Player Matchup

Ymir
Ymir
CornaTk
Ymir
Level 29
God Stats
9W - 7L
1,606 SR
Queue Stats
59W - 66L
1,438 Elo+
Solo
Danzaburou
Danzaburou
DyerMaker13
Danzaburou
Level 26
God Stats
62W - 51L
1,553 SR
Queue Stats
143W - 127L
1,503 Elo+
Solo
Thor
Thor
Psychoscout24
Thor
Level 11
God Stats
2W - 0L
1,689 SR
Queue Stats
10W - 13L
1,412 Elo+
Solo
Olorun
Olorun
Suzuki3640
Olorun
Level 2
God Stats
5W - 3L
1,489 SR
Queue Stats
10W - 6L
1,451 Elo+
Solo
Horus
Horus
dro0w
Horus
Level 29
God Stats
4W - 2L
1,623 SR
Queue Stats
379W - 407L
1,449 Elo+
Solo
Team Averages
Level 19
1,592 SR
1,451 Elo+

VS

Team Averages
Level 26
1,554 SR
1,405 Elo+
Chaac
Chaac
Edking1
Chaac
Level 7
God Stats
1W - 3L
1,713 SR
Queue Stats
15W - 16L
1,543 Elo+
Party 1
Raijin
Raijin
HEADHUNTER8265
Raijin
Level 84
God Stats
5W - 2L
1,526 SR
Queue Stats
35W - 42L
1,531 Elo+
Party 1
Chiron
Chiron
Hforl
Chiron
Level 26
God Stats
1W - 1L
1,533 SR
Queue Stats
30W - 26L
1,480 Elo+
Solo
Jormungandr
Jormungandr
MyCall1
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,206 Elo+
Party 2
Nemesis
Nemesis
Zelk30
Nemesis
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
3W - 6L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CornaTk
Ymir
10
3 / 0 / 7
6,900
627
5,313
9,335
7,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
DyerMaker13
Danzaburou
13
11 / 1 / 3
8,650
786
11,486
7,943
2,707
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
4 / 0 / 4
6,543
595
3,624
5,178
1,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
Suzuki3640
Olorun
12
3 / 2 / 3
6,865
624
7,137
8,881
3,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
dro0w
Horus
11
5 / 2 / 4
7,033
639
5,523
7,322
4,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Edking1
Chaac
8
0 / 3 / 0
4,984
453
2,870
6,616
3,676
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
2 / 4 / 1
5,829
530
5,955
9,505
3,663
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chiron
Hforl
Chiron
8
1 / 8 / 0
5,196
472
3,711
8,945
1,822
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
MyCall1
Jormungandr
7
0 / 7 / 1
5,335
485
2,804
9,031
4,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
Zelk30
Nemesis
6
0 / 5 / 2
4,775
434
2,344
8,272
2,757
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
7
26
Kills
3
5
Deaths
27
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ymir
CornaTk
Ymir
3
0
7
6.5
W
Danzaburou
DyerMaker13
Danzaburou
11
1
3
12.5
L
Chaac
Edking1
Chaac
0
3
0
0
L
2
4
1
0.63
L
Chiron
Hforl
Chiron
1
8
0
0.13
L
Jormungandr
MyCall1
Jormungandr
0
7
1
0.07
W
4
0
4
6
W
Olorun
Suzuki3640
Olorun
3
2
3
2.25
L
Nemesis
Zelk30
Nemesis
0
5
2
0.2
W
Horus
dro0w
Horus
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,083
Damage
17,684
38,659
Taken
42,369
20,197
Mitigated
16,744
13,678
Healing
5,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
CornaTk
Ymir
5,313
650
346
1,972
9,335
7,906
13
2,418
6,917
14,329
0
W
Danzaburou
DyerMaker13
Danzaburou
11,486
5,159
0
4,156
7,943
2,707
2,180
1,297
6,646
0
55,326
L
Chaac
Edking1
Chaac
2,870
639
0
1,115
6,616
3,676
156
1,024
5,592
0
16,720
L
5,955
1,446
0
1,728
9,505
3,663
0
5,154
4,351
29,216
0
L
Chiron
Hforl
Chiron
3,711
1,362
193
1,525
8,945
1,822
0
1,004
7,941
0
14,323
L
Jormungandr
MyCall1
Jormungandr
2,804
1,219
0
0
9,031
4,826
0
1,600
7,431
11,349
0
W
3,624
1,160
0
560
5,178
1,687
54
427
4,751
0
29,356
W
Olorun
Suzuki3640
Olorun
7,137
3,332
765
3,906
8,881
3,218
3,451
2,674
6,207
42,987
0
L
Nemesis
Zelk30
Nemesis
2,344
694
0
1,258
8,272
2,757
0
3,668
4,604
0
11,273
W
Horus
dro0w
Horus
5,523
2,763
520
1,453
7,322
4,679
861
1,943
5,379
0
28,296

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,991
Gold Earned
26,119
317
Minions Killed
147
0
Camps Cleared
0
1,070,986
Distance Traveled
940,348
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,900
627
22
2
0
216,895
1
W
Danzaburou
8,650
786
105
10
0
185,181
1
L
Chaac
4,984
453
33
3
0
160,310
0
L
Raijin
5,829
530
49
4
0
182,974
1
L
Chiron
5,196
472
17
2
0
182,271
3
L
Jormungandr
5,335
485
22
2
0
198,869
1
W
Thor
6,543
595
55
5
0
206,226
2
W
Olorun
6,865
624
82
7
0
218,507
1
L
Nemesis
4,775
434
26
2
0
215,924
0
W
Horus
7,033
639
53
5
0
244,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role