Player Matchup

Scylla
Scylla
Silver I
 
Scylla
Silver I
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
 
Neith
Silver I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Pestilencer
Cthulhu
Gold IV
Level 153
God Stats
39W - 35L
1,644 SR
Queue Stats
633W - 624L
1,345 MMR
Solo
Ao Kuang
Ao Kuang
Silver I
SigurdTheGreat
Ao Kuang
Silver I
Level 32
God Stats
9W - 3L
1,752 SR
Queue Stats
25W - 15L
1,538 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Thyran
Sun Wukong
Silver I
Level 119
God Stats
11W - 9L
1,612 SR
Queue Stats
29W - 32L
1,259 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,602 SR
1,428 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 96
1,463 SR
1,406 MMR
Chiron
Chiron
Gold V
 
Chiron
Gold V
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Horus
Horus
Bronze IV
Maurycius
Horus
Bronze IV
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,233 MMR
Solo
Fenrir
Fenrir
Gold I
MehdiDefender
Fenrir
Gold I
Level 97
God Stats
14W - 22L
1,381 SR
Queue Stats
456W - 450L
1,587 MMR
Solo
Ymir
Ymir
Gold III
deadless14
Ymir
Gold III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,464 MMR
Party 1
Nu Wa
Nu Wa
Gold V
prometeimaksss
Nu Wa
Gold V
Level 153
God Stats
4W - 5L
1,433 SR
Queue Stats
135W - 139L
1,246 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
8 / 0 / 5
9,100
700
6,206
6,699
2,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
 
Neith
13
2 / 0 / 6
7,948
611
6,389
5,787
1,863
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Pestilencer
Cthulhu
11
1 / 1 / 8
6,503
500
3,722
6,166
5,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
13
3 / 1 / 7
7,808
601
5,094
7,278
2,106
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Thyran
Sun Wukong
15
7 / 0 / 0
9,267
713
5,499
6,352
3,027
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bans
Morgan Le FaySetAthenaPersephoneGilgamesh

VS

Bans
TsukuyomiGaneshaTiamatAnhurJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
9
1 / 2 / 0
5,307
408
4,109
5,037
1,893
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Maurycius
Horus
11
0 / 6 / 0
5,992
461
1,368
8,796
3,302
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

8
1 / 1 / 0
5,538
426
1,042
3,901
1,211
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 4 / 1
5,295
407
2,068
10,588
6,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
0 / 8 / 0
5,743
442
4,081
7,559
2,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
3
21
Kills
2
2
Deaths
21
26
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
8
0
5
10.5
W
Neith
 
Neith
2
0
6
5
L
Chiron
 
Chiron
1
2
0
0.5
L
Horus
Maurycius
Horus
0
6
0
0
L
1
1
0
1
W
Cthulhu
Pestilencer
Cthulhu
1
1
8
5
W
Ao Kuang
3
1
7
6.5
W
Sun Wukong
Thyran
Sun Wukong
7
0
0
7
L
0
4
1
0.13
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,910
Damage
12,668
32,282
Taken
35,881
15,020
Mitigated
14,534
12,162
Healing
4,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
6,206
1,163
0
3,071
6,699
2,106
567
2,358
4,341
59,670
0
W
Neith
 
Neith
6,389
2,998
0
2,869
5,787
1,863
941
1,158
4,629
0
58,991
L
Chiron
 
Chiron
4,109
1,366
190
1,169
5,037
1,893
0
2,649
2,132
0
23,171
L
Horus
Maurycius
Horus
1,368
818
0
1,269
8,796
3,302
0
1,379
7,377
0
27,740
L
1,042
300
0
626
3,901
1,211
0
1,177
2,684
0
24,105
W
Cthulhu
Pestilencer
Cthulhu
3,722
515
182
1,792
6,166
5,918
349
1,100
5,066
21,661
0
W
Ao Kuang
5,094
1,870
0
1,266
7,278
2,106
0
960
6,318
57,842
0
W
Sun Wukong
Thyran
Sun Wukong
5,499
1,039
0
2,982
6,352
3,027
396
573
5,779
0
56,521
L
2,068
276
0
1,149
10,588
6,010
0
3,635
6,663
13,918
0
L
4,081
614
0
300
7,559
2,118
330
5,206
2,003
32,818
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,626
Gold Earned
27,875
498
Minions Killed
239
0
Camps Cleared
0
1,357,359
Distance Traveled
1,049,093
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
9,100
700
132
10
0
270,339
2
W
Neith
7,948
611
116
9
0
251,681
2
L
Chiron
5,307
408
52
4
0
174,463
1
L
Horus
5,992
461
61
5
0
200,392
1
L
Fenrir
5,538
426
57
4
0
243,919
0
W
Cthulhu
6,503
500
28
2
0
272,162
2
W
Ao Kuang
7,808
601
96
7
0
307,398
3
W
Sun Wukong
9,267
713
126
10
0
255,779
2
L
Ymir
5,295
407
5
0
0
220,787
2
L
Nu Wa
5,743
442
64
5
0
209,532
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role