L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HANDS_rcd
Zhong Kui
19
11 / 1 / 3
12,097
637
20,204
13,233
13,345
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 2 / 10
8,321
438
5,001
10,688
8,890
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Susano
SolutedCFW
Susano
16
7 / 6 / 6
10,726
565
8,014
16,082
6,660
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
18
6 / 3 / 9
11,219
590
16,686
13,612
5,573
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 5 / 7
9,997
526
12,390
13,333
4,722
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
9,082
478
5,905
15,993
8,848
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
4 / 6 / 4
9,402
495
6,944
14,815
4,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
5 / 5 / 3
9,618
506
15,360
23,902
11,772
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
V2 SMG PLAYER
Hachiman
12
1 / 8 / 4
7,568
398
5,497
14,239
5,190
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bakasura
glooobly
Bakasura
16
5 / 8 / 2
10,144
534
12,742
18,260
6,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
32
30
Kills
17
17
Deaths
31
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
4
6
4
1
W
Zhong Kui
HANDS_rcd
Zhong Kui
11
1
3
12.5
W
1
2
10
3
L
5
5
3
1.3
W
Susano
SolutedCFW
Susano
7
6
6
1.67
L
Hachiman
V2 SMG PLAYER
Hachiman
1
8
4
0.38
W
Izanami
6
3
9
3.5
L
Bakasura
glooobly
Bakasura
5
8
2
0.75
W
5
5
7
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,295
Damage
46,448
66,948
Taken
87,209
39,190
Mitigated
37,265
17,012
Healing
28,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,905
2,208
1,119
4,775
15,993
8,848
560
8,751
7,196
0
47,855
L
6,944
2,985
0
5,046
14,815
4,591
408
5,285
9,252
41,555
0
W
Zhong Kui
HANDS_rcd
Zhong Kui
20,204
3,977
0
6,731
13,233
13,345
1,837
2,674
9,556
71,246
9,075
W
5,001
603
1,185
61
10,688
8,890
186
4,594
5,652
20,826
0
L
15,360
993
641
10,855
23,902
11,772
208
10,878
12,864
60,396
0
W
Susano
SolutedCFW
Susano
8,014
3,182
0
1,790
16,082
6,660
0
4,346
10,959
0
59,500
L
Hachiman
V2 SMG PLAYER
Hachiman
5,497
2,654
0
2,651
14,239
5,190
34
4,454
9,777
0
34,625
W
Izanami
16,686
8,896
87
4,406
13,612
5,573
3,172
4,977
8,285
0
95,296
L
Bakasura
glooobly
Bakasura
12,742
8,344
0
2,957
18,260
6,864
0
6,370
11,818
0
70,685
W
12,390
1,851
317
2,435
13,333
4,722
744
5,416
7,143
57,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,360
Gold Earned
45,814
500
Minions Killed
438
0
Camps Cleared
0
1,750,045
Distance Traveled
1,709,824
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,082
478
91
5
0
355,350
2
L
Zeus
9,402
495
76
4
0
277,146
0
W
Zhong Kui
12,097
637
127
7
0
332,953
3
W
Yemoja
8,321
438
24
1
0
401,282
1
L
Cthulhu
9,618
506
91
5
0
383,467
1
W
Susano
10,726
565
88
5
0
364,397
1
L
Hachiman
7,568
398
59
3
0
329,113
5
W
Izanami
11,219
590
162
9
0
316,449
3
L
Bakasura
10,144
534
121
6
0
364,748
3
W
Scylla
9,997
526
99
5
0
334,964
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role