Player Matchup

Cerberus
Cerberus
ArkSheild429
Cerberus
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 19L
1,740 Elo+
Party 1
Anhur
Anhur
Kenalk
Anhur
Level 107
God Stats
2W - 0L
1,656 SR
Queue Stats
22W - 14L
1,706 Elo+
Party 1
Sylvanus
Sylvanus
WhackingPizza
Sylvanus
Level 29
God Stats
1W - 0L
1,700 SR
Queue Stats
3W - 0L
1,948 Elo+
Party 1
Team Averages
Level 75
1,619 SR
1,798 Elo+

VS

Team Averages
Level 53
1,539 SR
1,506 Elo+
Baba Yaga
Baba Yaga
ShadyFire116
Baba Yaga
Level 28
God Stats
1W - 6L
1,249 SR
Queue Stats
9W - 18L
1,396 Elo+
Solo
Jormungandr
Jormungandr
gloopy-tube
Jormungandr
Level 28
God Stats
33W - 17L
1,652 SR
Queue Stats
80W - 52L
1,564 Elo+
Party 2
Kali
Kali
killerKOMBOwen
Kali
Level 102
God Stats
1W - 1L
1,715 SR
Queue Stats
123W - 98L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ArkSheild429
Cerberus
17
6 / 3 / 8
12,935
681
17,708
23,983
12,498
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
Kenalk
Anhur
18
5 / 1 / 9
12,772
672
21,515
15,175
6,430
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
WhackingPizza
Sylvanus
15
3 / 3 / 8
13,097
689
6,094
15,616
12,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ShadyFire116
Baba Yaga
16
0 / 4 / 5
11,228
591
12,016
13,822
4,654
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
gloopy-tube
Jormungandr
15
1 / 6 / 3
11,790
621
14,638
24,414
22,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

17
6 / 4 / 0
13,587
715
13,949
17,895
7,660
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
14
Kills
7
7
Deaths
14
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
ArkSheild429
Cerberus
6
3
8
3.33
W
Anhur
Kenalk
Anhur
5
1
9
9.5
L
Baba Yaga
ShadyFire116
Baba Yaga
0
4
5
0.63
W
Sylvanus
WhackingPizza
Sylvanus
3
3
8
2.33
L
Jormungandr
gloopy-tube
Jormungandr
1
6
3
0.42
L
6
4
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,317
Damage
40,603
54,774
Taken
56,131
31,415
Mitigated
34,634
24,055
Healing
11,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
ArkSheild429
Cerberus
17,708
1,089
140
7,589
23,983
12,498
0
11,955
12,028
56,653
0
W
Anhur
Kenalk
Anhur
21,515
13,222
0
5,875
15,175
6,430
1,839
7,485
7,690
0
75,163
L
Baba Yaga
ShadyFire116
Baba Yaga
12,016
1,265
0
4,500
13,822
4,654
0
8,077
5,745
49,757
0
W
Sylvanus
WhackingPizza
Sylvanus
6,094
1,697
4,612
5,839
15,616
12,487
421
7,214
8,402
19,892
0
L
Jormungandr
gloopy-tube
Jormungandr
14,638
2,593
0
931
24,414
22,320
96
8,130
16,219
45,677
0
L
13,949
5,354
0
5,745
17,895
7,660
648
7,530
10,365
0
58,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,804
Gold Earned
36,605
228
Minions Killed
204
0
Camps Cleared
0
924,948
Distance Traveled
1,027,308
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,935
681
85
4
0
335,498
0
W
Anhur
12,772
672
116
6
0
325,681
5
L
Baba Yaga
11,228
591
89
5
0
300,296
0
W
Sylvanus
13,097
689
27
1
0
263,769
0
L
Jormungandr
11,790
621
56
3
0
332,116
1
L
Kali
13,587
715
59
3
0
394,896
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role