Player Matchup

Chaac
Chaac
BLRo
Chaac
Level 64
God Stats
4W - 8L
1,485 SR
Queue Stats
109W - 123L
1,418 Elo+
Party 2
Izanami
Izanami
RichardsonLTS3
Izanami
Level 66
God Stats
36W - 42L
1,369 SR
Queue Stats
404W - 470L
1,433 Elo+
Party 2
Artemis
Artemis
cauanfilho
Artemis
Level 120
God Stats
2W - 9L
1,393 SR
Queue Stats
298W - 442L
1,430 Elo+
Party 2
Sylvanus
Sylvanus
lucianosallis203
Sylvanus
Level 140
God Stats
5W - 11L
1,336 SR
Queue Stats
254W - 349L
1,430 Elo+
Party 2
Sol
Sol
naraym
Sol
Level 95
God Stats
12W - 12L
1,226 SR
Queue Stats
345W - 358L
1,454 Elo+
Party 2
Team Averages
Level 97
1,362 SR
1,433 Elo+

VS

Team Averages
Level 113
1,581 SR
1,513 Elo+
Mulan
Mulan
 
Mulan
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
BatmanDeCamazotz
Scylla
Level 68
God Stats
9W - 5L
1,594 SR
Queue Stats
278W - 266L
1,513 Elo+
Party 1
Heimdallr
Heimdallr
Heydahn
Heimdallr
Level 126
God Stats
30W - 25L
1,536 SR
Queue Stats
578W - 601L
1,524 Elo+
Party 1
Mercury
Mercury
Hokisane
Mercury
Level 129
God Stats
20W - 17L
1,712 SR
Queue Stats
753W - 791L
1,523 Elo+
Party 1
Sylvanus
Sylvanus
SuaXMaeXRec
Sylvanus
Level 97
God Stats
8W - 8L
1,562 SR
Queue Stats
179W - 200L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
BLRo
Chaac
11
1 / 4 / 2
6,093
508
3,779
11,829
7,359
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

11
1 / 3 / 1
6,140
512
3,683
7,138
1,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Artemis
cauanfilho
Artemis
10
1 / 5 / 0
5,845
487
2,373
9,501
2,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 5 / 2
5,792
483
4,393
10,913
4,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sol
naraym
Sol
10
1 / 5 / 0
5,903
492
3,921
7,120
2,376
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
5 / 1 / 2
7,848
654
8,339
7,924
5,853
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

14
7 / 0 / 1
8,960
747
8,602
5,025
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Heydahn
Heimdallr
12
3 / 1 / 4
7,239
603
3,242
6,637
2,104
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Hokisane
Mercury
11
4 / 2 / 3
7,245
604
4,812
7,714
2,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
SuaXMaeXRec
Sylvanus
11
3 / 3 / 5
6,907
576
7,571
12,373
6,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
5
Kills
22
22
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
1
2
6
L
Chaac
BLRo
Chaac
1
4
2
0.5
W
7
0
1
7.5
W
Heimdallr
Heydahn
Heimdallr
3
1
4
5
W
Mercury
Hokisane
Mercury
4
2
3
2.75
L
1
3
1
0.5
W
Sylvanus
SuaXMaeXRec
Sylvanus
3
3
5
1.83
L
Artemis
cauanfilho
Artemis
1
5
0
0.2
L
1
5
2
0.4
L
Sol
naraym
Sol
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,149
Damage
32,566
46,501
Taken
39,673
19,331
Mitigated
17,983
13,802
Healing
12,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,339
1,451
0
3,934
7,924
5,853
338
279
7,645
3,119
38,976
L
Chaac
BLRo
Chaac
3,779
979
0
4,053
11,829
7,359
0
2,340
9,489
0
26,646
W
8,602
868
0
1,117
5,025
1,491
0
2,727
2,298
59,677
0
W
Heimdallr
Heydahn
Heimdallr
3,242
1,870
0
692
6,637
2,104
645
1,140
5,497
0
42,387
W
Mercury
Hokisane
Mercury
4,812
2,934
0
240
7,714
2,220
0
651
7,063
0
33,989
L
3,683
2,310
0
1,957
7,138
1,815
0
1,500
5,609
0
34,630
W
Sylvanus
SuaXMaeXRec
Sylvanus
7,571
2,919
1,842
4,903
12,373
6,315
930
3,304
9,069
30,288
8,033
L
Artemis
cauanfilho
Artemis
2,373
1,123
0
2,264
9,501
2,793
0
1,598
7,861
0
35,580
L
4,393
1,294
461
3,273
10,913
4,988
0
5,687
5,108
19,359
4,680
L
Sol
naraym
Sol
3,921
1,333
0
1,794
7,120
2,376
0
4,490
2,406
32,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,773
Gold Earned
38,199
341
Minions Killed
417
0
Camps Cleared
0
1,065,254
Distance Traveled
1,131,805
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
7,848
654
82
7
0
198,863
3
L
Chaac
6,093
508
65
5
0
214,420
0
W
Scylla
8,960
747
131
11
0
261,487
0
W
Heimdallr
7,239
603
76
6
0
205,535
1
W
Mercury
7,245
604
65
5
0
266,729
4
L
Izanami
6,140
512
75
6
0
234,303
4
W
Sylvanus
6,907
576
63
5
0
199,191
0
L
Artemis
5,845
487
78
7
0
185,729
2
L
Sylvanus
5,792
483
53
4
0
205,626
5
L
Sol
5,903
492
70
6
0
225,176
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role