Player Matchup

Hera
Hera
MannyySalazar
Hera
Level 157
God Stats
6W - 3L
1,758 SR
Queue Stats
343W - 203L
1,664 Elo+
Party 1
Chaac
Chaac
Ventusss98
Chaac
Level 27
God Stats
51W - 20L
1,581 SR
Queue Stats
258W - 124L
1,675 Elo+
Party 1
Bacchus
Bacchus
b10c5a
Bacchus
Level 138
God Stats
4W - 1L
1,451 SR
Queue Stats
24W - 18L
1,614 Elo+
Party 1
Team Averages
Level 107
1,596 SR
1,651 Elo+

VS

Team Averages
Level 58
1,383 SR
1,483 Elo+
Thanatos
Thanatos
InvaderWOW
Thanatos
Level 24
God Stats
8W - 7L
1,571 SR
Queue Stats
55W - 66L
1,321 Elo+
Solo
Vulcan
Vulcan
Kinglyanteater7
Vulcan
Level 129
God Stats
1W - 1L
1,422 SR
Queue Stats
11W - 6L
1,733 Elo+
Party 2
Ymir
Ymir
khghouggjghvj
Ymir
Level 22
God Stats
0W - 2L
1,156 SR
Queue Stats
1W - 4L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 5
7,326
814
8,862
4,534
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
10
5 / 0 / 4
7,314
813
2,463
5,900
3,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bacchus
b10c5a
Bacchus
10
1 / 2 / 9
7,052
784
3,470
7,627
6,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
InvaderWOW
Thanatos
7
0 / 3 / 2
5,576
620
1,900
4,618
1,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
2 / 3 / 0
6,122
680
4,791
5,524
1,826
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

9
0 / 4 / 3
6,163
685
910
8,243
5,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
10
Kills
2
3
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
InvaderWOW
Thanatos
0
3
2
0.33
L
2
3
0
0.67
W
4
1
5
6.5
W
Chaac
5
0
4
7
W
Bacchus
b10c5a
Bacchus
1
2
9
2.75
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,795
Damage
7,601
18,061
Taken
18,385
12,280
Mitigated
9,004
4,754
Healing
4,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
InvaderWOW
Thanatos
1,900
516
53
2,299
4,618
1,644
0
2,740
1,870
0
12,302
L
4,791
1,238
303
271
5,524
1,826
58
4,001
1,399
21,086
0
W
8,862
1,990
0
586
4,534
1,557
463
1,236
3,212
35,372
0
W
Chaac
2,463
127
0
2,306
5,900
3,741
642
1,692
4,120
0
10,138
W
Bacchus
b10c5a
Bacchus
3,470
517
339
1,523
7,627
6,982
291
2,435
5,028
11,194
0
L
910
121
0
1,078
8,243
5,534
0
5,591
2,369
7,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,692
Gold Earned
17,861
112
Minions Killed
69
0
Camps Cleared
0
514,729
Distance Traveled
431,806
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,576
620
19
2
0
110,278
0
L
Vulcan
6,122
680
40
4
0
165,378
2
W
Hera
7,326
814
67
7
0
166,271
1
W
Chaac
7,314
813
25
3
0
180,464
2
W
Bacchus
7,052
784
20
2
0
167,994
3
L
Ymir
6,163
685
10
1
0
156,150
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role