Player Matchup

Cu Chulainn
Cu Chulainn
DarkXxStar7
Cu Chulainn
Level 38
God Stats
23W - 25L
1,399 SR
Queue Stats
122W - 142L
1,350 Elo+
Solo
Ra
Ra
FusionBeast5K
Ra
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 60L
1,333 Elo+
Solo
Skadi
Skadi
LittleNoir98
Skadi
Level 8
God Stats
0W - 2L
1,402 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Sol
Sol
xXLadyTrooperXx
Sol
Level 49
God Stats
0W - 1L
1,257 SR
Queue Stats
0W - 4L
1,174 Elo+
Party 2
Rama
Rama
xXMONKEYN1NJASXx
Rama
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 36
1,412 SR
1,371 Elo+

VS

Team Averages
Level 61
1,341 SR
1,306 Elo+
Cerberus
Cerberus
DeathDeSalvador
Cerberus
Level 44
God Stats
44W - 50L
1,416 SR
Queue Stats
239W - 307L
1,284 Elo+
Solo
Xbalanque
Xbalanque
GutturalSlam710
Xbalanque
Level 68
God Stats
83W - 110L
1,356 SR
Queue Stats
412W - 535L
1,328 Elo+
Party 1
Hel
Hel
HMBAG
Hel
Level 78
God Stats
22W - 26L
1,240 SR
Queue Stats
645W - 808L
1,323 Elo+
Party 1
Fenrir
Fenrir
Yerths
Fenrir
Level 46
God Stats
35W - 37L
1,422 SR
Queue Stats
99W - 147L
1,300 Elo+
Party 1
Hercules
Hercules
captaindoody77
Hercules
Level 69
God Stats
14W - 13L
1,272 SR
Queue Stats
290W - 420L
1,294 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DarkXxStar7
Cu Chulainn
10
1 / 4 / 1
7,171
377
7,815
15,251
14,768
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
0 / 5 / 0
8,087
426
3,812
9,765
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 14 / 0
6,393
336
3,254
18,550
6,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mace

Mace

+10
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
0 / 13 / 0
7,541
397
5,423
13,956
5,074
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 1
7,964
419
5,603
11,387
7,405
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
16
6 / 0 / 2
10,190
536
7,582
11,259
10,530
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
GutturalSlam710
Xbalanque
20
22 / 0 / 5
13,786
726
20,996
21,072
10,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hel
HMBAG
Hel
16
5 / 0 / 11
11,491
605
8,583
7,415
5,500
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Yerths
Fenrir
15
3 / 2 / 7
10,279
541
9,562
13,741
4,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
16
4 / 0 / 5
10,302
542
9,779
14,467
15,785
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
70
2
Kills
40
40
Deaths
2
2
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DarkXxStar7
Cu Chulainn
1
4
1
0.38
W
Cerberus
6
0
2
7
L
0
5
0
0
W
Xbalanque
GutturalSlam710
Xbalanque
22
0
5
24.5
W
Hel
HMBAG
Hel
5
0
11
10.5
L
0
14
0
0
W
Fenrir
Yerths
Fenrir
3
2
7
3.25
W
Hercules
4
0
5
6.5
L
0
13
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,907
Damage
56,502
68,909
Taken
67,954
36,882
Mitigated
47,424
7,038
Healing
38,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DarkXxStar7
Cu Chulainn
7,815
1,290
0
3,215
15,251
14,768
0
1,706
13,545
0
28,494
W
Cerberus
7,582
396
0
1,553
11,259
10,530
1,942
2,761
7,836
51,483
0
L
3,812
762
0
1,613
9,765
3,145
505
6,451
3,314
43,311
0
W
Xbalanque
GutturalSlam710
Xbalanque
20,996
11,274
292
14,527
21,072
10,702
11,688
3,198
17,874
0
107,933
W
Hel
HMBAG
Hel
8,583
853
6,016
3,393
7,415
5,500
2,320
1,945
5,222
35,905
0
L
3,254
2,015
0
1,160
18,550
6,490
214
3,627
14,923
0
23,102
W
Fenrir
Yerths
Fenrir
9,562
2,326
0
5,624
13,741
4,907
604
67
11,764
0
60,155
W
Hercules
9,779
2,864
452
6,598
14,467
15,785
2,216
362
13,231
0
54,451
L
5,423
1,634
0
1,050
13,956
5,074
841
2,449
11,507
29,250
3,554
L
5,603
4,132
0
0
11,387
7,405
190
1,932
9,455
0
34,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,156
Gold Earned
56,048
312
Minions Killed
542
0
Camps Cleared
0
1,319,135
Distance Traveled
1,786,840
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,171
377
61
3
0
277,518
2
W
Cerberus
10,190
536
125
7
0
356,275
0
L
Ra
8,087
426
92
5
0
288,522
0
W
Xbalanque
13,786
726
167
9
0
340,412
2
W
Hel
11,491
605
49
3
0
318,929
4
L
Skadi
6,393
336
28
1
0
261,892
0
W
Fenrir
10,279
541
95
5
0
381,273
5
W
Hercules
10,302
542
106
6
0
389,951
2
L
Sol
7,541
397
66
3
0
220,714
5
L
Rama
7,964
419
65
3
0
270,489
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role