Player Matchup

Zeus
Zeus
BigDaddyRedX
Zeus
Level 112
God Stats
1W - 3L
1,626 SR
Queue Stats
3W - 5L
1,598 Elo+
Party 2
Cerberus
Cerberus
JollyRancher64
Cerberus
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
King Arthur
King Arthur
M3DSxL3GION
King Arthur
Level 86
God Stats
1W - 2L
1,193 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Ymir
Ymir
PRODIGYXxXANGEL
Ymir
Level 156
God Stats
5W - 5L
1,789 SR
Queue Stats
12W - 9L
1,804 Elo+
Party 2
Neith
Neith
vSOGv
Neith
Level 10
God Stats
1W - 0L
1,340 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Team Averages
Level 82
1,490 SR
1,580 Elo+

VS

Team Averages
Level 42
1,470 SR
1,398 Elo+
Yemoja
Yemoja
Cresentstar
Yemoja
Level 66
God Stats
138W - 189L
1,326 SR
Queue Stats
138W - 196L
1,347 Elo+
Party 1
Thanatos
Thanatos
FaithXY
Thanatos
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 49L
1,394 Elo+
Party 1
Nemesis
Nemesis
GearMonster1
Nemesis
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,544 Elo+
Party 3
Ra
Ra
KillPhilBill
Ra
Level 28
God Stats
0W - 2L
1,323 SR
Queue Stats
2W - 7L
1,360 Elo+
Party 3
Medusa
Medusa
TheeCrescent
Medusa
Level 29
God Stats
22W - 27L
1,699 SR
Queue Stats
285W - 381L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 5 / 4
8,930
558
10,961
9,355
2,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
14
0 / 2 / 4
9,264
579
5,179
12,925
8,479
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
M3DSxL3GION
King Arthur
11
2 / 0 / 2
6,640
415
4,039
7,191
4,404
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
11 / 1 / 2
9,120
570
13,080
11,668
5,697
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Neith
vSOGv
Neith
13
3 / 0 / 3
7,739
484
8,363
4,748
1,612
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
11
0 / 1 / 1
6,076
380
2,596
13,560
9,160
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Thanatos
FaithXY
Thanatos
10
4 / 7 / 1
7,048
441
5,630
11,299
4,071
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
GearMonster1
Nemesis
15
3 / 3 / 0
8,591
537
10,569
12,326
6,111
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 7 / 4
7,305
457
4,029
8,936
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
10
0 / 6 / 1
6,273
392
7,363
11,650
3,736
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
15
23
Kills
8
8
Deaths
24
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
7
5
4
1.8
L
Yemoja
0
1
1
0.5
L
Thanatos
FaithXY
Thanatos
4
7
1
0.64
L
Nemesis
GearMonster1
Nemesis
3
3
0
1
W
Cerberus
0
2
4
1
L
1
7
4
0.43
W
King Arthur
M3DSxL3GION
King Arthur
2
0
2
3
W
11
1
2
12
L
Medusa
0
6
1
0.08
W
Neith
vSOGv
Neith
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,622
Damage
30,187
45,887
Taken
57,771
23,008
Mitigated
26,704
14,363
Healing
17,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,961
902
19
3,548
9,355
2,816
45
2,421
6,700
51,620
0
L
Yemoja
2,596
499
607
4,351
13,560
9,160
0
3,804
9,756
21,713
0
L
Thanatos
FaithXY
Thanatos
5,630
1,925
0
5,345
11,299
4,071
0
7,905
3,394
0
23,130
L
Nemesis
GearMonster1
Nemesis
10,569
3,592
0
2,761
12,326
6,111
0
7,671
4,655
0
50,073
W
Cerberus
5,179
416
0
3,680
12,925
8,479
474
155
12,728
44,245
0
L
4,029
137
151
1,789
8,936
3,626
132
6,346
2,590
29,901
0
W
King Arthur
M3DSxL3GION
King Arthur
4,039
109
249
664
7,191
4,404
0
1,498
5,680
0
22,736
W
13,080
1,626
90
4,893
11,668
5,697
0
1,108
10,475
47,522
0
L
Medusa
7,363
3,615
0
2,736
11,650
3,736
0
3,494
8,156
0
31,395
W
Neith
vSOGv
Neith
8,363
2,584
0
1,220
4,748
1,612
1,046
1,057
3,679
0
41,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,693
Gold Earned
35,293
409
Minions Killed
296
0
Camps Cleared
0
1,484,395
Distance Traveled
1,393,106
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,930
558
86
5
0
254,646
0
L
Yemoja
6,076
380
33
2
0
250,519
1
L
Thanatos
7,048
441
45
3
0
293,904
1
L
Nemesis
8,591
537
96
6
0
297,940
1
W
Cerberus
9,264
579
140
9
0
301,466
0
L
Ra
7,305
457
63
4
0
305,130
2
W
King Arthur
6,640
415
35
2
0
309,888
0
W
Ymir
9,120
570
69
4
0
348,969
0
L
Medusa
6,273
392
59
4
0
245,613
1
W
Neith
7,739
484
79
5
0
269,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role