Player Matchup

Olorun
Olorun
Borestking
Olorun
Level 29
God Stats
2W - 1L
1,368 SR
Queue Stats
14W - 10L
1,463 Elo+
Party 1
Pele
Pele
Jean910
Pele
Level 29
God Stats
32W - 35L
1,465 SR
Queue Stats
172W - 183L
1,360 Elo+
Party 1
Chang'e
Chang'e
Lord_Boomy
Chang'e
Level 21
God Stats
1W - 0L
1,689 SR
Queue Stats
9W - 3L
1,449 Elo+
Party 1
Hachiman
Hachiman
TheGamingEra123
Hachiman
Level 78
God Stats
3W - 2L
1,172 SR
Queue Stats
9W - 7L
1,311 Elo+
Party 1
Sun Wukong
Sun Wukong
ifoundstormi
Sun Wukong
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 15L
1,390 Elo+
Party 1
Team Averages
Level 34
1,439 SR
1,394 Elo+

VS

Team Averages
Level 16
1,497 SR
1,336 Elo+
Cthulhu
Cthulhu
Fureis distoyer
Cthulhu
Level 12
God Stats
6W - 3L
1,821 SR
Queue Stats
69W - 63L
1,333 Elo+
Solo
Chaac
Chaac
GCollinsworth
Chaac
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,216 Elo+
Solo
Izanami
Izanami
R1CO26
Izanami
Level 29
God Stats
1W - 4L
1,561 SR
Queue Stats
28W - 24L
1,473 Elo+
Solo
Loki
Loki
WayofTheFist803
Loki
Level 6
God Stats
10W - 9L
1,258 SR
Queue Stats
62W - 64L
1,291 Elo+
Solo
Heimdallr
Heimdallr
sjkellyy
Heimdallr
Level 25
God Stats
3W - 7L
1,344 SR
Queue Stats
41W - 56L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Borestking
Olorun
20
14 / 5 / 14
15,452
1,189
28,720
23,100
11,522
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Pele
Jean910
Pele
20
4 / 7 / 17
13,480
1,037
12,242
19,812
8,365
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chang'e
Lord_Boomy
Chang'e
20
10 / 0 / 12
14,391
1,107
15,508
13,554
8,478
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hachiman
20
3 / 0 / 12
12,389
953
8,845
5,880
2,714
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
ifoundstormi
Sun Wukong
19
3 / 3 / 14
12,043
926
9,940
21,428
18,495
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Team 1 Tickets

225

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 4
11,454
881
9,232
8,097
3,537
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

17
0 / 4 / 2
10,243
788
628
6,143
3,903
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Izanami
R1CO26
Izanami
18
7 / 6 / 3
13,184
1,014
33,643
22,372
9,251
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
4 / 16 / 6
12,335
949
14,490
21,755
8,896
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
sjkellyy
Heimdallr
20
2 / 8 / 10
13,191
1,015
20,591
23,873
9,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
40
34
Kills
15
15
Deaths
35
69
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Olorun
Borestking
Olorun
14
5
14
4.2
L
2
1
4
4
L
0
4
2
0.25
W
Pele
Jean910
Pele
4
7
17
1.79
W
Chang'e
Lord_Boomy
Chang'e
10
0
12
16
L
Izanami
R1CO26
Izanami
7
6
3
1.42
W
Hachiman
3
0
12
9
L
4
16
6
0.44
W
Sun Wukong
ifoundstormi
Sun Wukong
3
3
14
3.33
L
Heimdallr
sjkellyy
Heimdallr
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,255
Damage
78,584
83,774
Taken
82,240
49,574
Mitigated
35,545
22,436
Healing
1,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Borestking
Olorun
28,720
21,131
245
12,232
23,100
11,522
0
2,069
20,951
65,405
0
L
9,232
1,239
166
373
8,097
3,537
0
3,891
4,206
22,303
0
L
628
395
0
771
6,143
3,903
0
2,564
3,579
0
8,246
W
Pele
Jean910
Pele
12,242
1,788
0
641
19,812
8,365
0
3,007
16,805
0
36,835
W
Chang'e
Lord_Boomy
Chang'e
15,508
1,841
1,186
4,359
13,554
8,478
0
994
12,516
27,844
0
L
Izanami
R1CO26
Izanami
33,643
18,737
0
0
22,372
9,251
0
14,118
8,254
0
61,336
W
Hachiman
8,845
6,477
0
1,500
5,880
2,714
0
0
5,880
0
26,490
L
14,490
3,925
0
0
21,755
8,896
0
8,407
13,348
0
23,124
W
Sun Wukong
ifoundstormi
Sun Wukong
9,940
2,820
0
2,273
21,428
18,495
0
3,162
18,266
0
13,592
L
Heimdallr
sjkellyy
Heimdallr
20,591
9,605
0
0
23,873
9,958
0
15,248
8,625
0
46,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,755
Gold Earned
60,407
223
Minions Killed
169
6
Camps Cleared
7
1,127,458
Distance Traveled
860,874
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
15,452
1,189
94
7
2
217,690
0
L
Cthulhu
11,454
881
32
2
0
166,085
0
L
Chaac
10,243
788
16
1
1
72,539
0
W
Pele
13,480
1,037
55
4
0
266,584
1
W
Chang'e
14,391
1,107
24
2
3
266,556
0
L
Izanami
13,184
1,014
53
4
2
188,548
0
W
Hachiman
12,389
953
39
3
1
110,421
1
L
Loki
12,335
949
9
1
3
230,330
0
W
Sun Wukong
12,043
926
11
1
0
266,207
0
L
Heimdallr
13,191
1,015
59
5
1
203,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role