Player Matchup

Scylla
Scylla
Flappy-the-Fish
Scylla
Level 100
God Stats
28W - 26L
1,541 SR
Queue Stats
111W - 141L
1,453 Elo+
Party 2
Cerberus
Cerberus
GLAS_TIGER
Cerberus
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
93W - 135L
1,464 Elo+
Party 2
Anhur
Anhur
Kuuhnt
Anhur
Level 57
God Stats
5W - 2L
1,608 SR
Queue Stats
69W - 82L
1,470 Elo+
Party 2
Ne Zha
Ne Zha
Lost-Impa
Ne Zha
Level 99
God Stats
13W - 4L
1,697 SR
Queue Stats
228W - 267L
1,488 Elo+
Party 2
Gilgamesh
Gilgamesh
ihaveahemroi
Gilgamesh
Level 88
God Stats
37W - 40L
1,573 SR
Queue Stats
97W - 125L
1,472 Elo+
Party 2
Team Averages
Level 79
1,584 SR
1,469 Elo+

VS

Team Averages
Level 87
1,480 SR
1,354 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Gorgar840
Anubis
Level 149
God Stats
73W - 63L
1,532 SR
Queue Stats
282W - 318L
1,381 Elo+
Solo
Jormungandr
Jormungandr
KillingJoker94
Jormungandr
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 29L
1,331 Elo+
Party 1
Ra
Ra
thatangrygramps
Ra
Level 68
God Stats
0W - 3L
1,367 SR
Queue Stats
2W - 6L
1,058 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
15 / 0 / 13
13,459
1,035
29,209
7,642
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
GLAS_TIGER
Cerberus
16
2 / 1 / 21
10,255
789
5,739
13,134
10,777
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anhur
Kuuhnt
Anhur
16
3 / 4 / 13
10,214
786
10,968
11,845
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
Lost-Impa
Ne Zha
16
7 / 4 / 13
11,132
856
10,183
10,992
5,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
ihaveahemroi
Gilgamesh
17
11 / 1 / 18
12,515
963
15,692
12,699
9,817
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
4 / 6 / 1
9,530
733
7,415
16,330
5,690
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
 
Sun Wukong
12
0 / 9 / 1
7,287
561
4,843
17,635
7,556
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
Gorgar840
Anubis
14
4 / 6 / 2
8,886
684
6,885
11,670
5,646
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
KillingJoker94
Jormungandr
12
0 / 8 / 1
6,926
533
4,453
15,319
12,664
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 9 / 5
8,939
688
7,129
17,788
9,454
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
19
38
Kills
9
10
Deaths
38
78
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
6
1
0.75
L
Sun Wukong
 
Sun Wukong
0
9
1
0.06
W
15
0
13
21.5
W
Cerberus
GLAS_TIGER
Cerberus
2
1
21
12.5
L
Anubis
Gorgar840
Anubis
4
6
2
0.83
L
Jormungandr
KillingJoker94
Jormungandr
0
8
1
0.06
W
Anhur
Kuuhnt
Anhur
3
4
13
2.38
W
Ne Zha
Lost-Impa
Ne Zha
7
4
13
3.38
W
Gilgamesh
ihaveahemroi
Gilgamesh
11
1
18
20
L
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,791
Damage
30,725
56,312
Taken
78,742
33,576
Mitigated
41,010
15,687
Healing
8,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,415
1,956
0
312
16,330
5,690
0
7,012
9,174
0
19,626
L
Sun Wukong
 
Sun Wukong
4,843
1,175
0
596
17,635
7,556
0
6,172
11,249
0
12,736
W
29,209
2,525
393
3,551
7,642
3,241
1,198
2,344
5,298
58,331
0
W
Cerberus
GLAS_TIGER
Cerberus
5,739
654
0
5,147
13,134
10,777
0
3,374
9,563
18,841
0
L
Anubis
Gorgar840
Anubis
6,885
220
0
2,002
11,670
5,646
0
4,648
6,862
20,611
0
L
Jormungandr
KillingJoker94
Jormungandr
4,453
1,481
0
0
15,319
12,664
0
6,289
8,739
14,787
0
W
Anhur
Kuuhnt
Anhur
10,968
5,423
0
2,328
11,845
4,252
4,212
3,272
7,859
0
38,391
W
Ne Zha
Lost-Impa
Ne Zha
10,183
4,109
0
1,838
10,992
5,489
887
4,275
6,717
0
29,027
W
Gilgamesh
ihaveahemroi
Gilgamesh
15,692
5,057
0
2,430
12,699
9,817
441
5,202
7,497
0
32,336
L
7,129
313
603
4,611
17,788
9,454
72
9,794
7,695
35,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,575
Gold Earned
41,568
268
Minions Killed
188
7
Camps Cleared
4
1,287,392
Distance Traveled
856,612
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,530
733
33
3
0
188,645
1
L
Sun Wukong
7,287
561
26
2
1
171,741
2
W
Scylla
13,459
1,035
94
7
2
267,243
4
W
Cerberus
10,255
789
40
3
0
266,570
0
L
Anubis
8,886
684
37
3
2
121,447
1
L
Jormungandr
6,926
533
14
1
0
184,956
0
W
Anhur
10,214
786
71
5
2
214,057
1
W
Ne Zha
11,132
856
32
2
1
258,491
2
W
Gilgamesh
12,515
963
31
2
2
281,031
2
L
Ra
8,939
688
78
6
1
189,823
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role