Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Bronze III
OGMike96
Amaterasu
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,491 MMR
Solo
Arachne
Arachne
Gold IV
Prettyful
Arachne
Gold IV
Level 67
God Stats
39W - 25L
1,460 SR
Queue Stats
145W - 146L
1,456 MMR
Solo
Khepri
Khepri
Bronze III
SawzyBonk
Khepri
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,411 MMR
Party 1
Rama
Rama
Bronze III
StockierGuide33
Rama
Bronze III
Level 149
God Stats
0W - 1L
1,563 SR
Queue Stats
4W - 5L
1,411 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,505 SR
1,454 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 118
1,591 SR
1,480 MMR
King Arthur
King Arthur
Gold V
 
King Arthur
Gold V
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
Badandy312
Janus
Gold III
Level 146
God Stats
14W - 28L
1,422 SR
Queue Stats
460W - 468L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold IV
BoomBiootch
Jormungandr
Gold IV
Level 67
God Stats
100W - 95L
1,600 SR
Queue Stats
233W - 229L
1,474 MMR
Solo
Izanami
Izanami
Bronze III
Frenchtoastfan
Izanami
Bronze III
Level 143
God Stats
1W - 1L
1,808 SR
Queue Stats
14W - 15L
1,500 MMR
Solo
Loki
Loki
Gold III
jkt17
Loki
Gold III
Level 108
God Stats
10W - 11L
1,628 SR
Queue Stats
234W - 236L
1,426 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
2 / 3 / 2
8,806
518
11,247
11,511
3,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
OGMike96
Amaterasu
13
0 / 3 / 2
7,474
440
4,819
11,206
5,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
Prettyful
Arachne
12
1 / 5 / 3
7,664
451
6,508
15,536
6,254
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Khepri
SawzyBonk
Khepri
12
2 / 5 / 0
7,465
439
2,766
14,934
14,579
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 5 / 1
8,326
490
3,791
10,007
4,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AthenaSetTiamatPersephoneApollo

VS

Bans
Morgan Le FayArtioTsukuyomiFenrirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 1 / 10
10,485
617
8,452
16,522
14,557
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
16
3 / 1 / 5
9,829
578
7,141
6,102
2,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
BoomBiootch
Jormungandr
15
2 / 1 / 6
8,961
527
9,215
13,033
9,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 0 / 5
10,437
614
9,571
8,197
2,853
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
jkt17
Loki
16
7 / 3 / 6
10,103
594
11,613
11,309
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
53
6
Kills
21
21
Deaths
6
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
2
1
W
King Arthur
 
King Arthur
3
1
10
8
W
Janus
3
1
5
5.5
W
Jormungandr
BoomBiootch
Jormungandr
2
1
6
5
W
6
0
5
8.5
L
Amaterasu
OGMike96
Amaterasu
0
3
2
0.33
L
Arachne
Prettyful
Arachne
1
5
3
0.5
L
Khepri
SawzyBonk
Khepri
2
5
0
0.4
L
1
5
1
0.3
W
Loki
jkt17
Loki
7
3
6
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,131
Damage
45,992
63,194
Taken
55,163
33,820
Mitigated
33,074
17,629
Healing
16,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,247
3,992
0
4,583
11,511
3,723
560
4,267
7,114
65,543
0
W
King Arthur
 
King Arthur
8,452
1,051
0
5,337
16,522
14,557
380
4,285
12,237
0
55,693
W
Janus
7,141
424
0
661
6,102
2,009
68
2,057
4,045
66,114
0
W
Jormungandr
BoomBiootch
Jormungandr
9,215
1,673
0
4,293
13,033
9,505
0
5,080
7,953
54,466
0
W
9,571
7,157
0
5,163
8,197
2,853
5,415
1,039
7,158
0
85,736
L
Amaterasu
OGMike96
Amaterasu
4,819
1,746
0
4,355
11,206
5,217
0
2,715
8,334
0
35,798
L
Arachne
Prettyful
Arachne
6,508
3,544
0
5,474
15,536
6,254
0
2,696
12,618
0
48,697
L
Khepri
SawzyBonk
Khepri
2,766
267
0
2,608
14,934
14,579
0
4,025
10,802
18,637
0
L
3,791
2,852
0
609
10,007
4,047
1,102
2,048
7,748
0
59,016
W
Loki
jkt17
Loki
11,613
4,097
0
873
11,309
4,150
819
1,610
9,699
0
58,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,735
Gold Earned
49,815
405
Minions Killed
579
0
Camps Cleared
0
1,519,434
Distance Traveled
1,701,098
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,806
518
112
7
0
319,598
9
W
King Arthur
10,485
617
120
7
0
379,442
2
W
Janus
9,829
578
130
8
0
355,772
4
W
Jormungandr
8,961
527
83
5
0
307,049
4
W
Izanami
10,437
614
155
9
0
308,288
11
L
Amaterasu
7,474
440
68
4
0
334,333
1
L
Arachne
7,664
451
80
5
0
334,779
4
L
Khepri
7,465
439
20
1
0
296,638
4
L
Rama
8,326
490
125
7
0
234,086
1
W
Loki
10,103
594
91
5
0
350,547
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role