Player Matchup

Nike
Nike
DrLoveMaker9706
Nike
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 35L
1,759 Elo+
Party 3
Yemoja
Yemoja
Paglesh
Yemoja
Level 4
God Stats
4W - 0L
1,831 SR
Queue Stats
6W - 1L
1,876 Elo+
Party 3
Chronos
Chronos
PigRoachChwan
Chronos
Level 155
God Stats
3W - 1L
1,311 SR
Queue Stats
249W - 199L
1,684 Elo+
Party 2
Da Ji
Da Ji
RankedWithAlder
Da Ji
Level 17
God Stats
15W - 5L
1,706 SR
Queue Stats
81W - 21L
1,790 Elo+
Party 2
Ne Zha
Ne Zha
soggymug
Ne Zha
Level 22
God Stats
3W - 0L
1,782 SR
Queue Stats
44W - 4L
1,957 Elo+
Party 2
Team Averages
Level 42
1,626 SR
1,813 Elo+

VS

Team Averages
Level 15
1,606 SR
1,661 Elo+
Danzaburou
Danzaburou
BigBravaCado
Danzaburou
Level 17
God Stats
7W - 11L
1,562 SR
Queue Stats
43W - 44L
1,634 Elo+
Party 1
Ra
Ra
Dbom20
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,596 Elo+
Solo
Guan Yu
Guan Yu
FappinChicken
Guan Yu
Level 7
God Stats
1W - 1L
1,760 SR
Queue Stats
3W - 4L
1,826 Elo+
Party 1
Fenrir
Fenrir
SarahWithAnH
Fenrir
Level 18
God Stats
14W - 4L
1,644 SR
Queue Stats
75W - 78L
1,645 Elo+
Party 1
Terra
Terra
thatEgg
Terra
Level 24
God Stats
4W - 5L
1,566 SR
Queue Stats
58W - 53L
1,603 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 1
6,935
694
7,787
8,584
7,630
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Yemoja
Paglesh
Yemoja
8
1 / 2 / 2
5,125
513
1,276
5,053
3,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos
12
9 / 2 / 2
7,564
756
9,737
7,465
3,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
6 / 0 / 5
7,327
733
6,088
6,033
2,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ne Zha
soggymug
Ne Zha
11
2 / 1 / 2
6,185
619
4,636
7,247
2,159
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigBravaCado
Danzaburou
9
3 / 4 / 1
6,126
613
5,593
6,976
2,022
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ra
8
0 / 9 / 0
4,685
469
965
6,716
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
7
0 / 6 / 1
4,489
449
1,428
7,018
4,542
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
8
2 / 5 / 1
5,560
556
3,874
8,463
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
thatEgg
Terra
9
1 / 1 / 4
5,772
577
4,362
8,525
5,447
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
25
Kills
6
6
Deaths
25
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BigBravaCado
Danzaburou
3
4
1
0.88
L
Ra
0
9
0
0
W
7
1
1
7.5
L
Guan Yu
0
6
1
0.08
W
Yemoja
Paglesh
Yemoja
1
2
2
1
W
Chronos
9
2
2
5
W
6
0
5
8.5
L
Fenrir
2
5
1
0.5
W
Ne Zha
soggymug
Ne Zha
2
1
2
3
L
Terra
thatEgg
Terra
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,524
Damage
16,222
34,382
Taken
37,698
18,923
Mitigated
16,649
11,526
Healing
5,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BigBravaCado
Danzaburou
5,593
1,931
0
1,009
6,976
2,022
0
1,351
5,579
0
21,074
L
Ra
965
170
50
338
6,716
2,078
0
3,862
2,854
17,931
0
W
7,787
1,098
0
1,910
8,584
7,630
150
1,466
7,118
12,898
28,196
L
Guan Yu
1,428
458
70
530
7,018
4,542
0
1,604
5,232
0
12,305
W
Yemoja
Paglesh
Yemoja
1,276
357
1,221
1,017
5,053
3,530
0
1,573
3,440
4,888
0
W
Chronos
9,737
5,117
0
3,083
7,465
3,400
1,896
964
6,395
42,180
5,151
W
6,088
2,394
0
634
6,033
2,204
412
322
5,685
0
49,840
L
Fenrir
3,874
880
26
1,476
8,463
2,560
0
2,202
6,128
0
17,853
W
Ne Zha
soggymug
Ne Zha
4,636
2,413
0
3,661
7,247
2,159
0
830
6,417
0
43,540
L
Terra
thatEgg
Terra
4,362
832
606
1,689
8,525
5,447
0
3,370
5,020
16,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,136
Gold Earned
26,632
366
Minions Killed
138
0
Camps Cleared
0
1,001,558
Distance Traveled
939,451
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,126
613
33
3
0
184,889
0
L
Ra
4,685
469
35
4
0
170,935
2
W
Nike
6,935
694
93
9
0
213,718
1
L
Guan Yu
4,489
449
22
2
0
183,113
0
W
Yemoja
5,125
513
11
1
0
176,280
0
W
Chronos
7,564
756
92
9
0
178,558
0
W
Da Ji
7,327
733
90
9
0
216,126
2
L
Fenrir
5,560
556
32
3
0
185,539
0
W
Ne Zha
6,185
619
80
8
0
216,876
0
L
Terra
5,772
577
16
2
0
214,975
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role