Player Matchup

Anubis
Anubis
DanStan
Anubis
Level 132
God Stats
5W - 4L
1,518 SR
Queue Stats
218W - 171L
1,666 Elo+
Party 1
Merlin
Merlin
LovelyPeaches1
Merlin
Level 160
God Stats
3W - 3L
1,631 SR
Queue Stats
123W - 110L
1,525 Elo+
Party 2
Odin
Odin
Rushiram
Odin
Level 79
God Stats
1W - 0L
1,237 SR
Queue Stats
43W - 36L
1,496 Elo+
Party 2
Ganesha
Ganesha
Skumgrunt
Ganesha
Level 29
God Stats
1W - 4L
1,162 SR
Queue Stats
202W - 165L
1,607 Elo+
Party 1
Ra
Ra
vI MeTaL MaN Iv
Ra
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 49L
1,545 Elo+
Party 2
Team Averages
Level 107
1,410 SR
1,568 Elo+

VS

Team Averages
Level 92
1,371 SR
1,520 Elo+
Chang'e
Chang'e
Jacob_Swagado
Chang'e
Level 137
God Stats
2W - 1L
1,706 SR
Queue Stats
92W - 96L
1,470 Elo+
Solo
Mercury
Mercury
MN_javsal23
Mercury
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,659 Elo+
Solo
Scylla
Scylla
MadTitanThanos67
Scylla
Level 116
God Stats
1W - 1L
1,129 SR
Queue Stats
277W - 247L
1,494 Elo+
Party 3
Sol
Sol
SHAZAM_24360
Sol
Level 65
God Stats
0W - 2L
1,293 SR
Queue Stats
116W - 113L
1,486 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Valgnoer
Tsukuyomi
Level 117
God Stats
0W - 2L
1,225 SR
Queue Stats
130W - 129L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
DanStan
Anubis
19
8 / 4 / 16
12,375
773
22,189
15,881
8,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

20
6 / 2 / 18
12,005
750
12,803
13,933
6,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Odin
19
9 / 4 / 13
12,508
782
8,259
18,010
16,076
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ganesha
Skumgrunt
Ganesha
19
2 / 4 / 28
11,838
740
14,621
22,755
24,661
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Magic Focus

Magic Focus

+20
Magical Power

20
7 / 4 / 15
12,412
776
16,033
13,974
6,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
1 / 7 / 14
10,534
658
10,042
18,394
17,015
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
MN_javsal23
Mercury
12
0 / 10 / 7
9,175
573
4,176
13,160
3,437
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
12 / 4 / 5
14,107
882
24,972
13,677
4,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
0 / 2 / 10
10,902
681
11,834
10,863
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tsukuyomi
Valgnoer
Tsukuyomi
17
5 / 9 / 9
11,219
701
14,691
26,130
9,605
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

122
Kill Participation
63
32
Kills
18
18
Deaths
32
90
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Anubis
DanStan
Anubis
8
4
16
4
L
Chang'e
1
7
14
1.14
W
6
2
18
7.5
L
Mercury
MN_javsal23
Mercury
0
10
7
0.35
L
12
4
5
3.63
W
Odin
9
4
13
3.88
L
0
2
10
2.5
W
Ganesha
Skumgrunt
Ganesha
2
4
28
4
L
Tsukuyomi
Valgnoer
Tsukuyomi
5
9
9
1.06
W
7
4
15
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,905
Damage
65,715
84,553
Taken
82,224
61,903
Mitigated
38,170
43,454
Healing
27,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
DanStan
Anubis
22,189
624
2,091
3,710
15,881
8,164
455
9,115
6,330
41,697
0
L
Chang'e
10,042
430
4,644
5,882
18,394
17,015
1,222
14,421
3,973
21,789
0
W
12,803
741
3,401
3,594
13,933
6,476
1,435
7,854
5,651
36,683
0
L
Mercury
MN_javsal23
Mercury
4,176
977
0
0
13,160
3,437
572
10,582
2,578
0
5,220
L
24,972
1,938
2,740
4,728
13,677
4,790
2,199
11,335
2,342
55,932
0
W
Odin
8,259
1,028
608
4,164
18,010
16,076
214
10,526
6,912
0
14,063
L
11,834
941
673
3,665
10,863
3,323
1,309
8,348
2,515
23,829
0
W
Ganesha
Skumgrunt
Ganesha
14,621
748
1,120
3,863
22,755
24,661
802
10,541
11,450
33,538
0
L
Tsukuyomi
Valgnoer
Tsukuyomi
14,691
2,340
465
4,348
26,130
9,605
351
20,960
5,170
0
26,149
W
16,033
474
15,876
5,027
13,974
6,526
1,819
6,292
7,362
40,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,138
Gold Earned
55,937
175
Minions Killed
151
0
Camps Cleared
0
1,563,591
Distance Traveled
1,481,745
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,375
773
58
4
0
288,760
0
L
Chang'e
10,534
658
20
1
0
268,891
2
W
Merlin
12,005
750
44
3
0
323,651
0
L
Mercury
9,175
573
3
0
0
308,268
0
L
Scylla
14,107
882
89
6
0
312,201
4
W
Odin
12,508
782
17
1
0
300,336
2
L
Sol
10,902
681
34
2
0
312,445
0
W
Ganesha
11,838
740
5
0
0
298,201
0
L
Tsukuyomi
11,219
701
5
0
0
279,940
3
W
Ra
12,412
776
51
3
0
352,643
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role