Player Matchup

Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Gold III
dody99i
Baron Samedi
Gold III
Level 46
God Stats
3W - 2L
1,683 SR
Queue Stats
55W - 61L
1,632 MMR
Party 1
Ymir
Ymir
Silver III
vad1
Ymir
Silver III
Level 83
God Stats
0W - 1L
1,727 SR
Queue Stats
12W - 18L
1,455 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 85
1,636 SR
1,529 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 122
1,515 SR
1,665 MMR
Discordia
Discordia
Silver V
AM_Alucard
Discordia
Silver V
Level 99
God Stats
1W - 0L
1,341 SR
Queue Stats
3W - 8L
1,148 MMR
Solo
Hou Yi
Hou Yi
Gold V
ProdigyDraconis
Hou Yi
Gold V
Level 149
God Stats
3W - 0L
1,560 SR
Queue Stats
17W - 7L
1,583 MMR
Solo
Vamana
Vamana
Diamond II
josehillo
Vamana
Diamond II
Level 117
God Stats
9W - 8L
1,645 SR
Queue Stats
473W - 487L
2,265 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
3 / 5 / 1
8,394
700
7,190
15,266
13,962
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
dody99i
Baron Samedi
13
1 / 4 / 3
8,208
684
7,755
9,936
4,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
vad1
Ymir
12
1 / 6 / 4
9,017
751
4,511
16,012
15,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
ScyllaMorgan Le FayGilgameshSolPersephone

VS

Bans
AthenaThothAresTiamatCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AM_Alucard
Discordia
13
5 / 2 / 8
9,433
786
8,390
5,173
1,868
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
3 / 1 / 11
9,110
759
11,516
8,616
3,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vamana
josehillo
Vamana
14
7 / 2 / 7
9,666
806
12,700
16,371
14,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
41
5
Kills
15
15
Deaths
5
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
5
1
0.7
W
Discordia
AM_Alucard
Discordia
5
2
8
4.5
W
3
1
11
8.5
L
Baron Samedi
dody99i
Baron Samedi
1
4
3
0.63
W
Vamana
josehillo
Vamana
7
2
7
5.25
L
Ymir
vad1
Ymir
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,456
Damage
32,606
41,214
Taken
30,160
33,619
Mitigated
19,416
10,283
Healing
7,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
7,190
1,477
0
3,780
15,266
13,962
0
4,399
10,867
0
21,248
W
Discordia
AM_Alucard
Discordia
8,390
748
0
500
5,173
1,868
194
2,925
2,248
33,424
0
W
11,516
5,847
0
2,456
8,616
3,033
2,040
2,863
5,753
0
44,744
L
Baron Samedi
dody99i
Baron Samedi
7,755
508
1,817
1,932
9,936
4,539
0
1,387
8,549
41,097
0
W
Vamana
josehillo
Vamana
12,700
6,659
0
4,182
16,371
14,515
288
6,478
9,893
0
33,988
L
Ymir
vad1
Ymir
4,511
899
0
2,754
16,012
15,118
0
2,604
13,408
14,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,619
Gold Earned
28,209
109
Minions Killed
161
0
Camps Cleared
0
639,122
Distance Traveled
718,933
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,394
700
35
3
0
225,506
3
W
Discordia
9,433
786
70
6
0
225,466
0
W
Hou Yi
9,110
759
55
5
0
229,567
3
L
Baron Samedi
8,208
684
56
5
0
213,242
2
W
Vamana
9,666
806
36
3
0
263,900
4
L
Ymir
9,017
751
18
2
0
200,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role