Player Matchup

Merlin
Merlin
BabySpartan
Merlin
Level 5
God Stats
3W - 2L
1,424 SR
Queue Stats
3W - 3L
1,284 Elo+
Solo
Ra
Ra
JACKEDFURRY
Ra
Level 8
God Stats
2W - 1L
1,393 SR
Queue Stats
140W - 123L
1,385 Elo+
Solo
Scylla
Scylla
PlayWithPigs
Scylla
Level 13
God Stats
2W - 1L
1,225 SR
Queue Stats
24W - 18L
1,352 Elo+
Solo
Izanami
Izanami
nairodxxz
Izanami
Level 18
God Stats
3W - 2L
1,543 SR
Queue Stats
9W - 13L
1,284 Elo+
Party 1
Bakasura
Bakasura
nicolasnbo
Bakasura
Level 24
God Stats
2W - 1L
1,190 SR
Queue Stats
8W - 13L
1,260 Elo+
Party 1
Team Averages
Level 14
1,355 SR
1,313 Elo+

VS

Team Averages
Level 16
1,516 SR
1,445 Elo+
Ao Kuang
Ao Kuang
Modudishu
Ao Kuang
Level 19
God Stats
3W - 7L
1,678 SR
Queue Stats
27W - 27L
1,486 Elo+
Solo
Ymir
Ymir
XENEKANYTB
Ymir
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 6L
1,344 Elo+
Party 2
Cerberus
Cerberus
parkerrrrr
Cerberus
Level 17
God Stats
6W - 4L
1,497 SR
Queue Stats
27W - 24L
1,535 Elo+
Party 2
Hercules
Hercules
polete1990
Hercules
Level 29
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 9L
1,626 Elo+
Solo
Neith
Neith
tcZEUSua
Neith
Level 6
God Stats
1W - 3L
1,406 SR
Queue Stats
1W - 7L
1,235 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
9
0 / 1 / 2
5,186
576
3,462
2,543
676
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

9
2 / 4 / 4
5,673
630
4,224
5,687
1,545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
11
4 / 0 / 2
6,436
715
2,791
4,355
1,069
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
nairodxxz
Izanami
9
2 / 1 / 2
5,446
605
4,301
4,275
1,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
nicolasnbo
Bakasura
9
5 / 2 / 2
5,780
642
3,184
3,950
1,135
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Modudishu
Ao Kuang
7
2 / 3 / 0
4,735
526
2,834
7,277
1,724
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
0 / 7 / 1
4,633
515
2,543
10,034
4,327
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
parkerrrrr
Cerberus
7
1 / 1 / 0
4,464
496
1,205
5,716
2,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
polete1990
Hercules
9
4 / 2 / 0
5,638
626
3,831
7,594
2,774
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
tcZEUSua
Neith
1
0 / 0 / 0
3,273
364
0
0
0

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
13
Kills
7
8
Deaths
13
12
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
1
2
1
W
2
4
4
1
L
Ao Kuang
Modudishu
Ao Kuang
2
3
0
0.67
W
Scylla
4
0
2
5
L
0
7
1
0.07
W
Izanami
nairodxxz
Izanami
2
1
2
3
W
Bakasura
nicolasnbo
Bakasura
5
2
2
3
L
Cerberus
parkerrrrr
Cerberus
1
1
0
1
L
Hercules
polete1990
Hercules
4
2
0
2
L
Neith
tcZEUSua
Neith
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,962
Damage
10,413
20,810
Taken
30,621
5,652
Mitigated
11,198
5,930
Healing
5,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
3,462
366
0
482
2,543
676
50
1,192
1,351
22,490
0
W
4,224
952
115
1,890
5,687
1,545
1,187
2,046
3,641
24,507
0
L
Ao Kuang
Modudishu
Ao Kuang
2,834
986
0
1,460
7,277
1,724
0
1,197
5,744
22,612
0
W
Scylla
2,791
685
0
2,622
4,355
1,069
0
499
3,856
29,532
0
L
2,543
1,355
0
440
10,034
4,327
0
2,647
6,929
11,623
0
W
Izanami
nairodxxz
Izanami
4,301
3,276
0
0
4,275
1,227
1,351
1,771
2,504
0
29,973
W
Bakasura
nicolasnbo
Bakasura
3,184
1,831
0
821
3,950
1,135
322
1,074
2,876
0
9,739
L
Cerberus
parkerrrrr
Cerberus
1,205
63
0
263
5,716
2,373
0
3,456
2,232
14,939
0
L
Hercules
polete1990
Hercules
3,831
1,474
0
3,186
7,594
2,774
219
2,753
4,705
0
21,441
L
Neith
tcZEUSua
Neith
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,521
Gold Earned
22,743
266
Minions Killed
142
0
Camps Cleared
0
885,101
Distance Traveled
694,526
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
5,186
576
47
5
0
163,121
3
W
Ra
5,673
630
40
4
0
171,558
0
L
Ao Kuang
4,735
526
44
5
0
166,267
0
W
Scylla
6,436
715
84
9
0
171,056
3
L
Ymir
4,633
515
17
2
0
160,905
2
W
Izanami
5,446
605
63
7
0
182,702
3
W
Bakasura
5,780
642
32
4
0
196,664
2
L
Cerberus
4,464
496
27
3
0
187,978
0
L
Hercules
5,638
626
54
6
0
172,187
1
L
Neith
3,273
364
0
0
0
7,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role