Player Matchup

Raijin
Raijin
 
Raijin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
 
Bakasura
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Xing Tian
Xing Tian
 
Xing Tian
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
APupNamedSmokey
Osiris
Level 108
God Stats
10W - 13L
1,463 SR
Queue Stats
622W - 573L
1,540 Elo+
Solo
Izanami
Izanami
ItsTheRealest
Izanami
Level 143
God Stats
8W - 4L
1,707 SR
Queue Stats
257W - 240L
1,520 Elo+
Solo
Team Averages
Level 123
1,534 SR
1,512 Elo+

VS

Team Averages
Level 98
1,527 SR
1,543 Elo+
Apollo
Apollo
 
Apollo
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
LordBeckendorf
Ares
Level 120
God Stats
4W - 3L
1,516 SR
Queue Stats
272W - 223L
1,564 Elo+
Party 1
Ne Zha
Ne Zha
MiasmaShade
Ne Zha
Level 65
God Stats
8W - 3L
1,605 SR
Queue Stats
24W - 26L
1,408 Elo+
Party 1
Poseidon
Poseidon
Soyymilk
Poseidon
Level 51
God Stats
1W - 1L
1,654 SR
Queue Stats
78W - 48L
1,640 Elo+
Party 1
Osiris
Osiris
Zexanima
Osiris
Level 129
God Stats
3W - 9L
1,363 SR
Queue Stats
242W - 199L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
13
2 / 4 / 2
7,615
544
5,470
8,494
3,030
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
 
Bakasura
12
2 / 5 / 2
7,486
535
4,572
11,579
4,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
 
Xing Tian
10
2 / 1 / 3
6,830
488
3,890
11,451
7,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

13
0 / 1 / 0
7,456
533
3,846
7,951
6,963
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
13
3 / 1 / 2
7,805
558
6,683
9,051
2,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
1 / 2 / 2
7,053
504
5,876
8,602
2,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

10
1 / 3 / 3
6,708
479
5,822
10,612
7,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ne Zha
12
2 / 2 / 5
7,498
536
4,147
6,842
2,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
Soyymilk
Poseidon
15
6 / 2 / 2
8,488
606
11,672
7,600
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Osiris
Zexanima
Osiris
13
2 / 0 / 0
7,886
563
5,512
7,670
7,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
9
Kills
12
12
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
4
2
0.75
L
Bakasura
 
Bakasura
2
5
2
0.6
L
Xing Tian
 
Xing Tian
2
1
3
3.5
W
Apollo
 
Apollo
1
2
2
1
L
0
1
0
0
L
Izanami
3
1
2
4
W
1
3
3
0.83
W
Ne Zha
2
2
5
2.25
W
Poseidon
Soyymilk
Poseidon
6
2
2
3.5
W
Osiris
Zexanima
Osiris
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,461
Damage
33,029
48,526
Taken
41,326
24,451
Mitigated
22,055
15,390
Healing
14,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
5,470
780
83
2,206
8,494
3,030
428
6,028
2,260
49,324
0
L
Bakasura
 
Bakasura
4,572
3,489
0
3,322
11,579
4,541
0
2,723
8,692
0
42,260
L
Xing Tian
 
Xing Tian
3,890
538
236
2,854
11,451
7,332
0
5,585
5,230
16,085
0
W
Apollo
 
Apollo
5,876
3,291
0
2,682
8,602
2,496
0
1,621
6,981
0
48,508
L
3,846
533
0
2,021
7,951
6,963
0
408
6,714
6,310
31,971
L
Izanami
6,683
4,615
0
4,668
9,051
2,585
1,629
1,950
6,857
0
55,984
W
5,822
537
0
2,806
10,612
7,713
0
4,994
5,618
19,944
0
W
Ne Zha
4,147
1,040
0
2,849
6,842
2,223
0
370
6,152
0
32,699
W
Poseidon
Soyymilk
Poseidon
11,672
1,815
0
2,873
7,600
2,460
0
2,489
5,086
64,971
0
W
Osiris
Zexanima
Osiris
5,512
1,180
0
3,101
7,670
7,163
0
881
6,103
3,308
36,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,192
Gold Earned
37,633
411
Minions Killed
415
0
Camps Cleared
0
1,385,442
Distance Traveled
1,449,065
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,615
544
99
7
0
244,720
4
L
Bakasura
7,486
535
97
7
0
297,908
0
L
Xing Tian
6,830
488
18
1
0
295,958
9
W
Apollo
7,053
504
86
6
0
305,005
5
L
Osiris
7,456
533
90
6
0
296,751
5
L
Izanami
7,805
558
107
8
0
250,105
2
W
Ares
6,708
479
33
2
0
276,260
4
W
Ne Zha
7,498
536
85
6
0
269,786
0
W
Poseidon
8,488
606
113
8
0
302,007
4
W
Osiris
7,886
563
98
7
0
296,007
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role