Player Matchup

Jormungandr
Jormungandr
AsianPastatute
Jormungandr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,250 Elo+
Party 2
Bakasura
Bakasura
MadMan1434
Bakasura
Level 23
God Stats
44W - 36L
1,502 SR
Queue Stats
200W - 219L
1,398 Elo+
Solo
Gilgamesh
Gilgamesh
antonchigurh1
Gilgamesh
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Agni
Agni
dude9005
Agni
Level 3
God Stats
2W - 0L
1,708 SR
Queue Stats
32W - 17L
1,250 Elo+
Party 2
Neith
Neith
misterbeensexy95
Neith
Level 8
God Stats
2W - 0L
1,695 SR
Queue Stats
6W - 5L
1,310 Elo+
Solo
Team Averages
Level 9
1,581 SR
1,341 Elo+

VS

Team Averages
Level 13
1,439 SR
1,286 Elo+
Ares
Ares
FinsterKen
Ares
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,071 Elo+
Party 1
Arachne
Arachne
Kronisaurus
Arachne
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,283 Elo+
Solo
Izanami
Izanami
Mandalianprii
Izanami
Level 6
God Stats
0W - 2L
1,243 SR
Queue Stats
1W - 2L
1,313 Elo+
Party 1
Thanatos
Thanatos
SchlopyToppy
Thanatos
Level 16
God Stats
6W - 15L
1,237 SR
Queue Stats
16W - 22L
1,280 Elo+
Party 1
Chaac
Chaac
TiredPenguin
Chaac
Level 27
God Stats
2W - 1L
1,717 SR
Queue Stats
16W - 17L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AsianPastatute
Jormungandr
13
2 / 10 / 8
9,393
427
6,591
17,892
14,928
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bakasura
MadMan1434
Bakasura
19
7 / 2 / 6
12,659
575
11,819
14,054
6,798
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
antonchigurh1
Gilgamesh
20
18 / 1 / 9
14,127
642
29,162
19,689
16,183
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Agni
20
12 / 2 / 14
13,435
611
26,522
15,572
6,218
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
0 / 8 / 7
10,603
482
6,771
14,804
4,708
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 4 / 11
12,196
554
10,683
21,729
18,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Kronisaurus
Arachne
15
5 / 13 / 3
10,036
456
11,258
23,462
9,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Izanami
14
6 / 7 / 8
10,063
457
14,356
14,464
5,373
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
SchlopyToppy
Thanatos
14
1 / 9 / 2
8,661
394
5,000
18,356
6,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 6 / 6
10,553
480
12,382
22,706
20,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
53
39
Kills
23
23
Deaths
39
44
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AsianPastatute
Jormungandr
2
10
8
0.6
L
8
4
11
3.38
L
Arachne
Kronisaurus
Arachne
5
13
3
0.5
W
Bakasura
MadMan1434
Bakasura
7
2
6
5
L
Izanami
6
7
8
1.43
L
Thanatos
SchlopyToppy
Thanatos
1
9
2
0.22
L
3
6
6
1
W
Gilgamesh
antonchigurh1
Gilgamesh
18
1
9
22.5
W
Agni
12
2
14
9.5
W
0
8
7
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,865
Damage
53,679
82,011
Taken
100,717
48,835
Mitigated
60,719
15,418
Healing
19,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AsianPastatute
Jormungandr
6,591
2,126
0
0
17,892
14,928
240
4,364
13,295
19,817
0
L
10,683
1,379
0
2,240
21,729
18,933
60
6,831
14,075
23,292
0
L
Arachne
Kronisaurus
Arachne
11,258
7,637
0
2,062
23,462
9,098
0
8,689
14,143
0
57,554
W
Bakasura
MadMan1434
Bakasura
11,819
8,685
0
3,737
14,054
6,798
3,036
1,383
12,469
0
78,474
L
Izanami
14,356
9,139
0
1,679
14,464
5,373
396
4,132
10,287
0
52,222
L
Thanatos
SchlopyToppy
Thanatos
5,000
526
0
7,383
18,356
6,787
492
7,501
10,504
0
38,997
L
12,382
2,268
0
5,767
22,706
20,528
938
8,178
14,128
0
58,832
W
Gilgamesh
antonchigurh1
Gilgamesh
29,162
10,114
0
3,611
19,689
16,183
1,008
1,821
17,475
12,848
92,034
W
Agni
26,522
1,085
324
5,858
15,572
6,218
3,281
672
14,798
103,736
0
W
6,771
4,084
0
1,888
14,804
4,708
2,904
2,443
12,217
0
59,631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,217
Gold Earned
51,509
608
Minions Killed
346
0
Camps Cleared
0
1,907,476
Distance Traveled
1,810,697
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,393
427
25
1
0
386,001
2
L
Ares
12,196
554
16
1
0
370,050
0
L
Arachne
10,036
456
73
3
0
335,556
0
W
Bakasura
12,659
575
171
8
0
422,155
0
L
Izanami
10,063
457
96
4
0
328,699
0
L
Thanatos
8,661
394
65
3
0
363,433
0
L
Chaac
10,553
480
96
4
0
412,959
0
W
Gilgamesh
14,127
642
131
6
0
409,256
2
W
Agni
13,435
611
170
8
0
399,660
5
W
Neith
10,603
482
111
5
0
290,404
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role