Player Matchup

Xbalanque
Xbalanque
Lord Regio
Xbalanque
Level 13
God Stats
1W - 5L
1,437 SR
Queue Stats
2W - 6L
1,342 Elo+
Solo
Rama
Rama
POOV3RD3X3
Rama
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,465 Elo+
Solo
Tiamat
Tiamat
XiBaLbA_28
Tiamat
Level 18
God Stats
15W - 14L
1,590 SR
Queue Stats
509W - 568L
1,402 Elo+
Solo
Cthulhu
Cthulhu
jeminireaper
Cthulhu
Level 8
God Stats
1W - 3L
1,367 SR
Queue Stats
7W - 8L
1,415 Elo+
Solo
Scylla
Scylla
little_evil34
Scylla
Level 26
God Stats
36W - 25L
1,746 SR
Queue Stats
86W - 77L
1,670 Elo+
Solo
Team Averages
Level 17
1,528 SR
1,459 Elo+

VS

Team Averages
Level 22
1,514 SR
1,385 Elo+
Thor
Thor
Chef_Boyar
Thor
Level 17
God Stats
11W - 16L
1,373 SR
Queue Stats
17W - 29L
1,272 Elo+
Solo
Geb
Geb
HiikkiHa
Geb
Level 23
God Stats
12W - 3L
1,450 SR
Queue Stats
31W - 22L
1,516 Elo+
Solo
Mulan
Mulan
Nikorovsky
Mulan
Level 48
God Stats
3W - 8L
1,288 SR
Queue Stats
349W - 393L
1,422 Elo+
Party 1
Vulcan
Vulcan
Phillippjager
Vulcan
Level 14
God Stats
17W - 15L
1,755 SR
Queue Stats
38W - 33L
1,353 Elo+
Party 1
Kukulkan
Kukulkan
ProBasiIisP24
Kukulkan
Level 8
God Stats
2W - 0L
1,704 SR
Queue Stats
3W - 2L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Lord Regio
Xbalanque
16
2 / 5 / 1
10,427
869
6,676
18,722
6,633
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
0 / 8 / 3
10,136
845
6,998
17,992
6,355
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
XiBaLbA_28
Tiamat
16
0 / 0 / 3
9,907
826
5,379
7,763
3,221
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
jeminireaper
Cthulhu
16
0 / 3 / 2
9,472
789
1,632
4,376
1,622
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
1 / 12 / 2
10,282
857
6,039
25,843
16,574
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

0

VS

Team 2 Tickets

330

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
10 / 0 / 13
12,619
1,052
15,015
8,258
4,610
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

19
4 / 0 / 17
11,951
996
10,054
10,571
14,307
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mulan
19
10 / 0 / 14
13,171
1,098
16,786
8,825
10,330
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 0 / 16
13,006
1,084
17,948
3,161
1,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
ProBasiIisP24
Kukulkan
19
1 / 3 / 15
10,873
906
10,659
7,426
3,391
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
103
3
Kills
28
28
Deaths
3
11
Assists
75
Player
Kills
Deaths
Assists
KDA
W
10
0
13
16.5
W
4
0
17
12.5
L
Xbalanque
Lord Regio
Xbalanque
2
5
1
0.5
W
Mulan
10
0
14
17
L
0
8
3
0.19
W
3
0
16
11
W
Kukulkan
ProBasiIisP24
Kukulkan
1
3
15
2.83
L
Tiamat
XiBaLbA_28
Tiamat
0
0
3
1.5
L
Cthulhu
jeminireaper
Cthulhu
0
3
2
0.33
L
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,724
Damage
70,462
74,696
Taken
38,241
34,405
Mitigated
34,353
2,211
Healing
3,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,015
2,819
348
120
8,258
4,610
0
3,129
5,129
0
36,006
W
10,054
717
0
0
10,571
14,307
0
3,097
6,052
18,939
0
L
Xbalanque
Lord Regio
Xbalanque
6,676
3,159
0
754
18,722
6,633
0
11,132
7,355
0
20,313
W
Mulan
16,786
2,566
0
1,981
8,825
10,330
0
2,573
5,878
108
31,732
L
6,998
6,920
0
0
17,992
6,355
0
11,067
6,652
0
25,914
W
17,948
9,828
0
1,235
3,161
1,715
0
1,710
1,451
48,270
0
W
Kukulkan
ProBasiIisP24
Kukulkan
10,659
230
0
129
7,426
3,391
0
2,490
4,885
24,089
0
L
Tiamat
XiBaLbA_28
Tiamat
5,379
759
0
1,457
7,763
3,221
0
3,563
4,050
13,103
0
L
Cthulhu
jeminireaper
Cthulhu
1,632
270
0
0
4,376
1,622
0
2,249
2,003
2,954
0
L
6,039
1,431
0
0
25,843
16,574
0
10,705
14,834
24,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,224
Gold Earned
61,620
145
Minions Killed
216
1
Camps Cleared
4
774,174
Distance Traveled
1,221,597
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
12,619
1,052
41
3
0
247,847
4
W
Geb
11,951
996
10
1
1
286,030
4
L
Xbalanque
10,427
869
31
3
0
173,424
0
W
Mulan
13,171
1,098
25
2
3
238,610
0
L
Rama
10,136
845
45
4
1
144,211
0
W
Vulcan
13,006
1,084
101
8
0
232,314
0
W
Kukulkan
10,873
906
39
3
0
216,796
0
L
Tiamat
9,907
826
23
2
0
236,432
1
L
Cthulhu
9,472
789
4
0
0
68,444
0
L
Scylla
10,282
857
42
4
0
151,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role