Player Matchup

Pele
Pele
AllThatKD
Pele
Level 26
God Stats
1W - 5L
1,189 SR
Queue Stats
146W - 126L
1,524 Elo+
Solo
Cthulhu
Cthulhu
Donshokmebro
Cthulhu
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,271 Elo+
Solo
Yemoja
Yemoja
EbiNebby
Yemoja
Level 6
God Stats
9W - 3L
1,696 SR
Queue Stats
11W - 8L
1,387 Elo+
Solo
Poseidon
Poseidon
Soujabouwasfirst
Poseidon
Level 17
God Stats
1W - 3L
1,197 SR
Queue Stats
120W - 140L
1,318 Elo+
Solo
Hachiman
Hachiman
bubblebuttboi
Hachiman
Level 25
God Stats
1W - 4L
1,500 SR
Queue Stats
34W - 32L
1,669 Elo+
Solo
Team Averages
Level 20
1,416 SR
1,434 Elo+

VS

Team Averages
Level 19
1,433 SR
1,456 Elo+
Anubis
Anubis
 
Anubis
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Augtober
Jormungandr
Level 10
God Stats
1W - 0L
1,320 SR
Queue Stats
2W - 5L
1,334 Elo+
Solo
Bellona
Bellona
CedarShield3001
Bellona
Level 29
God Stats
14W - 8L
1,491 SR
Queue Stats
179W - 172L
1,461 Elo+
Solo
Fenrir
Fenrir
Drakdem
Fenrir
Level 4
God Stats
1W - 2L
1,271 SR
Queue Stats
2W - 2L
1,484 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Windblume
Morgan Le Fay
Level 22
God Stats
18W - 12L
1,584 SR
Queue Stats
134W - 121L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
5 / 6 / 1
7,413
530
10,832
11,789
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
Donshokmebro
Cthulhu
11
0 / 4 / 1
6,308
451
2,617
11,796
8,226
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yemoja
EbiNebby
Yemoja
7
0 / 5 / 5
5,539
396
812
7,962
4,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
4 / 3 / 1
6,969
498
5,119
8,992
3,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hachiman
bubblebuttboi
Hachiman
10
2 / 4 / 2
6,463
462
3,860
8,214
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
1 / 3 / 2
7,164
512
3,475
7,768
3,573
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
Augtober
Jormungandr
12
1 / 1 / 4
7,728
552
4,988
8,489
5,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
8 / 3 / 7
8,160
583
10,902
9,979
5,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Drakdem
Fenrir
12
5 / 1 / 2
7,360
526
3,950
7,599
2,455
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
Windblume
Morgan Le Fay
12
7 / 3 / 4
7,769
555
10,379
8,657
2,876
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
11
Kills
22
22
Deaths
11
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
3
2
0.67
L
Pele
5
6
1
0.92
W
Jormungandr
Augtober
Jormungandr
1
1
4
3
W
8
3
7
3.83
L
Cthulhu
Donshokmebro
Cthulhu
0
4
1
0.13
W
Fenrir
Drakdem
Fenrir
5
1
2
6
L
Yemoja
EbiNebby
Yemoja
0
5
5
0.5
L
4
3
1
1.5
W
Morgan Le Fay
Windblume
Morgan Le Fay
7
3
4
3
L
Hachiman
bubblebuttboi
Hachiman
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,240
Damage
33,694
48,753
Taken
42,492
22,106
Mitigated
19,734
8,095
Healing
11,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,475
188
0
3,345
7,768
3,573
1,524
2,639
4,824
41,258
0
L
Pele
10,832
3,500
0
3,118
11,789
3,501
0
4,508
7,281
0
41,545
W
Jormungandr
Augtober
Jormungandr
4,988
1,810
0
1,301
8,489
5,240
622
1,848
6,258
27,705
0
W
10,902
4,012
0
3,311
9,979
5,590
1,155
1,547
8,302
0
40,775
L
Cthulhu
Donshokmebro
Cthulhu
2,617
482
0
440
11,796
8,226
411
2,990
8,806
26,220
0
W
Fenrir
Drakdem
Fenrir
3,950
725
0
1,798
7,599
2,455
0
1,394
6,022
0
33,887
L
Yemoja
EbiNebby
Yemoja
812
363
1,781
733
7,962
4,898
0
3,589
4,373
3,307
0
L
5,119
1,267
0
750
8,992
3,186
0
3,376
5,616
25,924
0
W
Morgan Le Fay
Windblume
Morgan Le Fay
10,379
529
0
1,990
8,657
2,876
1,115
119
8,538
35,708
0
L
Hachiman
bubblebuttboi
Hachiman
3,860
1,905
0
1,273
8,214
2,295
0
4,379
3,835
0
31,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,692
Gold Earned
38,181
220
Minions Killed
305
0
Camps Cleared
0
1,174,210
Distance Traveled
1,288,914
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,164
512
82
6
0
230,247
5
L
Pele
7,413
530
62
4
0
256,781
4
W
Jormungandr
7,728
552
31
2
0
232,186
3
W
Bellona
8,160
583
78
6
0
276,140
1
L
Cthulhu
6,308
451
63
5
0
230,270
1
W
Fenrir
7,360
526
55
4
0
277,405
0
L
Yemoja
5,539
396
7
1
0
204,360
1
L
Poseidon
6,969
498
32
2
0
255,018
0
W
Morgan Le Fay
7,769
555
59
4
0
272,936
2
L
Hachiman
6,463
462
56
4
0
227,781
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role