Player Matchup

Apollo
Apollo
ConnivingHalo62
Apollo
Level 128
God Stats
11W - 8L
1,679 SR
Queue Stats
313W - 290L
1,555 Elo+
Party 2
Terra
Terra
FunkyMonkey6213
Terra
Level 50
God Stats
7W - 3L
1,728 SR
Queue Stats
51W - 51L
1,503 Elo+
Party 2
Hel
Hel
MysticalClamp
Hel
Level 114
God Stats
0W - 4L
1,275 SR
Queue Stats
4W - 8L
1,085 Elo+
Party 2
Nike
Nike
NPKINGPIN
Nike
Level 97
God Stats
1W - 3L
1,449 SR
Queue Stats
167W - 181L
1,485 Elo+
Solo
Janus
Janus
YoungBuck99
Janus
Level 68
God Stats
11W - 22L
1,390 SR
Queue Stats
238W - 267L
1,510 Elo+
Solo
Team Averages
Level 91
1,504 SR
1,427 Elo+

VS

Team Averages
Level 120
1,548 SR
1,498 Elo+
Tiamat
Tiamat
EmberedDreams
Tiamat
Level 156
God Stats
18W - 13L
1,574 SR
Queue Stats
272W - 282L
1,458 Elo+
Party 1
Thanatos
Thanatos
StormCaster2
Thanatos
Level 107
God Stats
1W - 2L
1,306 SR
Queue Stats
111W - 110L
1,533 Elo+
Party 3
Yemoja
Yemoja
dylan_1_skeeter
Yemoja
Level 124
God Stats
4W - 4L
1,555 SR
Queue Stats
133W - 114L
1,493 Elo+
Party 1
Danzaburou
Danzaburou
gecko720
Danzaburou
Level 127
God Stats
13W - 7L
1,581 SR
Queue Stats
175W - 177L
1,457 Elo+
Party 3
Anubis
Anubis
thatdude6921
Anubis
Level 88
God Stats
14W - 4L
1,724 SR
Queue Stats
101W - 84L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 0
5,116
512
7,074
7,666
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 2
4,859
486
1,510
8,496
3,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 7 / 0
4,392
439
1,412
6,368
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nike
10
0 / 0 / 1
5,297
530
1,726
5,353
2,687
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
1 / 4 / 0
5,673
567
2,923
4,948
907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,357
636
2,590
4,236
3,081
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
StormCaster2
Thanatos
10
10 / 0 / 0
6,971
697
6,956
6,719
2,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
1 / 0 / 4
5,565
557
2,388
4,728
1,830
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Danzaburou
gecko720
Danzaburou
8
1 / 2 / 4
5,521
552
7,193
7,350
2,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Anubis
12
4 / 1 / 3
6,969
697
4,387
5,021
2,317
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
16
16
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
0
0
0
0
L
0
3
2
0.33
L
0
7
0
0
L
Nike
0
0
1
0.5
W
Thanatos
StormCaster2
Thanatos
10
0
0
10
L
1
4
0
0.25
W
1
0
4
3
W
Danzaburou
gecko720
Danzaburou
1
2
4
1.5
W
Anubis
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,645
Damage
23,514
32,831
Taken
28,054
10,014
Mitigated
11,799
8,625
Healing
18,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,074
4,508
0
2,359
7,666
1,969
0
923
6,743
0
33,052
W
2,590
470
0
3,105
4,236
3,081
107
0
3,889
37,433
0
L
1,510
328
157
2,181
8,496
3,364
0
1,394
7,102
5,548
0
L
1,412
207
370
1,134
6,368
1,087
0
1,419
4,949
18,524
0
L
Nike
1,726
0
0
1,875
5,353
2,687
0
2,558
2,763
0
24,611
W
Thanatos
StormCaster2
Thanatos
6,956
2,115
0
6,856
6,719
2,487
262
1,392
5,293
0
32,937
L
2,923
257
0
549
4,948
907
0
3,039
1,909
24,225
0
W
2,388
251
1,535
861
4,728
1,830
287
207
4,521
11,110
0
W
Danzaburou
gecko720
Danzaburou
7,193
2,755
0
3,028
7,350
2,084
785
1,022
6,328
0
29,824
W
Anubis
4,387
114
0
2,697
5,021
2,317
232
3,072
1,729
38,566
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,337
Gold Earned
31,383
232
Minions Killed
279
0
Camps Cleared
0
900,230
Distance Traveled
884,428
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,116
512
73
7
0
163,598
2
W
Tiamat
6,357
636
80
8
0
168,387
0
L
Terra
4,859
486
4
0
0
185,176
0
L
Hel
4,392
439
35
4
0
160,157
0
L
Nike
5,297
530
58
6
0
199,201
2
W
Thanatos
6,971
697
50
5
0
209,400
2
L
Janus
5,673
567
62
6
0
192,098
2
W
Yemoja
5,565
557
11
1
0
181,192
0
W
Danzaburou
5,521
552
51
5
0
157,768
0
W
Anubis
6,969
697
87
9
0
167,681
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role