Player Matchup

Nu Wa
Nu Wa
Dazed or not
Nu Wa
Level 18
God Stats
4W - 7L
1,070 SR
Queue Stats
30W - 39L
1,393 Elo+
Solo
Da Ji
Da Ji
HarleyXQuinn292
Da Ji
Level 25
God Stats
11W - 16L
1,512 SR
Queue Stats
61W - 65L
1,367 Elo+
Solo
Izanami
Izanami
Jestalil
Izanami
Level 25
God Stats
19W - 14L
1,316 SR
Queue Stats
57W - 79L
1,224 Elo+
Solo
Neith
Neith
Slayta9187
Neith
Level 14
God Stats
3W - 3L
1,500 SR
Queue Stats
12W - 16L
1,637 Elo+
Solo
Gilgamesh
Gilgamesh
melvienn
Gilgamesh
Level 28
God Stats
1W - 3L
1,263 SR
Queue Stats
44W - 50L
1,458 Elo+
Solo
Team Averages
Level 22
1,332 SR
1,416 Elo+

VS

Team Averages
Level 9
1,418 SR
1,430 Elo+
Ymir
Ymir
N1g3ljij
Ymir
Level 8
God Stats
4W - 9L
1,392 SR
Queue Stats
4W - 9L
1,361 Elo+
Solo
Cerberus
Cerberus
TAS515
Cerberus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,648 Elo+
Party 1
Tiamat
Tiamat
TexanBLUPC
Tiamat
Level 18
God Stats
7W - 11L
1,404 SR
Queue Stats
23W - 32L
1,265 Elo+
Solo
Kukulkan
Kukulkan
Tiko v27804
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Medusa
Medusa
Tschwift
Medusa
Level 10
God Stats
0W - 3L
1,295 SR
Queue Stats
2W - 7L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 2 / 6
8,334
521
10,349
7,372
2,376
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 3 / 4
6,965
435
2,714
8,773
2,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Izanami
Jestalil
Izanami
12
4 / 6 / 2
8,079
505
10,270
13,366
3,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
12
4 / 3 / 1
7,769
486
5,764
7,504
2,953
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gilgamesh
melvienn
Gilgamesh
15
10 / 1 / 2
9,813
613
10,178
7,886
4,283
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 4 / 5
8,510
532
8,556
12,482
5,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
TAS515
Cerberus
9
1 / 9 / 2
6,305
394
3,531
18,642
6,004
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Tiamat
TexanBLUPC
Tiamat
10
1 / 6 / 1
6,601
413
5,160
10,141
4,842
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Kukulkan
Tiko v27804
Kukulkan
7
1 / 10 / 0
5,857
366
1,813
7,042
1,702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Tschwift
Medusa
13
8 / 3 / 2
9,298
581
7,568
10,827
3,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
25
28
Kills
15
15
Deaths
32
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
9
2
6
6
W
1
3
4
1
W
Izanami
Jestalil
Izanami
4
6
2
0.83
L
Ymir
4
4
5
1.63
W
Neith
4
3
1
1.5
L
Cerberus
TAS515
Cerberus
1
9
2
0.22
L
Tiamat
TexanBLUPC
Tiamat
1
6
1
0.25
L
Kukulkan
Tiko v27804
Kukulkan
1
10
0
0.1
L
Medusa
Tschwift
Medusa
8
3
2
3
W
Gilgamesh
melvienn
Gilgamesh
10
1
2
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,275
Damage
26,628
44,901
Taken
59,134
15,712
Mitigated
21,354
9,965
Healing
7,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,349
2,602
94
2,005
7,372
2,376
554
2,951
4,421
38,107
0
W
2,714
876
0
2,558
8,773
2,331
210
2,161
6,612
0
20,685
W
Izanami
Jestalil
Izanami
10,270
7,256
0
3,059
13,366
3,769
3,395
7,330
6,036
0
41,938
L
Ymir
8,556
1,555
0
1,620
12,482
5,508
582
1,078
11,301
41,406
0
W
Neith
5,764
2,874
0
1,236
7,504
2,953
2,010
2,904
4,600
0
36,590
L
Cerberus
TAS515
Cerberus
3,531
353
0
2,986
18,642
6,004
190
2,386
16,048
15,914
0
L
Tiamat
TexanBLUPC
Tiamat
5,160
218
0
1,054
10,141
4,842
422
2,200
7,727
25,223
0
L
Kukulkan
Tiko v27804
Kukulkan
1,813
590
0
192
7,042
1,702
381
1,450
5,466
14,819
0
L
Medusa
Tschwift
Medusa
7,568
3,835
0
1,889
10,827
3,298
2,376
2,404
8,243
0
36,896
W
Gilgamesh
melvienn
Gilgamesh
10,178
2,886
0
1,013
7,886
4,283
1,670
3,714
4,172
0
47,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,960
Gold Earned
36,571
323
Minions Killed
230
0
Camps Cleared
0
1,356,751
Distance Traveled
1,276,352
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,334
521
51
3
0
258,417
1
W
Da Ji
6,965
435
45
3
0
227,573
0
W
Izanami
8,079
505
68
4
0
284,816
0
L
Ymir
8,510
532
82
5
0
271,421
3
W
Neith
7,769
486
61
4
0
263,899
1
L
Cerberus
6,305
394
27
2
0
213,433
2
L
Tiamat
6,601
413
43
3
0
285,475
0
L
Kukulkan
5,857
366
21
1
0
210,938
5
L
Medusa
9,298
581
57
4
0
295,085
4
W
Gilgamesh
9,813
613
98
6
0
322,046
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role