Player Matchup

Merlin
Merlin
 
Merlin
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BAT-MAN_0812
Jormungandr
Level 97
God Stats
5W - 5L
1,465 SR
Queue Stats
290W - 274L
1,408 Elo+
Party 1
Ne Zha
Ne Zha
Ballinlefty517
Ne Zha
Level 89
God Stats
1W - 3L
1,052 SR
Queue Stats
408W - 419L
1,387 Elo+
Party 1
Heimdallr
Heimdallr
OFFKILLER100
Heimdallr
Level 89
God Stats
4W - 4L
1,526 SR
Queue Stats
141W - 144L
1,449 Elo+
Solo
Scylla
Scylla
tiggle_bitties01
Scylla
Level 125
God Stats
12W - 9L
1,376 SR
Queue Stats
338W - 362L
1,425 Elo+
Party 1
Team Averages
Level 108
1,384 SR
1,434 Elo+

VS

Team Averages
Level 118
1,393 SR
1,504 Elo+
Janus
Janus
Conorram
Janus
Level 117
God Stats
1W - 3L
1,184 SR
Queue Stats
99W - 83L
1,567 Elo+
Solo
Hercules
Hercules
Eazyyo
Hercules
Level 88
God Stats
3W - 3L
1,540 SR
Queue Stats
103W - 94L
1,540 Elo+
Solo
Cu Chulainn
Cu Chulainn
EndlessTapeworm
Cu Chulainn
Level 125
God Stats
0W - 3L
1,233 SR
Queue Stats
351W - 358L
1,463 Elo+
Party 2
Eset
Eset
KRACBABYOFDOOM
Eset
Level 141
God Stats
4W - 4L
1,911 SR
Queue Stats
161W - 186L
1,475 Elo+
Party 2
Thoth
Thoth
Ophidian_Grin
Thoth
Level 119
God Stats
2W - 7L
1,099 SR
Queue Stats
316W - 346L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
8 / 3 / 15
13,202
880
19,790
13,712
6,686
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
BAT-MAN_0812
Jormungandr
19
4 / 5 / 23
11,756
784
15,334
24,742
37,314
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
2 / 5 / 15
10,377
692
11,122
11,875
5,852
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
OFFKILLER100
Heimdallr
18
4 / 5 / 15
11,539
769
18,895
17,298
8,708
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
15 / 3 / 11
12,752
850
22,581
15,327
7,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Conorram
Janus
16
2 / 7 / 6
10,470
698
17,787
12,980
5,085
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
Eazyyo
Hercules
19
4 / 3 / 10
10,586
706
13,390
25,898
35,472
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cu Chulainn
EndlessTapeworm
Cu Chulainn
18
2 / 7 / 11
10,362
691
15,528
31,408
27,673
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
4 / 8 / 7
11,099
740
11,613
12,706
5,565
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
7 / 8 / 6
12,308
821
13,790
15,868
7,349
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
59
33
Kills
19
21
Deaths
33
79
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
8
3
15
5.17
W
Jormungandr
BAT-MAN_0812
Jormungandr
4
5
23
3.1
W
2
5
15
1.9
L
Janus
Conorram
Janus
2
7
6
0.71
L
Hercules
Eazyyo
Hercules
4
3
10
3
L
Cu Chulainn
EndlessTapeworm
Cu Chulainn
2
7
11
1.07
L
4
8
7
0.94
W
Heimdallr
OFFKILLER100
Heimdallr
4
5
15
2.3
L
7
8
6
1.25
W
15
3
11
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,722
Damage
72,108
82,954
Taken
98,860
65,914
Mitigated
81,144
31,327
Healing
34,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
19,790
1,893
2,857
4,573
13,712
6,686
1,350
8,888
4,732
51,340
0
W
Jormungandr
BAT-MAN_0812
Jormungandr
15,334
3,430
2,084
4,032
24,742
37,314
66
11,078
13,258
27,389
0
W
11,122
3,329
1,652
1,607
11,875
5,852
297
5,732
5,838
0
17,093
L
Janus
Conorram
Janus
17,787
753
2,851
3,049
12,980
5,085
768
9,542
3,438
34,306
0
L
Hercules
Eazyyo
Hercules
13,390
3,573
978
10,608
25,898
35,472
122
11,456
14,442
816
17,684
L
Cu Chulainn
EndlessTapeworm
Cu Chulainn
15,528
2,912
776
8,668
31,408
27,673
363
16,510
14,898
610
26,915
L
11,613
275
1,852
1,277
12,706
5,565
842
8,303
4,403
25,145
0
W
Heimdallr
OFFKILLER100
Heimdallr
18,895
8,428
2,472
5,054
17,298
8,708
1,728
8,715
8,169
0
38,164
L
13,790
1,243
1,142
3,132
15,868
7,349
1,438
11,894
3,974
29,745
0
W
22,581
1,120
2,882
4,114
15,327
7,354
1,631
9,775
5,249
38,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,626
Gold Earned
54,825
165
Minions Killed
149
0
Camps Cleared
0
1,400,715
Distance Traveled
1,387,129
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,202
880
67
4
0
264,882
1
W
Jormungandr
11,756
784
15
1
0
270,997
0
W
Ne Zha
10,377
692
5
0
0
301,289
0
L
Janus
10,470
698
39
3
0
279,618
0
L
Hercules
10,586
706
20
1
0
359,300
1
L
Cu Chulainn
10,362
691
20
1
0
303,363
0
L
Eset
11,099
740
31
2
0
189,974
0
W
Heimdallr
11,539
769
35
2
0
274,994
0
L
Thoth
12,308
821
39
3
0
254,874
0
W
Scylla
12,752
850
43
3
0
288,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role