Player Matchup

Cthulhu
Cthulhu
Comack47
Cthulhu
Level 8
God Stats
3W - 1L
1,500 SR
Queue Stats
11W - 16L
1,111 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Exclusive-bx
Ah Muzen Cab
Level 15
God Stats
2W - 3L
1,216 SR
Queue Stats
12W - 19L
1,423 Elo+
Party 1
Ah Puch
Ah Puch
bxrio
Ah Puch
Level 142
God Stats
12W - 5L
1,711 SR
Queue Stats
237W - 292L
1,385 Elo+
Party 1
Team Averages
Level 55
1,475 SR
1,306 Elo+

VS

Team Averages
Level 15
1,579 SR
1,368 Elo+
Fenrir
Fenrir
HeroFuture1009
Fenrir
Level 12
God Stats
0W - 1L
1,572 SR
Queue Stats
0W - 3L
1,260 Elo+
Solo
Cthulhu
Cthulhu
WienerGeebs
Cthulhu
Level 18
God Stats
4W - 3L
1,908 SR
Queue Stats
39W - 44L
1,426 Elo+
Solo
Anubis
Anubis
squarecape
Anubis
Level 16
God Stats
0W - 3L
1,258 SR
Queue Stats
6W - 11L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Comack47
Cthulhu
15
2 / 6 / 13
12,269
613
8,255
17,676
5,999
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
Exclusive-bx
Ah Muzen Cab
20
11 / 5 / 8
14,862
743
20,869
23,141
10,727
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
bxrio
Ah Puch
18
10 / 6 / 6
14,007
700
15,053
20,458
6,716
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 12 / 5
13,891
695
11,074
18,443
8,572
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
WienerGeebs
Cthulhu
18
5 / 4 / 8
13,420
671
18,198
18,701
15,859
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
squarecape
Anubis
17
5 / 7 / 8
13,229
661
22,030
18,320
7,874
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
38
23
Kills
17
17
Deaths
23
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Comack47
Cthulhu
2
6
13
1.42
W
Ah Muzen Cab
Exclusive-bx
Ah Muzen Cab
11
5
8
3
L
7
12
5
0.79
L
Cthulhu
WienerGeebs
Cthulhu
5
4
8
2.25
W
Ah Puch
bxrio
Ah Puch
10
6
6
2.17
L
Anubis
squarecape
Anubis
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,177
Damage
51,302
61,275
Taken
55,464
23,442
Mitigated
32,305
21,976
Healing
9,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Comack47
Cthulhu
8,255
1,142
93
2,814
17,676
5,999
360
12,024
5,652
34,006
0
W
Ah Muzen Cab
Exclusive-bx
Ah Muzen Cab
20,869
12,269
0
12,632
23,141
10,727
2,287
16,149
6,992
0
64,229
L
11,074
2,667
0
1,770
18,443
8,572
0
7,537
10,906
134
30,497
L
Cthulhu
WienerGeebs
Cthulhu
18,198
291
258
1,760
18,701
15,859
0
7,617
11,084
65,822
0
W
Ah Puch
bxrio
Ah Puch
15,053
1,176
123
6,314
20,458
6,716
371
12,117
8,341
60,314
0
L
Anubis
squarecape
Anubis
22,030
861
0
6,058
18,320
7,874
70
8,154
10,166
57,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,138
Gold Earned
40,540
221
Minions Killed
235
0
Camps Cleared
0
940,755
Distance Traveled
804,660
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,269
613
53
3
0
332,970
0
W
Ah Muzen Cab
14,862
743
98
5
0
327,404
3
L
Fenrir
13,891
695
33
2
0
275,126
11
L
Cthulhu
13,420
671
111
6
0
313,749
5
W
Ah Puch
14,007
700
70
4
0
280,381
2
L
Anubis
13,229
661
91
5
0
215,785
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role