Player Matchup

Aphrodite
Aphrodite
Platinum V
ItsAudi
Aphrodite
Platinum V
Level 126
God Stats
5W - 2L
1,762 SR
Queue Stats
33W - 13L
1,892 MMR
Party 2
Fenrir
Fenrir
Platinum II
Marak
Fenrir
Platinum II
Level 118
God Stats
2W - 1L
1,847 SR
Queue Stats
12W - 7L
1,911 MMR
Party 2
Guan Yu
Guan Yu
Platinum IV
greekworriors
Guan Yu
Platinum IV
Level 104
God Stats
2W - 1L
1,793 SR
Queue Stats
21W - 11L
1,943 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 116
1,801 SR
1,915 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,607 SR
1,586 MMR
Thoth
Thoth
Gold II
 
Thoth
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Platinum IV
 
Geb
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Gold II
SinfulAndy
Izanami
Gold II
Level 146
God Stats
11W - 1L
1,820 SR
Queue Stats
14W - 3L
1,757 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
ItsAudi
Aphrodite
14
3 / 4 / 4
10,415
651
7,248
10,963
10,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
Marak
Fenrir
14
4 / 7 / 3
10,559
660
10,843
16,889
15,191
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
13
1 / 4 / 4
10,064
629
8,088
19,385
20,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AthenaPersephoneTiamatMorgan Le FaySol

VS

Bans
SetSobekChironGaneshaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
15
4 / 5 / 11
11,232
702
13,743
9,559
4,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
 
Geb
14
2 / 2 / 12
10,588
662
5,955
14,618
13,920
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
SinfulAndy
Izanami
16
9 / 1 / 4
11,773
736
19,486
9,897
5,492
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
42
8
Kills
15
15
Deaths
8
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
4
5
11
1.9
W
Geb
 
Geb
2
2
12
4
L
Aphrodite
ItsAudi
Aphrodite
3
4
4
1.25
L
Fenrir
Marak
Fenrir
4
7
3
0.79
W
Izanami
SinfulAndy
Izanami
9
1
4
11
L
Guan Yu
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,179
Damage
39,184
47,237
Taken
34,074
46,604
Mitigated
23,756
14,611
Healing
6,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
13,743
746
0
951
9,559
4,344
175
1,054
8,141
47,522
0
W
Geb
 
Geb
5,955
1,025
552
2,583
14,618
13,920
130
4,624
9,328
9,810
0
L
Aphrodite
ItsAudi
Aphrodite
7,248
794
2,619
3,548
10,963
10,428
378
5,270
5,693
37,450
0
L
Fenrir
Marak
Fenrir
10,843
2,512
0
1,903
16,889
15,191
972
5,900
10,989
0
29,446
W
Izanami
SinfulAndy
Izanami
19,486
13,180
0
2,197
9,897
5,492
2,668
2,152
7,610
0
68,675
L
Guan Yu
8,088
837
906
5,635
19,385
20,985
67
8,103
10,857
862
34,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,038
Gold Earned
33,593
160
Minions Killed
182
0
Camps Cleared
0
932,874
Distance Traveled
907,130
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,232
702
71
4
0
289,932
1
W
Geb
10,588
662
7
0
0
324,205
2
L
Aphrodite
10,415
651
73
5
0
279,287
2
L
Fenrir
10,559
660
48
3
0
314,345
2
W
Izanami
11,773
736
104
7
0
292,993
1
L
Guan Yu
10,064
629
39
2
0
339,242
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role