Player Matchup

Gilgamesh
Gilgamesh
Cecedy
Gilgamesh
Level 158
God Stats
385W - 26L
2,057 SR
Queue Stats
533W - 77L
1,898 Elo+
Party 1
Nox
Nox
His Nox
Nox
Level 5
God Stats
7W - 0L
1,775 SR
Queue Stats
18W - 0L
1,960 Elo+
Party 1
Ares
Ares
KiNGlxTOXICxl
Ares
Level 157
God Stats
29W - 8L
1,780 SR
Queue Stats
557W - 343L
1,817 Elo+
Party 1
Team Averages
Level 107
1,871 SR
1,892 Elo+

VS

Team Averages
Level 55
1,623 SR
1,644 Elo+
Osiris
Osiris
Feeling Rowdy
Osiris
Level 111
God Stats
3W - 4L
1,691 SR
Queue Stats
257W - 145L
1,743 Elo+
Party 2
Chang'e
Chang'e
NinjaDecodrTOOL
Chang'e
Level 35
God Stats
72W - 49L
1,561 SR
Queue Stats
239W - 127L
1,510 Elo+
Party 2
Merlin
Merlin
O Jovi O
Merlin
Level 19
God Stats
16W - 8L
1,616 SR
Queue Stats
62W - 20L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Cecedy
Gilgamesh
12
10 / 0 / 2
8,689
869
10,351
5,547
2,531
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nox
12
2 / 1 / 6
7,342
734
2,570
3,599
1,349
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 2 / 11
7,694
769
4,776
8,158
7,661
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
6,623
662
5,287
9,243
5,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 3 / 1
6,149
615
3,299
6,713
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
O Jovi O
Merlin
10
0 / 6 / 1
6,301
630
3,241
6,634
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
13
Kills
3
3
Deaths
13
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Cecedy
Gilgamesh
10
0
2
11
L
2
4
1
0.63
W
Nox
2
1
6
5
W
1
2
11
3.25
L
1
3
1
0.5
L
Merlin
O Jovi O
Merlin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,697
Damage
11,827
17,304
Taken
22,590
11,541
Mitigated
9,158
2,599
Healing
4,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Cecedy
Gilgamesh
10,351
2,346
0
1,080
5,547
2,531
561
1,736
3,729
0
32,051
L
5,287
1,831
0
1,505
9,243
5,936
0
3,148
6,095
0
23,244
W
Nox
2,570
283
0
36
3,599
1,349
420
1,250
2,275
23,054
0
W
4,776
282
0
1,483
8,158
7,661
308
3,146
4,760
13,865
0
L
3,299
0
1,314
2,046
6,713
1,582
0
2,303
4,410
11,135
0
L
Merlin
O Jovi O
Merlin
3,241
404
0
63
6,634
1,640
0
1,895
4,739
23,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,725
Gold Earned
19,073
108
Minions Killed
96
0
Camps Cleared
0
561,460
Distance Traveled
535,561
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,689
869
39
4
0
200,267
0
L
Osiris
6,623
662
30
3
0
200,831
1
W
Nox
7,342
734
49
5
0
172,370
3
W
Ares
7,694
769
20
2
0
188,823
4
L
Chang'e
6,149
615
21
2
0
187,041
0
L
Merlin
6,301
630
45
5
0
147,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role