Player Matchup

Hachiman
Hachiman
China is wet
Hachiman
Level 13
God Stats
8W - 3L
1,500 SR
Queue Stats
16W - 17L
1,046 Elo+
Solo
Gilgamesh
Gilgamesh
Fz7Demon
Gilgamesh
Level 20
God Stats
6W - 6L
1,412 SR
Queue Stats
114W - 158L
1,311 Elo+
Party 1
Skadi
Skadi
Fz7Diablu
Skadi
Level 29
God Stats
17W - 16L
1,468 SR
Queue Stats
274W - 345L
1,157 Elo+
Party 1
Merlin
Merlin
M0GU3L18
Merlin
Level 17
God Stats
35W - 32L
1,239 SR
Queue Stats
349W - 429L
1,275 Elo+
Solo
Ares
Ares
ThirtyRocket243
Ares
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 27L
1,175 Elo+
Solo
Team Averages
Level 19
1,424 SR
1,193 Elo+

VS

Team Averages
Level 13
1,384 SR
1,098 Elo+
Skadi
Skadi
DawgPound23n12
Skadi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,181 Elo+
Solo
Neith
Neith
Shi Outlaw
Neith
Level 4
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 38L
961 Elo+
Solo
Merlin
Merlin
Solsolecito
Merlin
Level 16
God Stats
0W - 2L
1,289 SR
Queue Stats
2W - 20L
927 Elo+
Party 2
Danzaburou
Danzaburou
SoquiApA
Danzaburou
Level 15
God Stats
0W - 4L
1,133 SR
Queue Stats
1W - 13L
921 Elo+
Party 2
Yemoja
Yemoja
TTV-CHAMPION-
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
China is wet
Hachiman
19
15 / 3 / 11
14,437
555
18,587
20,057
8,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Fz7Demon
Gilgamesh
15
8 / 9 / 0
12,089
465
7,049
16,581
5,679
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Skadi
Fz7Diablu
Skadi
19
7 / 7 / 5
14,349
552
15,053
21,446
6,944
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
M0GU3L18
Merlin
17
9 / 6 / 13
13,345
513
13,997
13,550
5,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

20
7 / 1 / 11
14,423
555
11,918
20,335
38,469
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 10 / 2
12,689
488
14,001
19,066
8,389
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Neith
19
12 / 6 / 0
13,056
502
23,873
21,222
9,812
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Merlin
13
0 / 9 / 3
8,708
335
1,251
13,141
6,880
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
SoquiApA
Danzaburou
12
3 / 12 / 3
9,279
357
6,359
18,531
8,274
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 10 / 3
10,220
393
3,281
14,092
10,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
33
46
Kills
22
26
Deaths
47
40
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
China is wet
Hachiman
15
3
11
6.83
L
5
10
2
0.6
W
Gilgamesh
Fz7Demon
Gilgamesh
8
9
0
0.89
W
Skadi
Fz7Diablu
Skadi
7
7
5
1.36
W
Merlin
M0GU3L18
Merlin
9
6
13
2.58
L
Neith
12
6
0
2
L
Merlin
0
9
3
0.17
L
Danzaburou
SoquiApA
Danzaburou
3
12
3
0.38
L
2
10
3
0.35
W
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,604
Damage
48,765
91,969
Taken
86,052
65,272
Mitigated
44,191
9,143
Healing
11,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
China is wet
Hachiman
18,587
14,164
0
3,348
20,057
8,559
621
1,693
18,364
0
67,994
L
14,001
7,931
0
2,974
19,066
8,389
2,947
3,924
15,142
0
70,361
W
Gilgamesh
Fz7Demon
Gilgamesh
7,049
2,987
0
661
16,581
5,679
452
206
16,375
0
34,104
W
Skadi
Fz7Diablu
Skadi
15,053
10,208
0
2,407
21,446
6,944
8,042
587
20,859
0
106,071
W
Merlin
M0GU3L18
Merlin
13,997
2,845
0
2,267
13,550
5,621
778
1,090
12,460
65,343
0
L
Neith
23,873
7,544
0
5,248
21,222
9,812
486
6,241
14,981
0
87,087
L
Merlin
1,251
558
0
1,862
13,141
6,880
731
5,747
7,394
8,963
0
L
Danzaburou
SoquiApA
Danzaburou
6,359
2,629
0
779
18,531
8,274
998
2,553
15,978
0
32,813
L
3,281
1,902
606
8
14,092
10,836
102
7,450
6,642
11,376
0
W
11,918
2,012
0
460
20,335
38,469
1,591
956
19,379
67,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,643
Gold Earned
53,952
429
Minions Killed
337
0
Camps Cleared
0
2,083,806
Distance Traveled
1,710,673
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
14,437
555
75
3
0
473,567
6
L
Skadi
12,689
488
119
5
0
314,276
0
W
Gilgamesh
12,089
465
37
1
0
431,428
0
W
Skadi
14,349
552
128
5
0
430,481
2
W
Merlin
13,345
513
104
4
0
386,541
0
L
Neith
13,056
502
145
6
0
433,079
0
L
Merlin
8,708
335
15
1
0
374,047
0
L
Danzaburou
9,279
357
49
2
0
342,695
0
L
Yemoja
10,220
393
9
0
0
246,576
8
W
Ares
14,423
555
85
3
0
361,789
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role