Player Matchup

Sol
Sol
Lord Revan8479
Sol
Level 29
God Stats
8W - 6L
1,515 SR
Queue Stats
257W - 185L
1,514 Elo+
Party 1
Heimdallr
Heimdallr
Valkeris
Heimdallr
Level 107
God Stats
4W - 1L
1,126 SR
Queue Stats
381W - 289L
1,504 Elo+
Party 1
Jing Wei
Jing Wei
advenger88
Jing Wei
Level 29
God Stats
4W - 5L
1,321 SR
Queue Stats
56W - 41L
1,487 Elo+
Party 1
Team Averages
Level 55
1,321 SR
1,502 Elo+

VS

Team Averages
Level 64
1,529 SR
1,509 Elo+
Tiamat
Tiamat
Aoilx
Tiamat
Level 89
God Stats
6W - 7L
1,535 SR
Queue Stats
57W - 71L
1,441 Elo+
Party 2
Neith
Neith
Atoxr
Neith
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,683 Elo+
Party 2
Gilgamesh
Gilgamesh
CrownedSoap5593
Gilgamesh
Level 88
God Stats
27W - 24L
1,552 SR
Queue Stats
287W - 324L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
13 / 5 / 8
13,082
818
18,954
19,583
8,983
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
Valkeris
Heimdallr
19
11 / 5 / 8
13,752
860
21,273
17,584
7,988
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
advenger88
Jing Wei
15
2 / 2 / 13
11,084
693
6,311
12,870
4,620
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Aoilx
Tiamat
15
4 / 11 / 3
11,005
688
13,304
17,520
8,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
Atoxr
Neith
17
4 / 9 / 4
11,954
747
13,818
16,532
6,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
CrownedSoap5593
Gilgamesh
15
4 / 6 / 4
11,296
706
12,070
22,368
25,686
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
26
Kills
12
12
Deaths
26
29
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Aoilx
Tiamat
4
11
3
0.5
L
Neith
Atoxr
Neith
4
9
4
0.67
L
Gilgamesh
CrownedSoap5593
Gilgamesh
4
6
4
1
W
13
5
8
3.4
W
Heimdallr
Valkeris
Heimdallr
11
5
8
3
W
Jing Wei
advenger88
Jing Wei
2
2
13
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,538
Damage
39,192
50,037
Taken
56,420
21,591
Mitigated
41,282
14,876
Healing
11,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Aoilx
Tiamat
13,304
533
310
3,282
17,520
8,751
0
7,458
10,062
36,696
0
L
Neith
Atoxr
Neith
13,818
5,638
260
2,651
16,532
6,845
0
6,902
9,630
0
46,128
L
Gilgamesh
CrownedSoap5593
Gilgamesh
12,070
1,338
170
4,370
22,368
25,686
0
4,594
17,774
0
29,551
W
18,954
7,349
0
8,572
19,583
8,983
1,275
5,498
13,806
48,174
0
W
Heimdallr
Valkeris
Heimdallr
21,273
10,628
0
3,037
17,584
7,988
533
3,990
12,982
0
82,847
W
Jing Wei
advenger88
Jing Wei
6,311
6,180
0
3,267
12,870
4,620
1,260
2,729
9,945
0
21,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,918
Gold Earned
34,255
217
Minions Killed
145
0
Camps Cleared
0
805,413
Distance Traveled
861,988
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
11,005
688
54
3
0
273,633
1
L
Neith
11,954
747
75
5
0
225,426
0
L
Gilgamesh
11,296
706
16
1
0
362,929
1
W
Sol
13,082
818
58
4
0
247,480
0
W
Heimdallr
13,752
860
121
8
0
258,090
3
W
Jing Wei
11,084
693
38
2
0
299,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role