Player Matchup

Cu Chulainn
Cu Chulainn
AbsorbedTunic2
Cu Chulainn
Level 152
God Stats
1W - 5L
1,253 SR
Queue Stats
254W - 279L
1,085 Elo+
Solo
Bacchus
Bacchus
RickySmith123
Bacchus
Level 84
God Stats
6W - 9L
1,538 SR
Queue Stats
410W - 435L
1,381 Elo+
Solo
Merlin
Merlin
danidcp7
Merlin
Level 66
God Stats
3W - 4L
1,505 SR
Queue Stats
45W - 50L
1,407 Elo+
Solo
Loki
Loki
lucaselpirata122
Loki
Level 81
God Stats
54W - 50L
1,481 SR
Queue Stats
483W - 501L
1,399 Elo+
Party 1
Heimdallr
Heimdallr
whito_19
Heimdallr
Level 58
God Stats
24W - 18L
1,206 SR
Queue Stats
609W - 625L
1,349 Elo+
Party 1
Team Averages
Level 88
1,396 SR
1,324 Elo+

VS

Team Averages
Level 69
1,440 SR
1,390 Elo+
Odin
Odin
Cirias224
Odin
Level 68
God Stats
26W - 19L
1,457 SR
Queue Stats
449W - 497L
1,425 Elo+
Solo
Cerberus
Cerberus
FrCarlos III
Cerberus
Level 67
God Stats
10W - 9L
1,163 SR
Queue Stats
119W - 148L
1,360 Elo+
Solo
Medusa
Medusa
J4xW
Medusa
Level 80
God Stats
3W - 3L
1,423 SR
Queue Stats
25W - 34L
1,352 Elo+
Party 2
Bellona
Bellona
RxK6
Bellona
Level 64
God Stats
18W - 8L
1,517 SR
Queue Stats
24W - 26L
1,403 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Vx4n
Morgan Le Fay
Level 68
God Stats
1W - 0L
1,643 SR
Queue Stats
36W - 40L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
AbsorbedTunic2
Cu Chulainn
11
1 / 9 / 1
7,745
408
4,683
15,944
6,864
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
14
1 / 4 / 0
8,038
423
3,939
11,068
8,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
danidcp7
Merlin
14
0 / 6 / 1
8,345
439
5,339
10,545
3,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
2 / 5 / 1
8,207
432
5,863
12,690
3,694
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
whito_19
Heimdallr
5
0 / 8 / 0
5,619
296
2,546
10,082
2,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
17
3 / 1 / 3
10,022
527
2,695
10,747
5,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
FrCarlos III
Cerberus
15
4 / 0 / 8
10,692
563
6,580
11,271
12,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
J4xW
Medusa
15
4 / 1 / 4
9,608
506
6,072
8,087
3,005
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
RxK6
Bellona
17
10 / 1 / 7
11,207
590
11,356
13,313
10,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morgan Le Fay
Vx4n
Morgan Le Fay
17
5 / 1 / 5
10,774
567
11,111
11,325
4,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
53
4
Kills
26
32
Deaths
4
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
AbsorbedTunic2
Cu Chulainn
1
9
1
0.17
W
Odin
3
1
3
4.5
W
Cerberus
FrCarlos III
Cerberus
4
0
8
8
W
Medusa
J4xW
Medusa
4
1
4
6
L
Bacchus
1
4
0
0.25
W
Bellona
RxK6
Bellona
10
1
7
13.5
W
Morgan Le Fay
Vx4n
Morgan Le Fay
5
1
5
7.5
L
Merlin
danidcp7
Merlin
0
6
1
0.08
L
2
5
1
0.5
L
Heimdallr
whito_19
Heimdallr
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,370
Damage
37,814
60,329
Taken
54,743
25,609
Mitigated
35,769
10,591
Healing
20,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
AbsorbedTunic2
Cu Chulainn
4,683
1,548
0
2,214
15,944
6,864
0
2,591
13,267
1,292
24,787
W
Odin
2,695
357
0
5,672
10,747
5,360
301
344
10,363
0
69,689
W
Cerberus
FrCarlos III
Cerberus
6,580
662
0
2,111
11,271
12,043
502
2,777
8,458
40,490
0
W
Medusa
J4xW
Medusa
6,072
2,297
167
3,347
8,087
3,005
2,747
1,686
6,401
0
65,191
L
Bacchus
3,939
830
155
1,520
11,068
8,665
0
3,587
7,481
33,182
0
W
Bellona
RxK6
Bellona
11,356
6,274
0
5,453
13,313
10,368
1,914
2,001
11,216
0
66,629
W
Morgan Le Fay
Vx4n
Morgan Le Fay
11,111
414
0
3,912
11,325
4,993
459
2,620
8,327
72,385
0
L
Merlin
danidcp7
Merlin
5,339
61
0
1,928
10,545
3,473
0
5,379
4,846
50,328
0
L
5,863
2,265
0
3,214
12,690
3,694
0
3,923
8,612
0
41,812
L
Heimdallr
whito_19
Heimdallr
2,546
1,039
128
1,432
10,082
2,913
0
1,612
8,432
0
13,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,954
Gold Earned
52,303
320
Minions Killed
577
0
Camps Cleared
0
1,521,470
Distance Traveled
1,870,658
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,745
408
55
3
0
244,289
0
W
Odin
10,022
527
112
6
0
376,394
7
W
Cerberus
10,692
563
78
4
0
340,404
3
W
Medusa
9,608
506
108
6
0
342,612
0
L
Bacchus
8,038
423
63
3
0
304,543
2
W
Bellona
11,207
590
141
7
0
416,126
3
W
Morgan Le Fay
10,774
567
138
7
0
395,122
3
L
Merlin
8,345
439
114
6
0
328,465
2
L
Loki
8,207
432
66
3
0
352,882
0
L
Heimdallr
5,619
296
22
1
0
291,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role